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  1. A Computational Learning Semantics for Inductive Empirical Knowledge.Kevin T. Kelly - 2014 - In Alexandru Baltag & Sonja Smets (eds.), Johan van Benthem on Logic and Information Dynamics. Cham, Switzerland: Springer International Publishing. pp. 289-337.
    This chapter presents a new semantics for inductive empirical knowledge. The epistemic agent is represented concretely as a learner who processes new inputs through time and who forms new beliefs from those inputs by means of a concrete, computable learning program. The agent’s belief state is represented hyper-intensionally as a set of time-indexed sentences. Knowledge is interpreted as avoidance of error in the limit and as having converged to true belief from the present time onward. Familiar topics are re-examined within (...)
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  • Generalized quantifiers.Dag Westerståhl - 2008 - Stanford Encyclopedia of Philosophy.
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  • Information, Interaction, and Agency.Wiebe van der Hoek (ed.) - 2005 - Dordrecht, Netherland: Springer.
    Contemporary epistemological and cognitive studies, as well as recent trends in computer science and game theory have revealed an increasingly important and intimate relationship between Information, Interaction, and Agency. Agents perform actions based on the available information and in the presence of other interacting agents. From this perspective Information, Interaction, and Agency neatly ties together classical themes like rationality, decision-making and belief revision with games, strategies and learning in a multi-agent setting. Unified by the central notions Information, Interaction, and Agency, (...)
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  • Dynamic Formal Epistemology.Patrick Girard, Olivier Roy & Mathieu Marion (eds.) - 2010 - Berlin, Germany: Springer.
    This volume is a collation of original contributions from the key actors of a new trend in the contemporary theory of knowledge and belief, that we call “dynamic epistemology”. It brings the works of these researchers under a single umbrella by highlighting the coherence of their current themes, and by establishing connections between topics that, up until now, have been investigated independently. It also illustrates how the new analytical toolbox unveils questions about the theory of knowledge, belief, preference, action, and (...)
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  • Johan van Benthem on Logic and Information Dynamics.Alexandru Baltag & Sonja Smets (eds.) - 2014 - Cham, Switzerland: Springer International Publishing.
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior is essential, (...)
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  • AGM Belief Revision in Dynamic Games.Giacomo Bonanno - 2011 - In K. Apt (ed.), Proceeding of the 13th Conference on Theoretical Aspects of Rationality and Knowledge. ACM.
    Within the context of extensive-form (or dynamic) games, we use choice frames to represent the initial beliefs of a player as well as her disposition to change those beliefs when she learns that an information set of hers has been reached. As shown in [5], in order for the revision operation to be consistent with the AGM postulates [1], the player’s choice frame must be rationalizable in terms of a total pre-order on the set of histories. We consider four properties (...)
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  • Merging frameworks for interaction.Johan van Benthem, Jelle Gerbrandy, Tomohiro Hoshi & Eric Pacuit - 2009 - Journal of Philosophical Logic 38 (5):491-526.
    A variety of logical frameworks have been developed to study rational agents interacting over time. This paper takes a closer look at one particular interface, between two systems that both address the dynamics of knowledge and information flow. The first is Epistemic Temporal Logic (ETL) which uses linear or branching time models with added epistemic structure induced by agents’ different capabilities for observing events. The second framework is Dynamic Epistemic Logic (DEL) that describes interactive processes in terms of epistemic event (...)
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  • A characterization of Von Neumann games in terms of memory.Giacomo Bonanno - 2004 - Synthese 139 (2):281 - 295.
    An information completion of an extensive game is obtained by extending the information partition of every player from the set of her decision nodes to the set of all nodes. The extended partition satisfies Memory of Past Knowledge (MPK) if at any node a player remembers what she knew at earlier nodes. It is shown that MPK can be satisfied in a game if and only if the game is von Neumann (vN) and satisfies memory at decision nodes (the restriction (...)
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  • Thompson Transformations for If-Logic.Francien Dechesne - 2006 - Synthese 149 (2):285-309.
    In this paper we study connections between game theoretical concepts and results, and features of IF-predicate logic, extending observations from J. van Benthem (2001) for IF-propositional logic. We highlight how both characteristics of perfect recall can fail in the semantic games for IF-formulas, and we discuss the four Thompson transformations in relation with IF-logic. Many (strong) equivalence schemes for IF-logic correspond to one or more of the transformations. However, we also find one equivalence that does not fit in this picture, (...)
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