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  1. Monitoring Uncharted Communities of Crowdsourced Plagiarism.Zachary Dixon & Kelly George - 2020 - Journal of Academic Ethics 19 (2):291-301.
    This paper reports on a study of crowd-sourcing ‘study aid’ web platforms. Students are sharing completed academic coursework through a growing network of ‘study aid’ web platforms like CourseHero.com. These websites facilitate the crowd-sourced exchange of coursework, and effectively support plagiarism. However, virtually no data exists concerning the scope or extent of coursework being shared through these platforms. This paper reports on two experiments to monitor the frequency of coursework from a sample university uploaded onto CourseHero.com. Ultimately, both experiments failed (...)
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  • Exploring the Perceived Spectrum of Plagiarism: a Case Study of Online Learning.Valerie Denney, Zachary Dixon, Aman Gupta & Eric Hulphers - 2020 - Journal of Academic Ethics 19 (2):187-210.
    Scholarship on faculty and student perceptions of plagiarism is plagued by a vast, scattered constellation of perspectives, context, and nuance. Cultural, disciplinary, and institutional subtitles, among others in how plagiarism is defined and perspectives about it tested obfuscate consensus about how students and faculty perceive and understand plagiarism and what can or should be done about those perspectives. However, there is clear consensus that understanding how students and faculty perceive plagiarism is foundational to mitigating and preventing plagiarism. This study takes (...)
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  • Plagiarism Intervention Using a Game-Based Tutorial in an Online Distance Education Course.Cheryl A. Kier - 2019 - Journal of Academic Ethics 17 (4):429-439.
    This project assesses the ability of a game tutorial, “Goblin Threat” to increase university students’ ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and clicking on “goblins” who ask questions about various aspects of plagiarism. Sound effects and entertaining visuals work to keep students’ attention. One group of 177 students enrolled in an online Psychology of Adolescence course (...)
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