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  1. The Vital Illusion.Jean Baudrillard - 2000 - Columbia University Press.
    Aren't we actually sick of sex, of difference, of emancipation, of culture? With this provocative taunt, the indomitable sociologist Jean Baudrillard challenges us to face up to our deadly, technologically empowered renunciation of mortality and subjectivity as he grapples with the complex issues that define our postmillennial world. What does the advent and proliferation of cloning mean for our sense of ourselves as human beings? What does the turn of the millennium say about our relation to time and history? What (...)
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  • What's Hecuba to Him?: Fictional Events and Actual Emotions.Eva M. Dadlez - 1997 - Pennsylvania State University Press.
    The goal of this dissertation is to demonstrate that construals of our emotional responses to fictions as irrational or merely pseudo-emotional are not the only explanations available to us, and that necessary and sufficient conditions for an emotional response to a fiction can be established without abandoning either its intentionality or the assignment of a causal role to our beliefs. ;Colin Radford's claim that our emotional responses to fictions are irrational and inconsistent is challenged in two ways. First, distinctions can (...)
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  • (1 other version)On truth and lies in a nonmoral sense.Friedrich Nietzsche - 2005 - In José Medina & David Wood (eds.), Truth: Engagements Across Philosophical Traditions. Malden, MA: Wiley-Blackwell. pp. 7--14.
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  • Computability Theory and Ontological Emergence.Jon Cogburn & Mark Silcox - 2011 - American Philosophical Quarterly 48 (1):63.
    It is often helpful in metaphysics to reflect upon the principles that govern how existence claims are made in logic and mathematics. Consider, for example, the different ways in which mathematicians construct inductive definitions. In order to provide an inductive definition of a class of mathematical entities, one must first define a base class and then stipulate further conditions for inclusion by reference to the properties of members of the base class. These conditions can be deflationary, so that the target (...)
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  • In Defense of Happiness.Matthew Silverstein - 2000 - Social Theory and Practice 26 (2):279-300.
    Many philosophers believe that Robert Nozick's experience machine argument poses an insurmountable obstacle to hedonism as a theory of well-being. After an initial attempt to demonstrate that the persuasiveness of this argument rests on a key ambiguity, I argue that the intuitions to which the thought experiment appeals are not nearly as clear as many philosophers suppose they are. I believe that a careful consideration of the origin of those intuitions -- especially in light of the so-called "paradox of hedonism" (...)
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  • Anarchy, State, and Utopia.Robert Nozick - 1974 - New York: Basic Books.
    Winner of the 1975 National Book Award, this brilliant and widely acclaimed book is a powerful philosophical challenge to the most widely held political and social positions of our age--liberal, socialist, and conservative.
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  • (1 other version)Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
    I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.
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  • Art, emotion and ethics.Berys Nigel Gaut - 2007 - New York: Oxford University Press.
    The long debate -- Aesthetics and ethics : basic concepts -- A conceptual map -- Autonomism -- Artistic and critical practices -- Questions of character -- The cognitive argument : the epistemic claim -- The cognitive argument : the aesthetic claim -- Emotion and imagination -- The merited response argument.
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  • (2 other versions)Thought experiments.Roy A. Sorensen - 1992 - New York: Oxford University Press.
    Sorensen presents a general theory of thought experiments: what they are, how they work, what are their virtues and vices. On Sorensen's view, philosophy differs from science in degree, but not in kind. For this reason, he claims, it is possible to understand philosophical thought experiments by concentrating on their resemblance to scientific relatives. Lessons learned about scientific experimentation carry over to thought experiment, and vice versa. Sorensen also assesses the hazards and pseudo-hazards of thought experiments. Although he grants that (...)
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  • The chinese room argument.David Cole - 2008 - Stanford Encyclopedia of Philosophy.
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  • Computing machinery and emergence: The aesthetics and metaphysics of video games.Jon Cogburn & Mark Silcox - 2004 - Minds and Machines 15 (1):73-89.
    We build on some of Daniel Dennett’s ideas about predictive indispensability to characterize properties of video games discernable by people as computationally emergent if, and only if: (1) they can be instantiated by a computing machine, and (2) there is no algorithm for detecting instantiations of them. We then use this conception of emergence to provide support to the aesthetic ideas of Stanley Fish and to illuminate some aspects of the Chomskyan program in cognitive science.
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  • (1 other version)Minds, brains, and programs.John Searle - 1980 - Behavioral and Brain Sciences 3 (3):417-57.
    What psychological and philosophical significance should we attach to recent efforts at computer simulations of human cognitive capacities? In answering this question, I find it useful to distinguish what I will call "strong" AI from "weak" or "cautious" AI. According to weak AI, the principal value of the computer in the study of the mind is that it gives us a very powerful tool. For example, it enables us to formulate and test hypotheses in a more rigorous and precise fashion. (...)
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  • (1 other version)Computing machinery and intelligence.Alan Turing - 1950 - Mind 59 (October):433-60.
    I propose to consider the question, "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think." The definitions might be framed so as to reflect so far as possible the normal use of the words, but this attitude is dangerous, If the meaning of the words "machine" and "think" are to be found by examining how they are commonly used it is difficult to escape the conclusion that the meaning and the answer to (...)
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  • Action in Perception.Alva Noë - 2004 - MIT Press.
    "Perception is not something that happens to us, or in us," writes Alva Noe. "It is something we do." In Action in Perception, Noe argues that perception and perceptual consciousness depend on capacities for action and thought — that ...
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  • Action in Perception by Alva Noë. [REVIEW]Alva Noë - 2005 - Journal of Philosophy 102 (5):259-272.
