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  1. Therapeutic Chatbots as Cognitive-Affective Artifacts.J. P. Grodniewicz & Mateusz Hohol - forthcoming - Topoi:1-13.
    Conversational Artificial Intelligence (CAI) systems (also known as AI “chatbots”) are among the most promising examples of the use of technology in mental health care. With already millions of users worldwide, CAI is likely to change the landscape of psychological help. Most researchers agree that existing CAIs are not “digital therapists” and using them is not a substitute for psychotherapy delivered by a human. But if they are not therapists, what are they, and what role can they play in mental (...)
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  • Getting 'virtual' wrongs right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.
    Whilst some philosophical progress has been made on the ethical evaluation of playing video games, the exact subject matter of this enquiry remains surprisingly opaque. ‘Virtual murder’, simulation, representation and more are found in a literature yet to settle into a tested and cohesive terminology. Querying the language of the virtual in particular, I suggest that it is at once inexplicit and laden with presuppositions potentially liable to hinder anyone aiming to construct general philosophical claims about an ethics of gameplay, (...)
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  • What is an affective artifact? A further development in situated affectivity.Giulia Piredda - 2020 - Phenomenology and the Cognitive Sciences 19 (3):549-567.
    In this paper I would like to propose the notion of “affective artifact”, building on an analogy with theories of cognitive artifacts and referring to the development of a situated affective science. Affective artifacts are tentatively defined as objects that have the capacity to alter the affective condition of an agent, and that in some cases play an important role in defining that agent’s self. The notion of affective artifacts will be presented by means of examples supported by empirical findings, (...)
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  • Cognitive Artifacts and Their Virtues in Scientific Practice.Marcin Miłkowski - 2022 - Studies in Logic, Grammar and Rhetoric 67 (1):219-246.
    One of the critical issues in the philosophy of science is to understand scientific knowledge. This paper proposes a novel approach to the study of reflection on science, called “cognitive metascience”. In particular, it offers a new understanding of scientific knowledge as constituted by various kinds of scientific representations, framed as cognitive artifacts. It introduces a novel functional taxonomy of cognitive artifacts prevalent in scientific practice, covering a huge diversity of their formats, vehicles, and functions. As a consequence, toolboxes, conceptual (...)
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  • The model gap: cognitive systems in security applications and their ethical implications. [REVIEW]Tobias Matzner - 2016 - AI and Society 31 (1):95-102.
    The use of cognitive systems like pattern recognition or video tracking technology in security applications is becoming ever more common. The paper considers cases in which the cognitive systems are meant to assist human tasks by providing information, but the final decision is left to the human. All these systems and their various applications have a common feature: an intrinsic difference in how a situation or an event is assessed by a human being and a cognitive system. This difference, which (...)
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  • The Human Is Dead – Long Live the Algorithm! Human-Algorithmic Ensembles and Liberal Subjectivity.Tobias Matzner - 2019 - Theory, Culture and Society 36 (2):123-144.
    The article analyzes the relation of humans and technology concerning so called ‘intelligent’ or ‘autonomous’ algorithms that are applied in everyday contexts but are far removed from any form of substantial artificial intelligence. In particular, the use of algorithms in surveillance and in architecture is discussed. These examples are structured by a particular combination of continuity and difference between humans and technology. The article provides a detailed analysis of boundary practices that establish continuity and oppositions between humans and information technology, (...)
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  • Varieties of artifacts: Embodied, perceptual, cognitive, and affective.Richard Heersmink - 2021 - Topics in Cognitive Science (4):1-24.
    The primary goal of this essay is to provide a comprehensive overview and analysis of the various relations between material artifacts and the embodied mind. A secondary goal of this essay is to identify some of the trends in the design and use of artifacts. First, based on their functional properties, I identify four categories of artifacts co-opted by the embodied mind, namely (1) embodied artifacts, (2) perceptual artifacts, (3) cognitive artifacts, and (4) affective artifacts. These categories can overlap and (...)
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  • The internet, cognitive enhancement, and the values of cognition.Richard Heersmink - 2016 - Minds and Machines 26 (4):389-407.
    This paper has two distinct but related goals: (1) to identify some of the potential consequences of the Internet for our cognitive abilities and (2) to suggest an approach to evaluate these consequences. I begin by outlining the Google effect, which (allegedly) shows that when we know information is available online, we put less effort into storing that information in the brain. Some argue that this strategy is adaptive because it frees up internal resources which can then be used for (...)
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  • Human uniqueness in using tools and artifacts: flexibility, variety, complexity.Richard Heersmink - 2022 - Synthese 200 (6):1-22.
    The main goal of this paper is to investigate whether humans are unique in using tools and artifacts. Non-human animals exhibit some impressive instances of tool and artifact-use. Chimpanzees use sticks to get termites out of a mound, beavers build dams, birds make nests, spiders create webs, bowerbirds make bowers to impress potential mates, etc. There is no doubt that some animals modify and use objects in clever and sophisticated ways. But how does this relate to the way in which (...)
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  • A taxonomy of cognitive artifacts: Function, information, and categories.Richard Heersmink - 2013 - Review of Philosophy and Psychology 4 (3):465-481.
    The goal of this paper is to develop a systematic taxonomy of cognitive artifacts, i.e., human-made, physical objects that functionally contribute to performing a cognitive task. First, I identify the target domain by conceptualizing the category of cognitive artifacts as a functional kind: a kind of artifact that is defined purely by its function. Next, on the basis of their informational properties, I develop a set of related subcategories in which cognitive artifacts with similar properties can be grouped. In this (...)
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  • Super Artifacts: Personal Devices as Intrinsically Multifunctional, Meta-representational Artifacts with a Highly Variable Structure.Marco Fasoli - 2018 - Minds and Machines 28 (3):589-604.
    The computer is one of the most complex artifacts ever built. Given its complexity, it can be described from many different points of view. The aim of this paper is to investigate the representational structure and multifunctionality of a particular subset of computers, namely personal devices from a user-centred perspective. The paper also discusses the concept of “cognitive task”, as recently employed in some definitions of cognitive artifacts, and investigates the metaphysical properties of such artifacts. From a representational point of (...)
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  • Substitutive, Complementary and Constitutive Cognitive Artifacts: Developing an Interaction-Centered Approach.Marco Fasoli - 2018 - Review of Philosophy and Psychology 9 (3):671-687.
    AbtractTechnologies both new and old provide us with a wide range of cognitive artifacts that change the structure of our cognitive tasks. After a brief analysis of past classifications of these artifacts, I shall elaborate a new way of classifying them developed by focusing on an aspect that has been previously overlooked, namely the possible relationships between these objects and the cognitive processes they involve. Cognitive artifacts are often considered as objects that simply complement our cognitive capabilities, but this “complementary (...)
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  • De la telaraña a la web: Artefactos cognitivos en animales no-humanos.Joan Sebastián Mejía-Rendón & Andrés Crelier - 2019 - ArtefaCToS. Revista de Estudios Sobre la Ciencia y la Tecnología 8 (2):27-52.
    We examine the notion of cognitive artifact and its possible application to the animal technic. Although the issue of animal technic is not very much discussed, the case studies focused on the capacity of using and manufacturing tools suggest that some animals deploy cognitive skills. Could the tools employed by animals be considered genuine cases of cognitive artifacts? In this paper we propose a definition of “cognitive artifact” based on the notion of “proper function,” which allows us to develop a (...)
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