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  1. The Doomsday Argument Adam & Eve, UN++, and Quantum Joe.Nick Bostrom - 2001 - Synthese 127 (3):359-387.
    The Doomsday argument purports to show that the risk of the human species going extinct soon has been systematically underestimated. This argument has something in common with controversial forms of reasoning in other areas, including: game theoretic problems with imperfect recall, the methodology of cosmology, the epistemology of indexical belief, and the debate over so-called fine-tuning arguments for the design hypothesis. The common denominator is a certain premiss: the Self-Sampling Assumption. We present two strands of argument in favor of this (...)
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  • Strategic Rationality.Wolfgang Spohn - unknown
    The paper argues that the standard decision theoretic account of strategies and their rationality or optimality is much too narrow, that strategies should rather condition future action to future decision situations (a point of view already developed in my Grundlagen der Entscheidungstheorie, sect. 4.4), that practical deliberation must therefore essentially rely on a relation of superiority and inferiority between possible future decision situations, that all this allows to substantially broaden the theory of practical rationality, that a long list of points (...)
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  • Generalized quantifiers.Dag Westerståhl - 2008 - Stanford Encyclopedia of Philosophy.
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  • (1 other version)Self-locating belief and the sleeping beauty problem.Adam Elga - 2000 - Analysis 60 (2):143–147.
    In addition to being uncertain about what the world is like, one can also be uncertain about one’s own spatial or temporal location in the world. My aim is to pose a problem arising from the interaction between these two sorts of uncertainty, solve the problem, and draw two lessons from the solution.
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  • Why Be Random?Thomas Icard - 2021 - Mind 130 (517):111-139.
    When does it make sense to act randomly? A persuasive argument from Bayesian decision theory legitimizes randomization essentially only in tie-breaking situations. Rational behaviour in humans, non-human animals, and artificial agents, however, often seems indeterminate, even random. Moreover, rationales for randomized acts have been offered in a number of disciplines, including game theory, experimental design, and machine learning. A common way of accommodating some of these observations is by appeal to a decision-maker’s bounded computational resources. Making this suggestion both precise (...)
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  • Probabilistic conditionals are almost monotonic.Matthew P. Johnson & Rohit Parikh - 2008 - Review of Symbolic Logic 1 (1):73-80.
    One interpretation of the conditional If P then Q is as saying that the probability of Q given P is high. This is an interpretation suggested by Adams (1966) and pursued more recently by Edgington (1995). Of course, this probabilistic conditional is nonmonotonic, that is, if the probability of Q given P is high, and R implies P, it need not follow that the probability of Q given R is high. If we were confident of concluding Q from the fact (...)
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  • A characterization of Von Neumann games in terms of memory.Giacomo Bonanno - 2004 - Synthese 139 (2):281 - 295.
    An information completion of an extensive game is obtained by extending the information partition of every player from the set of her decision nodes to the set of all nodes. The extended partition satisfies Memory of Past Knowledge (MPK) if at any node a player remembers what she knew at earlier nodes. It is shown that MPK can be satisfied in a game if and only if the game is von Neumann (vN) and satisfies memory at decision nodes (the restriction (...)
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  • Changing minds in a changing world.Wolfgang Schwarz - 2012 - Philosophical Studies 159 (2):219-239.
    I defend a general rule for updating beliefs that takes into account both the impact of new evidence and changes in the subject’s location. The rule combines standard conditioning with a shifting operation that moves the center of each doxastic possibility forward to the next point where information arrives. I show that well-known arguments for conditioning lead to this combination when centered information is taken into account. I also discuss how my proposal relates to other recent proposals, what results it (...)
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  • Modeling Bounded Rationality.Ariel Rubinstein - 1998 - MIT Press.
    p. cm. — (Zeuthen lecture book series) Includes bibliographical references (p. ) and index. ISBN 0-262-18187-8 (hardcover : alk. paper). — ISBN 0-262-68100-5 (pbk. : alk. paper) 1. Decision-making. 2. Economic man. 3. Game theory. 4. Rational expectations (Economic theory) I. Title. II. Series.
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  • Sleeping Beauty Goes to the Lab: The Psychology of Self-Locating Evidence.Matteo Colombo, Jun Lai & Vincenzo Crupi - unknown - Review of Philosophy and Psychology 10 (1):173-185.
    Analyses of the Sleeping Beauty Problem are polarised between those advocating the “1/2 view” (“halfers”) and those endorsing the “1/3 view” (“thirders”). The disagreement concerns the evidential relevance of self-locating information. Unlike halfers, thirders regard self-locating information as evidentially relevant in the Sleeping Beauty Problem. In the present study, we systematically manipulate the kind of information available in different formulations of the Sleeping Beauty Problem. Our findings indicate that patterns of judgment on different formulations of the Sleeping Beauty Problem do (...)
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  • (1 other version)Agent connectedness and backward induction.Christian W. Bach & Conrad Heilmann - unknown
    We analyze the sequential structure of dynamic games with perfect information. A three-stage account is proposed, that species setup, reasoning and play stages. Accordingly, we define a player as a set of agents corresponding to these three stages. The notion of agent connectedness is introduced into a type-based epistemic model. Agent connectedness measures the extent to which agents' choices are sequentially stable. Thus describing dynamic games allows to more fully understand strategic interaction over time. In particular, we provide suffcient conditions (...)
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  • The Absent-Minded Driver's Paradox: Synthesis and Responses.Ariel Rubinstein - unknown
    from now on , was to point out that the model commonly used to describe . a decision problem with imperfect recall suffers from major ambiguities in its interpretation. We claimed that several issues which were immaterial in decision problems with perfect recall may be of importance in the analysis of decision problems with imperfect recall. The issues that we raised can be summarized by the following questions.
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  • Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  • Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication.Ahti-Viekko Pietarinen - 2006 - Dordrecht, Netherland: Springer.
    Charles Sanders Peirce was one of the United States’ most original and profound thinkers, and a prolific writer. Peirce’s game theory-based approaches to the semantics and pragmatics of signs and language, to the theory of communication, and to the evolutionary emergence of signs, provide a toolkit for contemporary scholars and philosophers. Drawing on unpublished manuscripts, the book offers a rich, fresh picture of the achievements of a remarkable man.
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