Abstract
This paper aims to provide a general phenomenological framework for the study of digital experiences as technological praxis. This approach is built through a synthesis of the categories proper to different currents of thought such as Merleau-Ponty's bodily phenomenology, the postphenomenology of Don Ihde and his school, hermeneutics and information theories. These notes develop a progressive analysis of the phenomenal dimensions that take place in the user-device interaction, from the
stimulus base to virtual recreations. Through the intersubjective relationship with the machine, integrated to the user, the user produces and consumes the informative material that will become successive digital representations of himself and of reality as a whole.