- Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.details
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Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.details
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(1 other version)Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.details
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Real Feeling and Fictional Time in Human-AI Interactions.Krueger Joel & Tom Roberts - 2024 - Topoi 43 (3).details
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Ludic resistance: a new solution to the gamer’s paradox.Louis Rouillé - 2024 - Ethics and Information Technology 26 (2):1-11.details
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Imaginative Desires and Interactive Fiction: On Wanting to Shoot Fictional Zombies.Nele Van de Mosselaer - 2020 - British Journal of Aesthetics 60 (3):241-251.details
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Don’t stop make-believing.Nathan Wildman - 2019 - Journal of the Philosophy of Sport 46 (2):261-275.details
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Players, Characters, and the Gamer's Dilemma.Craig Bourne & Emily Caddick Bourne - 2019 - Journal of Aesthetics and Art Criticism 77 (2):133-143.details
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Video Games and Imaginative Identification.Stephanie Patridge - 2017 - Journal of Aesthetics and Art Criticism 75 (2):181-184.details
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Are you (relevantly) experienced? A moral argument for video games.Amanda Cawston & Nathan Wildman - 2022 - In Laura D'Olimpio, Panos Paris & Aidan P. Thompson (eds.), Educating Character Through the Arts. Routledge.details
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Virtual properties: problems and prospects.Alexandre Declos - 2024 - Erkenntnis.details
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What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.details
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Still Self-Involved: A Reply to Patridge.Jon Robson & Aaron Meskin - 2017 - Journal of Aesthetics and Art Criticism 75 (2):184-187.details
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Playing with Art in Suits’ Utopia.Nathan Wildman & Alfred Archer - 2019 - Sport, Ethics and Philosophy 13 (3-4):456-470.details
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On Virtual Transparency.Grant Tavinor - 2019 - Journal of Aesthetics and Art Criticism 77 (2):145-156.details
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(1 other version)Fictional reports.Paal Fjeldvig Antonsen - 2019 - Synthese 198 (6):5675-5688.details
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(1 other version)Glitches as fictional (mis)communication.Nele Van de Mosselear & Nathan Wildman - 2021 - In Timothy Barker & Maria Korolkova (eds.), Miscommunications: Errors, Mistakes, Media. Bloomsbury. pp. 300-315.details
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Self-Location in Interactive Fiction.Paal Fjeldvig Antonsen - 2021 - British Journal of Aesthetics 61 (1):41-52.details
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(1 other version)Fictional reports.Pål Fjeldvig Antonsen - 2020 - Synthese:1-14.details
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The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications.Kristina Šekrst - 2023 - Sic: Journal of Literature, Culture and Literary Translation 3.details
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Truth in interactive fiction.Alex Fisher - 2022 - Synthese 200 (6):1-18.details
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Philosophical Games.Stefano Gualeni - 2022 - The Encyclopedia of Ludic Terms.details
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Player Engagement with Games: Formal Reliefs and Representation Checks.Karl Egerton - 2022 - Journal of Aesthetics and Art Criticism 80 (1):95-104.details
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Only a game? Player misery across game boundaries.Nele Van de Mosselaer - 2019 - Journal of the Philosophy of Sport 46 (2):191-207.details
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Me and My Avatar: Player-Character as Fictional Proxy.Matt Carlson & Logan Taylor - 2019 - Journal of the Philosophy of Games 1.details
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Ready Player One? A Response to Ricksand.Andrew Kania - 2021 - Journal of Aesthetics and Art Criticism 79 (3):388-391.details
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Art Clusters: The Importance of Similarities in Aesthetic Research and Education.Aaron Meskin - 2021 - Journal of Aesthetic Education 55 (4):40-50.details
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It’s about Time: Film, Video Games, and the Advancement of an Artform.Steven Gimbel & Joseph Roman - 2019 - Philosophies 4 (4):56.details
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Virtual fictional actions.Karim Nader - forthcoming - Journal of Aesthetics and Art Criticism.details
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