- Singular extensions.Thomas Anantharaman, Murray S. Campbell & Feng-Hsiung Hsu - 1990 - Artificial Intelligence 43 (1):99-109.details
|
|
A generalised quiescence search algorithm.Don F. Beal - 1990 - Artificial Intelligence 43 (1):85-98.details
|
|
Best-first minimax search.Richard E. Korf & David Maxwell Chickering - 1996 - Artificial Intelligence 84 (1-2):299-337.details
|
|
Conspiracy numbers for min-max search.David Allen McAllester - 1988 - Artificial Intelligence 35 (3):287-310.details
|
|
A general branch and bound formulation for understanding and synthesizing and/or tree search procedures.Vipin Kumar & Laveen N. Kanal - 1983 - Artificial Intelligence 21 (1-2):179-198.details
|
|
On the nature of pathology in game searching.Judea Pearl - 1983 - Artificial Intelligence 20 (4):427-453.details
|
|
Generalization of alpha-beta and SSS∗ search procedures.T. Ibaraki - 1986 - Artificial Intelligence 29 (1):73-117.details
|
|
Computer Go: An AI oriented survey.Bruno Bouzy & Tristan Cazenave - 2001 - Artificial Intelligence 132 (1):39-103.details
|
|
Wrappers for feature subset selection.Ron Kohavi & George H. John - 1997 - Artificial Intelligence 97 (1-2):273-324.details
|
|
World-championship-caliber Scrabble☆☆SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the USA by Hasbro Inc., in Canada by Hasbro Canada Corporation, and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. [REVIEW]Brian Sheppard - 2002 - Artificial Intelligence 134 (1-2):241-275.details
|
|
Pathology on game trees revisited, and an alternative to minimaxing.Dana S. Nau - 1983 - Artificial Intelligence 21 (1-2):221-244.details
|
|
Reasoning with uncertainty in computer chess.Helmut Horacek - 1990 - Artificial Intelligence 43 (1):37-56.details
|
|
Proof-number search.L. Victor Allis, Maarten van der Meulen & H. Jaap van den Herik - 1994 - Artificial Intelligence 66 (1):91-124.details
|
|
A Bayesian approach to relevance in game playing.Eric B. Baum & Warren D. Smith - 1997 - Artificial Intelligence 97 (1-2):195-242.details
|
|
Parallel Randomized Best-First Minimax Search.Yaron Shoham & Sivan Toledo - 2002 - Artificial Intelligence 137 (1-2):165-196.details
|
|
B∗ probability based search.Hans J. Berliner & Chris McConnell - 1996 - Artificial Intelligence 86 (1):97-156.details
|
|
Best-first fixed-depth minimax algorithms.Aske Plaat, Jonathan Schaeffer, Wim Pijls & Arie de Bruin - 1996 - Artificial Intelligence 87 (1-2):255-293.details
|
|
The challenge of poker.Darse Billings, Aaron Davidson, Jonathan Schaeffer & Duane Szafron - 2002 - Artificial Intelligence 134 (1-2):201-240.details
|
|
SOAR: An architecture for general intelligence.John E. Laird, Allen Newell & Paul S. Rosenbloom - 1987 - Artificial Intelligence 33 (1):1-64.details
|
|
Using knowledge to control tree searching.David E. Wilkins - 1982 - Artificial Intelligence 18 (1):1-51.details
|
|
Conspiracy numbers.Jonathan Schaeffer - 1990 - Artificial Intelligence 43 (1):67-84.details
|
|
Game tree searching by min/max approximation.Ronald L. Rivest - 1987 - Artificial Intelligence 34 (1):77-96.details
|
|
Control of perceptual attention in robot driving.Douglas A. Reece & Steve A. Shafer - 1995 - Artificial Intelligence 78 (1-2):397-430.details
|
|
The B∗ tree search algorithm—New results.Andrew J. Palay - 1982 - Artificial Intelligence 19 (2):145-163.details
|
|
General Branch and Bound, and its relation to A∗ and AO∗.Dana S. Nau, Vipin Kumar & Laveen Kanal - 1984 - Artificial Intelligence 23 (1):29-58.details
|
|