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  1. Metaleptic machines.Marie-Laure Ryan - 2004 - Semiotica 2004 (150):439-469.
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  • Fiction and its other: How trespassers help defend the border.Marie-Laure Ryan - 2002 - Semiotica 2002 (138).
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  • The development of possible worlds in an online video game.Yunus Luckinger - 2023 - Semiotica 2023 (252):119-131.
    With the development of technology, video games have become more and more realistic and indistinguishable from the real world. In this regard, this article takes a semiotic approach to create a better understanding of how possible worlds are created in video games, placing them on a continuum, which shows that the development of possible worlds is based on the reality we face in the real world. A video game called Player Unknown’s Battle Grounds is used to demonstrate a new approach (...)
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  • Representing the Quantum Object Through Fiction in Teaching.Jean-Loup Héraud, Philippe Lautesse, Fabrice Ferlin & Hugues Chabot - 2017 - Science & Education 26 (3-4):299-322.
    Our work extends a previous study of epistemological presuppositions in teaching quantum physics in upper scientific secondary school in France. Here, the problematic reference of quantum theory’s concepts is treated at the ontological level. We consider the approach of using narratives describing possible alternative worlds to address the issue. These possible worlds are based on the counterfactual logic developed in the work of D. Lewis. We will show that the narratives written by G. Gamow describe such possible worlds. Some parts (...)
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  • El Test de Turing: Dos mitos, un dogma.Rodrigo González - 2007 - Revista de filosofía (Chile) 63:37-53.
    Este artículo analiza el Test de Turing, uno de los métodos más famosos y controvertidos para evaluar la existencia de vida mental en la Filosofía de la Mente, revelando dos mitos filosóficos comúnmente aceptados y criticando su dogma. En primer lugar, se muestra por qué Turing nunca propuso una definición de inteligencia. En segundo lugar, se refuta que el Test de Turing involucre condiciones necesarias o suficientes para la inteligencia. En tercer lugar, teniendo presente el objetivo y el tipo de (...)
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  • Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds.Edgar Dubourg & Nicolas Baumard - 2022 - Behavioral and Brain Sciences 45:e276.
    Imaginary worlds are extremely successful. The most popular fictions produced in the last few decades contain such a fictional world. They can be found in all fictional media, from novels (e.g., Lord of The Rings and Harry Potter) to films (e.g., Star Wars and Avatar), video games (e.g., The Legend of Zelda and Final Fantasy), graphic novels (e.g., One Piece and Naruto), and TV series (e.g., Star Trek and Game of Thrones), and they date as far back as ancient literature (...)
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  • Ecosemiotics and the sustainability transition.Soren Brier - 2001 - Sign Systems Studies 29 (1):219-234.
    The emerging epistemic community of ecosemioticians and the multidisciplinary field of inquiry known as ecosemiotics offer a radical and relevant approach to so-called global environmental crisis. There are no environmental fixes within the dominant code, since that code overdetermines the future, thereby perpetuating ecologically untenable cultural forms. The possibility of a sustainability transition (the attempt to overcome destitution and avoid ecocatastrophe) becomes real when mediated by and through ecosemiotics. In short, reflexive awareness of humankind's linguisticality is a necessary condition for (...)
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  • The expected AI as a sociocultural construct and its impact on the discourse on technology.Auli Viidalepp - 2023 - Dissertation, University of Tartu
    The thesis introduces and criticizes the discourse on technology, with a specific reference to the concept of AI. The discourse on AI is particularly saturated with reified metaphors which drive connotations and delimit understandings of technology in society. To better analyse the discourse on AI, the thesis proposes the concept of “Expected AI”, a composite signifier filled with historical and sociocultural connotations, and numerous referent objects. Relying on cultural semiotics, science and technology studies, and a diverse selection of heuristic concepts, (...)
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  • Extracting fictional truth from unreliable sources.Emar Maier & Merel Semeijn - 2021 - In Emar Maier & Andreas Stokke (eds.), The Language of Fiction. Oxford: Oxford University Press.
    A fictional text is commonly viewed as constituting an invitation to play a certain game of make-believe, with the individual sentences written by the author providing the propositions we are to imagine and/or accept as true within the fiction. However, we can’t always take the text at face value. What narratologists call ‘unreliable narrators’ may present a confused or misleading picture of the fictional world. Meanwhile there has been a debate in philosophy about so-called ‘imaginative resistance’ in which we are (...)
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  • Truth in Fiction Reconsidered.Christer Nyberg - 2018 - Res Cogitans 13 (1).
    Possible and narrative worlds are traditionally the most influential tools for explaining our understanding of fiction. One obvious implication of this is considering fiction as a matter of pretence. The theory I offer claims that it is a mistake to take truth as a substantial notion. This view rejects possible worlds and pretence as decisive features in dealing with fiction. Minimalist theory of fiction offers a solution that gives a way to combine a philosophical theory of meaning and views of (...)
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  • On the verisimilitude of artificial intelligence.Roger Vergauwen & Rodrigo González - 2005 - Logique Et Analyse- 190 (189):323-350.
    This paper investigates how the simulation of intelligence, an activity that has been considered the notional task of Artificial Intelligence, does not comprise its duplication. Briefly touching on the distinction between conceivability and possibility, and commenting on Ryan’s approach to fiction in terms of the interplay between possible worlds and her principle of minimal departure, we specify verisimilitude in Artificial Intelligence as the accurate resemblance of intelligence by its simulation and, from this characterization, claim the metaphysical impossibility of duplicating intelligence, (...)
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