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  1. A generalised quiescence search algorithm.Don F. Beal - 1990 - Artificial Intelligence 43 (1):85-98.
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  • A Bayesian approach to relevance in game playing.Eric B. Baum & Warren D. Smith - 1997 - Artificial Intelligence 97 (1-2):195-242.
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  • A world-championship-level Othello program.Paul S. Rosenbloom - 1982 - Artificial Intelligence 19 (3):279-320.
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  • The development of a world class Othello program.Kai-Fu Lee & Sanjoy Mahajan - 1990 - Artificial Intelligence 43 (1):21-36.
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  • Game tree searching by min/max approximation.Ronald L. Rivest - 1987 - Artificial Intelligence 34 (1):77-96.
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  • Conspiracy numbers for min-max search.David Allen McAllester - 1988 - Artificial Intelligence 35 (3):287-310.
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