The Fourth Person Perspective

Dissertation, Unesp (2024)
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Abstract

The objective of this work is to analyze the epistemological implications of Information and Communication Technologies (ICT) in second-person interpersonal relationships, focusing on their identity role. The second-person thesis explores how people recognize themselves daily through various expressive, immediately significant aspects, especially emotional ones (Gomila, 2001; Barone et al., 2022). Initially, we address the difficulty in justifying how a person remains the same throughout life, despite bio-sociocultural changes, known as the problem of personal identity. By rejecting traditional internalist conceptions, such as those of the soul or subjectivity, we opt for an externalist approach. This leads us to question the conditions for recognizing personhood over time in different contexts of communication and significant action. We highlight three perspectives on this dynamic of mutual recognition, with the second-person perspective being the most comprehensive, incorporating the first and third-person perspectives. According to Gomila (2008) and PĂ©rez and Gomila (2018, 2022), second-person processes are fundamental to cognitive and moral life, being ontogenetically primitive and essential for the acquisition of conceptual language. Modifying these processes, as in new forms of synchronous interaction mediated by ICT, may imply a structural reconfiguration of intuitive/spontaneous interactions between people. Given this, we propose a new characterization of the Fourth Person Perspective, originally proposed by Melanie Swan (2013, 2014) in order to expand its scope. In our approach, the Fourth Person would operate in significant social interactions in contexts mediated by technologies incorporated by their users, in parallel with the new quantified knowledge about themselves provided by ICT data, a meaning originally proposed by Swan (2013, 2014). This perspective is assumed during synchronous interactions, operated by virtual non-verbal language and mediated by ubiquitous technologies, always collecting relevant data from users. Considering the hypothesis (H1) of the need for a new perspective (fourth person) for understand virtual interactions, we conclude that meaningful and interpersonal interactions are possible in virtual contexts, appealing to relevance criteria based on face-to-face reality. The reciprocal contingency of face-to-face interactions enriched by non-verbal communication, central to the second-person perspective, can be extended to virtual contexts, especially if the technology used is integrated with the person as an extension of itself. Thus, the qualitative elements, typical of bodily expressiveness in face-to-face interactions, would acquire specific nuances in the digital context according to the fourth-person perspective proposed here.

Author's Profile

Felipe Eleuterio Pereira
Public School System of Mato Grosso Do Sul

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