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  1. Natural Evil and the Simulation Hypothesis.David Kyle Johnson - 2011 - Philo 14 (2):161-175.
    Some theists maintain that they need not answer the threat posed to theistic belief by natural evil; they have reason enough to believe that God exists and it renders impotent any threat that natural evil poses to theism. Explicating how God and natural evil coexist is not necessary since they already know both exist. I will argue that, even granting theists the knowledge they claim, this does not leave them in an agreeable position. It commits the theist to a very (...)
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  • The Grounds of Moral Status.Julie Tannenbaum & Agnieszka Jaworska - 2018 - Stanford Encyclopedia of Philosophy:0-0.
    This article discusses what is involved in having full moral status, as opposed to a lesser degree of moral status and surveys different views of the grounds of moral status as well as the arguments for attributing a particular degree of moral status on the basis of those grounds.
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  • Specular Space.Clare Mac Cumhaill - 2011 - Proceedings of the Aristotelian Society 111 (3pt3):487-495.
    I argue that when empty space is seen in mirrors—that is, when perceptual specular experience is veridical—specular empty space is, like pictorial empty space, seen-in. I explain how the phenomenal expansiveness of specular reflections can nonetheless be reconciled with the see-through look of specular space.
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  • Natural Categories.Eleanor Rosch - 1973 - Cognitive Psychology 4 (3):328-350.
    The hypothesis of the study was that the domains of color and form are structured into nonarbitrary, semantic categories which develop around perceptually salient “natural prototypes.” Categories which reflected such an organization (where the presumed natural prototypes were central tendencies of the categories) and categories which violated the organization (natural prototypes peripheral) were taught to a total of 162 members of a Stone Age culture which did not initially have hue or geometric-form concepts. In both domains, the presumed “natural” categories (...)
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  • (2 other versions)Ramseyan humility.David K. Lewis - 2008 - In David Braddon-Mitchell & Robert Nola (eds.), Conceptual Analysis and Philosophical Naturalism. Bradford. pp. 203-222.
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  • How cartesian dualism might have been true.David J. Chalmers - manuscript
    We could have been characters in a huge computer simulation. It is a familiar idea that the whole world might be simulated on a computer, and things would seem exactly the same to us (and indeed, who is to say that we are not).
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  • (3 other versions)Cogito, ergo sum: Inference or performance?Jaakko Hintikka - 1962 - Philosophical Review 71 (1):3-32.
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  • Vision in a complete achromat: A personal account.Knut Nordby - 1990 - In R. F. Hess, L. T. Sharpe & K. Nordby (eds.), Night Vision: Basic, Clinical and Applied Aspects. Cambridge University Press.
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  • Skepticism Revisited: Chalmers on The Matrix and brains-in-vats.Richard Hanley - 2017 - Cognitive Systems Research 41 (March 2017):93-98.
    Thought experiments involving The Matrix, brains-in-vats, or Cartesian demons have traditionally thought to describe skeptical possibilities. Chalmers has denied this, claiming that the simulations involved are real enough to at least sometimes defeat the skeptic. Through an examination of the meaning of kind terms in natural language I argue that, though the Chalmers view may be otherwise attractive, it is not an antidote to skepticism.
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  • The Epistemic Threat of Deepfakes.Don Fallis - 2020 - Philosophy and Technology 34 (4):623-643.
    Deepfakes are realistic videos created using new machine learning techniques rather than traditional photographic means. They tend to depict people saying and doing things that they did not actually say or do. In the news media and the blogosphere, the worry has been raised that, as a result of deepfakes, we are heading toward an “infopocalypse” where we cannot tell what is real from what is not. Several philosophers have now issued similar warnings. In this paper, I offer an analysis (...)
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  • Philosophy Beyond Spacetime: Implications From Quantum Gravity.Christian Wüthrich, Baptiste Le Bihan & Nick Huggett (eds.) - 2021 - Oxford: Oxford University Press.
    Philosophy Beyond Spacetime assesses the state of play in the philosophy of quantum gravity. Research in this field aims at a unified theory in which quantum matter is related dynamically to relativistic spacetime. This volume highlights the conceptual questions involved, showing how physics and metaphysics can illuminate each other.
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  • Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York: Routledge. pp. 29-41.
    Historically, video games featuring content perceived as excessively violent have drawn moral criticism from an indignant (and sometimes, morally outraged) public. Defenders of violent video games have insisted that such criticisms are unwarranted, as committing acts of virtual violence against computer-controlled characters – no matter how heinous or cruel those actions would be if performed in real life – harm no actual people. In this paper, I present and critically analyze key aspects of this debate. I argue that while many (...)
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  • Against Brain-in-a-Vatism: On the Value of Virtual Reality.Jon Cogburn & Mark Silcox - 2014 - Philosophy and Technology 27 (4):561-579.
    The term “virtual reality” was first coined by Antonin Artaud to describe a value-adding characteristic of certain types of theatrical performances. The expression has more recently come to refer to a broad range of incipient digital technologies that many current philosophers regard as a serious threat to human autonomy and well-being. Their concerns, which are formulated most succinctly in “brain in a vat”-type thought experiments and in Robert Nozick's famous “experience machine” argument, reflect a fundamental misunderstanding of the way that (...)
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  • Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. We then (...)
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  • Floating, Flying, Falling.Sarah Heidt - 1999 - Inquiry: Critical Thinking Across the Disciplines 18 (4):77-98.
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  • Free will in a mechanistic universe?P. T. Landsberg & D. A. Evans - 1970 - British Journal for the Philosophy of Science 21 (4):343-358.
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