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  1. Low overhead alternatives to SSS∗.T. A. Marsland, Alexander Reinefeld & Jonathan Schaeffer - 1987 - Artificial Intelligence 31 (2):185-199.
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  • The multi-player version of minimax displays game-tree pathology.David Mutchler - 1993 - Artificial Intelligence 64 (2):323-336.
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  • Reasoning with uncertainty in computer chess.Helmut Horacek - 1990 - Artificial Intelligence 43 (1):37-56.
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  • A comparison of minimax tree search algorithms.Murray S. Campbell & T. A. Marsland - 1983 - Artificial Intelligence 20 (4):347-367.
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  • Kazuyuki Tanaka's Work on AND-OR Trees and Subsequent Developments.Toshio Suzuki - 2017 - Annals of the Japan Association for Philosophy of Science 25:79-88.
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  • Equilibrium points of an AND–OR tree: Under constraints on probability.Toshio Suzuki & Yoshinao Niida - 2015 - Annals of Pure and Applied Logic 166 (11):1150-1164.
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  • A minimax algorithm better than alpha-beta? Yes and No.Igor Roizen & Judea Pearl - 1983 - Artificial Intelligence 21 (1-2):199-220.
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  • Best-first fixed-depth minimax algorithms.Aske Plaat, Jonathan Schaeffer, Wim Pijls & Arie de Bruin - 1996 - Artificial Intelligence 87 (1-2):255-293.
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  • On the nature of pathology in game searching.Judea Pearl - 1983 - Artificial Intelligence 20 (4):427-453.
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  • Pathology on game trees revisited, and an alternative to minimaxing.Dana S. Nau - 1983 - Artificial Intelligence 21 (1-2):221-244.
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  • An investigation of the causes of pathology in games.Dana S. Nau - 1982 - Artificial Intelligence 19 (3):257-278.
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  • Generalization of alpha-beta and SSS∗ search procedures.T. Ibaraki - 1986 - Artificial Intelligence 29 (1):73-117.
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