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  1. Ayn Rand’s Objectivist Ethics Applied to Video Game Business.J. Tuomas Harviainen, Janne Paavilainen & Elina Koskinen - 2020 - Journal of Business Ethics 167 (4):761-774.
    This article analyzes the business ethics of digital games, using Ayn Rand’s philosophy of Objectivism. It identifies different types of monetization options as virtuous or nonvirtuous, based on Rand’s views on rational self-interest. It divides the options into ethical Mover and unethical Looter designs, presents those logics in relation to an illustrative case example, Zynga, and then discusses a view on the role of players in relation to game monetization designs. Through our analysis of monetization options in the context of (...)
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  • Flourishing Ethics.Terrell Ward Bynum - 2006 - Ethics and Information Technology 8 (4):157-173.
    This essay describes a new ethical theory that has begun to coalesce from the works of several scholars in the international computer ethics community. I call the new theory ‚Flourishing Ethics’ because of its Aristotelian roots, though it also includes ideas suggestive of Taoism and Buddhism. In spite of its roots in ancient ethical theories, Flourishing Ethics is informed and grounded by recent scientific insights into the nature of living things, human nature and the fundamental nature of the universe – (...)
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  • Artificial Intelligence, Values, and Alignment.Iason Gabriel - 2020 - Minds and Machines 30 (3):411-437.
    This paper looks at philosophical questions that arise in the context of AI alignment. It defends three propositions. First, normative and technical aspects of the AI alignment problem are interrelated, creating space for productive engagement between people working in both domains. Second, it is important to be clear about the goal of alignment. There are significant differences between AI that aligns with instructions, intentions, revealed preferences, ideal preferences, interests and values. A principle-based approach to AI alignment, which combines these elements (...)
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  • Privacy and Perfect Voyeurism.Tony Doyle - 2009 - Ethics and Information Technology 11 (3):181-189.
    I argue that there is nothing wrong with perfect voyeurism , covert watching or listening that is neither discovered nor publicized. After a brief discussion of privacy I present attempts from Stanley Benn, Daniel Nathan, and James Moor to show that the act is wrong. I argue that these authors fail to make their case. However, I maintain that, if detected or publicized, voyeurism can do grave harm and to that extent should be severely punished. I conclude with some thoughts (...)
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  • Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic.Olli I. Heimo, J. Tuomas Harviainen, Kai K. Kimppa & Tuomas Mäkilä - 2018 - Journal of Business Ethics 153 (1):95-103.
    In this article, we expand on the models available for defining various different business logics relevant to video game development, especially those concerning free-to-play games. We use the models to analyse those business logics from an Aristotelian virtue ethics perspective. We argue that if an individual wishes to follow the Aristotelian virtue ethics code in order to develop the virtues inherent in his or her own character, how he or she chooses to try and generate revenue from the fruits of (...)
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  • Virtual Decisions: Video Game Ethics, Just Consequentialism, and Ethics on the Fly.Don Gotterbarn & James Moor - 2009 - Acm Sigcas Computers and Society 39 (3):27-42.
    Video games are ethically controversial. Some video games are effective training tools for learning various skills and approaches to problem-solving, but some video games are notorious for promoting discriminatory and barbaric behavior. We consider such ethical pros and cons of video games, but we also present a more fundamental ethical issue about video games. Most video games have a bias toward self-centered decision-making. Often the decision-making driver is not the impact of the decision on society but rather the quantity of (...)
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  • First Dose is Always Freemium.Kai K. Kimppa, Olli I. Heimo & J. Tuomas Harviainen - 2015 - Acm Sigcas Computers and Society 45 (3):132-137.
    In this paper we look at three different groups of games. The traditional payment methods for games, although they do have their problems, are typically less problematic from ethical perspective than their more modern counterparts. Payment methods such as lure-to-pay use psychological tricks to lock the player to the game. Whereas pay to pass boring parts or pay to win just use game-external mechanics to make the play easier, and thus intent to, and have consequences other than at least many (...)
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  • Cyberethics as an Interdisciplinary Field of Applied Ethics: Key Concepts, Perspectives, and Methodological Frameworks.Herman Tavani - 2006 - Journal of Information Ethics 15 (2):18-36.
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  • Professional Ethics in the Information Age.Oliver Kisalay Burmeister - 2017 - Journal of Information, Communication and Ethics in Society 15 (4):348-356.
    Purpose Professional ethics is explored with three main foci: a critique of codes of conduct and the value of creating a global code for information and communication technology ; a critique of ICT professional certification; and the debate over whether ICT is really a profession. Design/methodology/approach This is a conceptual reflection on the current state of the ICT industry internationally, informed by the literature. Findings Compared to a mature profession, such as health, ICT is a young profession. This is evidenced (...)
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  • Discourse Ethics for Computer Ethics: A Heuristic for Engaged Dialogical Reflection.William Rehg - 2015 - Ethics and Information Technology 17 (1):27-39.
    Attempts to employ discourse ethics for assessing communication and information technologies have tended to focus on managerial and policy-oriented contexts. These initiatives presuppose institutional resources for organizing sophisticated consultation processes that elicit stakeholder input. Drawing on Jürgen Habermas’s discourse ethics, this paper supplements those initiatives by developing a more widely usable framework for moral inquiry and reflection on problematic cyberpractices. Given the highly idealized character of discourse ethics, a usable framework must answer two questions: How should those who lack organizational (...)
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  • Ethics of Human Enhancement: 25 Questions & Answers.Fritz Allhoff, Patrick Lin, James Moor & John Weckert - 2010 - Law and Ethics of Human Rights 4 (1).
    This paper presents the principal findings from a three-year research project funded by the US National Science Foundation on ethics of human enhancement technologies. To help untangle this ongoing debate, we have organized the discussion as a list of questions and answers, starting with background issues and moving to specific concerns, including: freedom & autonomy, health & safety, fairness & equity, societal disruption, and human dignity. Each question-and-answer pair is largely self-contained, allowing the reader to skip to those issues of (...)
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  • Property Rights in Genetic Information.Richard A. Spinello - 2004 - Ethics and Information Technology 6 (1):29-42.
    The primary theme of this paper is the normative case against ownership of one's genetic information along with the source of that information (usually human tissues samples). The argument presented here against such “upstream” property rights is based primarily on utilitarian grounds. This issue has new salience thanks to the Human Genome Project and “bio-prospecting” initiatives based on the aggregation of genetic information, such as the one being managed by deCODE Genetics in Iceland. The rationale for ownership is twofold: ownership (...)
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  • Privacy Protection, Control of Information, and Privacy-Enhancing Technologies.Herman T. Tavani & James H. Moor - 2001 - Acm Sigcas Computers and Society 31 (1):6-11.
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  • Computer Ethics and Neoplatonic Virtue.Giannis Stamatellos - 2011 - International Journal of Cyber Ethics in Education 1 (1):1-11.
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