- The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.details
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(1 other version)Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.details
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(1 other version)Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.details
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The philosophy of the metaverse.Melvin Chen - 2023 - Ethics and Information Technology 25 (3):1-13.details
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Ludic resistance: a new solution to the gamer’s paradox.Louis Rouillé - 2024 - Ethics and Information Technology 26 (2):1-11.details
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Don’t stop make-believing.Nathan Wildman - 2019 - Journal of the Philosophy of Sport 46 (2):261-275.details
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Are you (relevantly) experienced? A moral argument for video games.Amanda Cawston & Nathan Wildman - 2022 - In Laura D'Olimpio, Panos Paris & Aidan P. Thompson, Educating Character Through the Arts. Routledge.details
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Glitches as fictional (mis)communication.Nele Van de Mosselear & Nathan Wildman - 2021 - In Timothy Barker & Maria Korolkova, Miscommunications: Errors, Mistakes, Media. Bloomsbury. pp. 300-315.details
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Breaking the Fourth Wall in Videogames.Nele Van de Mosselaer - 2022 - In Enrico Terrone & Vera Tripodi, Being and Value in Technology. Palgrave Macmillan. pp. 163–186.details
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Truth in interactive fiction.Alex Fisher - 2022 - Synthese 200 (6):1-18.details
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Player Engagement with Games: Formal Reliefs and Representation Checks.Karl Egerton - 2022 - Journal of Aesthetics and Art Criticism 80 (1):95-104.details
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Emotions, Actions and Inclinations to Act.Christiana Werner - 2022 - Erkenntnis 87 (6):2571-2588.details
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