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  • (1 other version)Minds, Brains, and Programs.John Searle - 2003 - In John Heil (ed.), Philosophy of Mind: A Guide and Anthology. New York: Oxford University Press.
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  • (1 other version)Computing Machinery and Intelligence.Alan M. Turing - 2003 - In John Heil (ed.), Philosophy of Mind: A Guide and Anthology. New York: Oxford University Press.
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  • (2 other versions)Brains-in-vats, giant brains and world brains: the brain as metaphor in digital culture.Charlie Gere - 2003 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 35 (2):351-366.
    This paper argues that the ‘brain’ has become a frequently invoked and symptomatic source of metaphorical imagery in our current technologically mediated and dominated culture, through which the distinction between the human and the technological has been and continues to be negotiated, particularly in the context of the increasing ubiquity of electronic and digital technologies. This negotiation has thrown up three distinct, though interrelated, figures. One is the ‘Brain in a Vat’, in which the brain can connect to and even (...)
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  • (1 other version)Anarchy, State, and Utopia.Robert Nozick - 1974 - Philosophy 52 (199):102-105.
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  • (1 other version)Philosophy Through Video Games.Jon Cogburn & Mark Silcox - 2008 - New York: Routledge. Edited by Mark Silcox.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a (...)
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  • (2 other versions)Brains-in-vats, giant brains and world brains: the brain as metaphor in digital culture.Charlie Gere - 2004 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 35 (2):351-366.
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  • Simulacra and Simulation.Jean Baudrillard - 1994 - University of Michigan Press.
    Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.
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  • Virtual reality.Michael Heim - 1998 - In Michael Kelly (ed.), Encyclopedia of aesthetics. New York: Oxford University Press. pp. 4--442.
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  • (2 other versions)Brains-in-vats, giant brains and world brains: the brain as metaphor in digital culture.Charlie Gere - 2004 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 35 (2):351-366.
    This paper argues that the ‘brain’ has become a frequently invoked and symptomatic source of metaphorical imagery in our current technologically mediated and dominated culture, through which the distinction between the human and the technological has been and continues to be negotiated, particularly in the context of the increasing ubiquity of electronic and digital technologies. This negotiation has thrown up three distinct, though interrelated, figures. One is the ‘Brain in a Vat’, in which the brain can connect to and even (...)
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  • Truth from fiction?M. J. Sirridge - 1975 - Philosophy and Phenomenological Research 35 (4):453-471.
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  • Art, Emotion and Ethics.Berys Gaut - 2008 - Journal of Aesthetics and Art Criticism 66 (2):199-201.
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  • (1 other version)The Laboratory of the Mind: Thought Experiments in the Natural Sciences.James Robert Brown - 1991 - New York: Routledge.
    Newton's bucket, Einstein's elevator, Schrödinger's cat – these are some of the best-known examples of thought experiments in the natural sciences. But what function do these experiments perform? Are they really experiments at all? Can they help us gain a greater understanding of the natural world? How is it possible that we can learn new things just by thinking? In this revised and updated new edition of his classic text _The Laboratory of the Mind_, James Robert Brown continues to defend (...)
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  • Virtual Realism.Michael Heim - 2000 - Oxford University Press USA.
    Virtual Realism is an art form and a way of living with technology. To explain it, Michael Heim draws on a hypertext of topics, from answering machines to interactive art, from engineering to television programs, from the meaning of UFOs to the Internet. The book begins with the primer 'VR 101'. The issues are discussed, then several chapters illustrate virtual realism with tours through art exhibits and engineering projects. Each chapter suggests a harmony of technology with lifestyle.
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  • Republic.Plato . (ed.) - 2008 - Oxford University Press UK.
    Republic is the central work of the western world's most famous philosopher. Essentially an inquiry into morality, Republic also contains crucial arguments and insights into many other areas of philosophy. It is also a literary masterpiece: the philosophy is presented for the most part for the ordinary reader, who is carried along by the wit and intensity of the dialogue and by Plato's unforgettable images of the human condition. This new, lucid translation by Robin Waterfield is complemented by full explanatory (...)
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  • (1 other version)Poetics.W. Hamilton Aristotle, W. Rhys Longinus, Demetrius, Fyfe & Roberts - 2006 - Focus.
    A complete translation of Aristotle's classic that is both faithful and readable, along with an introduction that provides the modern reader with a means of understanding this seminal work and its impact on our culture. In this volume, Joe Sachs (translator of Aristotle's _Physics, Metaphysics,_ and the _Nicomachean Ethics _)also supplements his excellent translation with well-chosen notes and glossary of important terms. Focus Philosophical Library translations are close to and are non-interpretative of the original text, with the notes and a (...)
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  • Thought Experiments.Gerald J. Massey - 1994 - Philosophical Quarterly 44 (177):530-534.
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  • Surviving the Age of Virtual Reality.Thomas Langan - 2000 - University of Missouri.
    As the technological phenomenon known as the worldwide web permeates civilization, it creates some cultures and destroys others. In this pioneering book, philosopher Thomas Langan explores "virtual reality"Can inherently contradictory phrase"and the effects of technology on our very being. In our present-day high- technology environment, making simple, everyday decisions is difficult because the virtual world we've created doesn't necessarily operate according to the old "common sense." To retain our intellectual fitness, we must, Langan argues, consider these essential questions: If virtual (...)
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  • Computability theory and literary competence.Mark Silcox & Jon Cogburn - 2006 - British Journal of Aesthetics 46 (4):369-386.
    criticism defend the idea that an individual reader's understanding of a text can be a factor in determining the meaning of what is written in that text, and hence must play a part in determining the very identity conditions of works of literary art. We examine some accounts that have been given of the type of readerly ‘competence’ that a reader must have in order for her responses to a text to play this sort of constitutive role. We argue that (...)
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