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  1. Philosophy and computing: an introduction.Luciano Floridi - 1999 - Routledge.
    Philosophy and Computing explores each of the following areas of technology: the digital revolution; the computer; the Internet and the Web; CD-ROMs and Mulitmedia; databases, textbases, and hypertexts; Artificial Intelligence; the future of computing. Luciano Floridi shows us how the relationship between philosophy and computing provokes a wide range of philosophical questions: is there a philosophy of information? What can be achieved by a classic computer? How can we define complexity? What are the limits of quantam computers? Is the Internet (...)
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  • Vision.David Marr - 1982 - W. H. Freeman.
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  • Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence.Andy Clark - 2003 - Oxford University Press. Edited by Alberto Peruzzi.
    In Natural-Born Cyborgs, Clark argues that what makes humans so different from other species is our capacity to fully incorporate tools and supporting cultural ...
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  • The extended mind.Andy Clark & David J. Chalmers - 1998 - Analysis 58 (1):7-19.
    Where does the mind stop and the rest of the world begin? The question invites two standard replies. Some accept the demarcations of skin and skull, and say that what is outside the body is outside the mind. Others are impressed by arguments suggesting that the meaning of our words "just ain't in the head", and hold that this externalism about meaning carries over into an externalism about mind. We propose to pursue a third position. We advocate a very different (...)
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  • Cognition in the Wild.Edwin Hutchins - 1995 - MIT Press.
    Hutchins examines a set of phenomena that have fallen between the established disciplines of psychology and anthropology, bringing to light a new set of relationships between culture and cognition.
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  • On distinguishing epistemic from pragmatic action.David Kirsh & Paul Maglio - 1994 - Cognitive Science 18 (4):513-49.
    We present data and argument to show that in Tetris - a real-time interactive video game - certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as using the world to improve cognition. These actions are not used to implement a plan, or to implement a reaction; they are used to (...)
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  • (1 other version)Computer Science as Empirical Inquiry: Symbols and Search.Allen Newell & H. A. Simon - 1976 - Communications of the Acm 19:113-126.
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  • The Extended Mind.Andy Clark - 2006 - Analysis 58 (1):7-19.
    In the movie, Memento, the hero, Leonard, suffers from a form of anterograde amnesia that results in an inability to lay down new memories. Nonetheless, he sets out on a quest to find his wife’s killer, aided by the use of notes, annotated polaroids, and body tattoos. Using these resources he attempts to build up a stock of new beliefs and to thus piece together the puzzle of his wife’s death. At one point in the movie, a character exasperated by (...)
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  • Reasons, robots and the extended mind.Andy Clark - 2001 - Mind and Language 16 (2):121-145.
    A suitable project for the new Millenium is to radically reconfigure our image of human rationality. Such a project is already underway, within the Cognitive Sciences, under the umbrellas of work in Situated Cognition, Distributed and De-centralized Cogition, Real-world Robotics and Artificial Life1. Such approaches, however, are often criticized for giving certain aspects of rationality too wide a berth. They focus their attention on on such superficially poor cousins as.
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  • Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine.Don Norman & Tamara Dunaeff - 1994 - Basic Books.
    In Things That Make Us Smart, Donald A. Norman explores the complex interaction between human thought and the technology it creates, arguing for the development of machines that fit our minds, rather than minds that must conform to the machine.Humans have always worked with objects to extend our cognitive powers, from counting on our fingers to designing massive supercomputers. But advanced technology does more than merely assist with thought and memory—the machines we create begin to shape how we think and, (...)
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  • Cognition in the Wild.Edwin Hutchins - 1998 - Mind 107 (426):486-492.
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  • The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction. [REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We show that in a first step (...)
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  • Cognition in the Wild.Edward Hutchins - 1995 - Critica 27 (81):101-105.
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