When Windmills Turn Into Giants

Techné: Research in Philosophy and Technology 10 (3):1-16 (2007)
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Abstract

While many papers may claim that virtual environments have much to gain from architectural and urban planning theory, few seem to specify in any verifiable or falsifiable way, how notions of place and interaction are best combined and developed for specific needs. The following is an attempt to summarize a theory of place for virtual environments and explain both the shortcomings and the advantages of this theory.

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Erik Malcolm Champion
University of South Australia

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