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Nathan Wildman
Tilburg University
  1. Fiction Unlimited.Nathan Wildman & Christian Folde - 2017 - Journal of Aesthetics and Art Criticism 75 (1):73-80.
    We offer an original argument for the existence of universal fictions—that is, fictions within which every possible proposition is true. Specifically, we detail a trio of such fictions, along with an easy-to-follow recipe for generating more. After exploring several consequences and dismissing some objections, we conclude that fiction, unlike reality, is unlimited when it comes to truth.
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  2. How to Be a Modalist About Essence.Nathan Wildman - 2016 - In Mark Jago (ed.), Reality Making. Oxford University Press.
    Rather infamously, Kit Fine provided a series of counter-examples which purport to show that the modalist program of analysing essence in terms of metaphysical necessity is fundamentally misguided. Several would-be modalists have since responded, attempting to save the position from this Finean Challenge. This paper evaluates and rejects a trio of such responses, from Della Rocca, Zalta, and Gorman. But I’m not here arguing for Fine’s conclusion – ultimately, this is a fight amongst friends, with Della Rocca, Zalta, Gorman, and (...)
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  3. On Shaky Ground? Exploring the Contingent Fundamentality Thesis.Nathan Wildman - 2018 - In Ricki Bliss & Graham Priest (eds.), Reality and its Structure. Oxford University Press.
    The past decade and a half has seen an absolute explosion of literature discussing the structure of reality. One particular focus here has been on the fundamental. However, while there has been extensive discussion, numerous fundamental questions about fundamentality have not been touched upon. In this chapter, I focus on one such lacuna about the modal strength of fundamentality. More specifically, I am interested in exploring the contingent fundamentality thesis - that is, the idea that the fundamentalia are only contingently (...)
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  4. Interactivity, Fictionality, and Incompleteness.Nathan Wildman & Richard Woodward - forthcoming - In Grant Tavinor & Jon Robson (eds.), The Aesthetics of Videogames. Routledge.
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  5. Potential Problems? Some Issues with Vetter's Potentiality Account of Modality.Nathan Wildman - 2020 - Philosophical Inquiry 8 (1):167-184.
    As Vetter says, we are at the “beginning of the debate, not the end” (2015: 300) when it comes to evaluating her potentiality-based account of metaphysical modality. This paper contributes to this developing debate by highlighting three problems for Vetter’s account. Specifically, I begin (§1) by articulating some relevant details of Vetter’s potentiality-based view. This leads to the first issue (§2), concerning unclarity in the idea of degrees of potentiality. Similarly, the second issue (§3) raises trouble for Vetter’s proposed individuation (...)
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    Physicalism or Anti-Physicalism: A Disjunctive Account.Umut Baysan & Nathan Wildman - forthcoming - Erkenntnis.
    In this paper, we make a case for the disjunctive view of phenomenal consciousness: consciousness is essentially disjunctive in being either physical or non-physical in the sense that it has both physical and non-physical possible instances. We motivate this view by showing that it undermines two well-known conceivability arguments in philosophy of mind: the zombie argument for anti-physicalism, and the anti-zombie argument for physicalism. By appealing to the disjunctive view, we argue that two hitherto unquestioned premises of these arguments are (...)
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    Are You (Relevantly) Experienced? A Moral Argument for Video Games.Amanda Cawston & Nathan Wildman - forthcoming - In Aidan Thompson, Laura D'Olimpio & Panos Paris (eds.), Educating Character Through the Arts. London: Routledge.
    Many have offered moral objections to video games, with various critics contending that they depict and promote morally dubious attitudes and behaviour. However, few have offered moral arguments in favour of video games. In this chapter, we develop one such positive moral argument. Specifically, we argue that video games offer one of the only morally acceptable methods for acquiring some ethical knowledge. Consequently, we have (defeasible) moral reasons for creating, distributing, and playing certain morally educating video games.
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  8. Familiar Objects and Their Shadows. By Crawford L. Elder. (Cambridge UP, 2011. Pp. Xi + 210. Price £50.00, $85.00 H/B.).Nathan Wildman - 2012 - Philosophical Quarterly 62 (246):195-197.
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  9. The Limits of Realism, by Tim Button. 264 + Xi P., Oxford University Press, Oxford 2013. [REVIEW]Nathan Wildman - 2014 - Zeitschrift für Philosophische Forschung 68 (3):433-37.
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