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  1. A characterization of Von Neumann games in terms of memory.Giacomo Bonanno - 2004 - Synthese 139 (2):281 - 295.
    An information completion of an extensive game is obtained by extending the information partition of every player from the set of her decision nodes to the set of all nodes. The extended partition satisfies Memory of Past Knowledge (MPK) if at any node a player remembers what she knew at earlier nodes. It is shown that MPK can be satisfied in a game if and only if the game is von Neumann (vN) and satisfies memory at decision nodes (the restriction (...)
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  • Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  • A logic for extensional protocols.Ben Rodenhäuser - 2011 - Journal of Applied Non-Classical Logics 21 (3-4):477-502.
    We study a logic for reasoning about agents that pass messages according to a protocol. Protocols are specified extensionally, as sets of sequences of ?legal? actions assigned to each state in a Kripke model. Message-passing events that are licensed by the protocol are modeled as updates in the style of dynamic epistemic logic. We also consider changes to the protocol by introducing message-encoding modalities, corresponding to communications actions that lead to protocol extensions. While in our general framework, messages are arbitrary (...)
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  • Automata for Epistemic Temporal Logic with Synchronous Communication.Swarup Mohalik & R. Ramanujam - 2010 - Journal of Logic, Language and Information 19 (4):451-484.
    We suggest that developing automata theoretic foundations is relevant for knowledge theory, so that we study not only what is known by agents, but also the mechanisms by which such knowledge is arrived at. We define a class of epistemic automata, in which agents’ local states are annotated with abstract knowledge assertions about others. These are finite state agents who communicate synchronously with each other and information exchange is ‘perfect’. We show that the class of recognizable languages has good closure (...)
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  • The Price of Universality.Edith Hemaspaandra - 1996 - Notre Dame Journal of Formal Logic 37 (2):174-203.
    We investigate the effect on the complexity of adding the universal modality and the reflexive transitive closure modality to modal logics. From the examples in the literature, one might conjecture that adding the reflexive transitive closure modality is at least as hard as adding the universal modality, and that adding either of these modalities to a multi-modal logic where the modalities do not interact can only increase the complexity to EXPTIME-complete. We show that the first conjecture holds under reasonable assumptions (...)
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  • Information, Interaction, and Agency.Wiebe van der Hoek (ed.) - 2005 - Dordrecht, Netherland: Springer.
    Contemporary epistemological and cognitive studies, as well as recent trends in computer science and game theory have revealed an increasingly important and intimate relationship between Information, Interaction, and Agency. Agents perform actions based on the available information and in the presence of other interacting agents. From this perspective Information, Interaction, and Agency neatly ties together classical themes like rationality, decision-making and belief revision with games, strategies and learning in a multi-agent setting. Unified by the central notions Information, Interaction, and Agency, (...)
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