- Anarchy, State, and Utopia.Robert Nozick - 1974 - New York: Basic Books.details
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Action in Perception.Alva Noë - 2004 - MIT Press.details
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(1 other version)Minds, brains, and programs.John Searle - 1980 - Behavioral and Brain Sciences 3 (3):417-57.details
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(1 other version)Computing machinery and intelligence.Alan Turing - 1950 - Mind 59 (236):433-60.details
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(1 other version)Anarchy, State, and Utopia.Robert Nozick - 1974 - Philosophy 52 (199):102-105.details
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(1 other version)Minds, Brains, and Programs.John Searle - 2003 - In John Heil (ed.), Philosophy of Mind: A Guide and Anthology. New York: Oxford University Press.details
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(1 other version)Computing Machinery and Intelligence.Alan M. Turing - 2003 - In John Heil (ed.), Philosophy of Mind: A Guide and Anthology. New York: Oxford University Press.details
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(1 other version)The Laboratory of the Mind: Thought Experiments in the Natural Sciences.James Robert Brown - 1991 - New York: Routledge.details
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Republic.Plato . (ed.) - 2008 - Oxford University Press UK.details
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(1 other version)Poetics.W. Hamilton Aristotle, W. Rhys Longinus, Demetrius, Fyfe & Roberts - 2006 - Focus.details
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Art, emotion and ethics.Berys Gaut - 2007 - New York: Oxford University Press.details
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Art, Emotion and Ethics.Berys Gaut - 2008 - Journal of Aesthetics and Art Criticism 66 (2):199-201.details
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In Defense of Happiness.Matthew Silverstein - 2000 - Social Theory and Practice 26 (2):279-300.details
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Simulacra and Simulation.Jean Baudrillard - 1994 - University of Michigan Press.details
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The chinese room argument.David Cole - 2008 - Stanford Encyclopedia of Philosophy.details
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Virtual Realism.Michael Heim - 2000 - Oxford University Press USA.details
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Action in Perception by Alva Noë. [REVIEW]Alva Noë - 2005 - Journal of Philosophy 102 (5):259-272.details
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The Vital Illusion.Jean Baudrillard - 2000 - Columbia University Press.details
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(1 other version)On truth and lies in a nonmoral sense.Friedrich Nietzsche - 2005 - In José Medina & David Wood (eds.), Truth: Engagements Across Philosophical Traditions. Malden, MA: Wiley-Blackwell. pp. 7--14.details
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(1 other version)Philosophy Through Video Games.Jon Cogburn & Mark Silcox - 2008 - New York: Routledge. Edited by Mark Silcox.details
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Thought Experiments.Gerald J. Massey - 1994 - Philosophical Quarterly 44 (177):530-534.details
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(1 other version)Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.details
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What's Hecuba to Him?: Fictional Events and Actual Emotions.Eva M. Dadlez - 1997 - Pennsylvania State University Press.details
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Truth from fiction?M. J. Sirridge - 1975 - Philosophy and Phenomenological Research 35 (4):453-471.details
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Surviving the Age of Virtual Reality.Thomas Langan - 2000 - University of Missouri.details
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Virtual reality.Michael Heim - 1998 - In Michael Kelly (ed.), Encyclopedia of aesthetics. New York: Oxford University Press. pp. 4--442.details
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Brains-in-vats, giant brains and world brains: the brain as metaphor in digital culture.Charlie Gere - 2004 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 35 (2):351-366.details
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Computing machinery and emergence: The aesthetics and metaphysics of video games.Jon Cogburn & Mark Silcox - 2004 - Minds and Machines 15 (1):73-89.details
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Computability Theory and Ontological Emergence.Jon Cogburn & Mark Silcox - 2011 - American Philosophical Quarterly 48 (1):63.details
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Computability theory and literary competence.Mark Silcox & Jon Cogburn - 2006 - British Journal of Aesthetics 46 (4):369-386.details
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Brains-in-vats, giant brains and world brains: the brain as metaphor in digital culture.Charlie Gere - 2003 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 35 (2):351-366.details
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