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  1. Intentionality and Umwelt.Arthur Araújo - 2012 - Filosofia Unisinos 19 (2).
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  • On the epigenesis of meaning in robots and organisms.Tom Ziemke - 2002 - Sign Systems Studies 30 (1):101-110.
    This paper discusses recent research on humanoid robots and thought experiments addressing the question to what degree such robots could be expected to develop human-like cognition, if rather than being pre-programmed they were made to learn from the interaction with their physical and social environment like human infants. A question of particular interest, from both a semiotic and a cognitive scientific perspective, is whether or not such robots could develop an experiential Umwelt, i.e. could the sign processes they are involved (...)
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  • Sign machines in the framework of Semiotics Unbounded.Winfried Nöth - 2008 - Semiotica 2008 (169):319-341.
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  • The expected AI as a sociocultural construct and its impact on the discourse on technology.Auli Viidalepp - 2023 - Dissertation, University of Tartu
    The thesis introduces and criticizes the discourse on technology, with a specific reference to the concept of AI. The discourse on AI is particularly saturated with reified metaphors which drive connotations and delimit understandings of technology in society. To better analyse the discourse on AI, the thesis proposes the concept of “Expected AI”, a composite signifier filled with historical and sociocultural connotations, and numerous referent objects. Relying on cultural semiotics, science and technology studies, and a diverse selection of heuristic concepts, (...)
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  • Walking Through The Turing Wall.Albert Efimov - 2021 - IFAC Papers Online 54 (13):215-220.
    Can the machines that play board games or recognize images only in the comfort of the virtual world be intelligent? To become reliable and convenient assistants to humans, machines need to learn how to act and communicate in the physical reality, just like people do. The authors propose two novel ways of designing and building Artificial General Intelligence (AGI). The first one seeks to unify all participants at any instance of the Turing test – the judge, the machine, the human (...)
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  • Walking Through the Turing Wall.Albert Efimov - forthcoming - In Teces.
    Can the machines that play board games or recognize images only in the comfort of the virtual world be intelligent? To become reliable and convenient assistants to humans, machines need to learn how to act and communicate in the physical reality, just like people do. The authors propose two novel ways of designing and building Artificial General Intelligence (AGI). The first one seeks to unify all participants at any instance of the Turing test – the judge, the machine, the human (...)
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