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  1. Spanning seven orders of magnitude: a challenge for cognitive modeling.John R. Anderson - 2002 - Cognitive Science 26 (1):85-112.
    Much of cognitive psychology focuses on effects measured in tens of milliseconds while significant educational outcomes take tens of hours to achieve. The task of bridging this gap is analyzed in terms of Newell's (1990) bands of cognition—the Biological, Cognitive, Rational, and Social Bands. The 10 millisecond effects reside in his Biological Band while the significant learning outcomes reside in his Social Band. The paper assesses three theses: The Decomposition Thesis claims that learning occurring at the Social Band can be (...)
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  • Cognitive modeling and intelligent tutoring.John R. Anderson, C. Franklin Boyle, Albert T. Corbett & Matthew W. Lewis - 1990 - Artificial Intelligence 42 (1):7-49.
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  • Why do children learn to say “Broke”? A model of learning the past tense without feedback.Niels A. Taatgen & John R. Anderson - 2002 - Cognition 86 (2):123-155.
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  • Rational choice and the structure of the environment.Herbert A. Simon - 1956 - Psychological Review 63 (2):129-138.
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  • On distinguishing epistemic from pragmatic action.David Kirsh & Paul Maglio - 1994 - Cognitive Science 18 (4):513-49.
    We present data and argument to show that in Tetris - a real-time interactive video game - certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as using the world to improve cognition. These actions are not used to implement a plan, or to implement a reaction; they are used to (...)
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  • The Nature and Processing of Errors in Interactive Behavior.Wayne D. Gray - 2000 - Cognitive Science 24 (2):205-248.
    Understanding the nature of errors in a simple, rule‐based task—programming a VCR—required analyzing the interactions among human cognition, the artifact, and the task. This analysis was guided by least‐effort principles and yielded a control structure that combined a rule hierarchy task‐to‐device with display‐based difference‐reduction. A model based on this analysis was used to trace action protocols collected from participants as they programmed a simulated VCR. Trials that ended without success (the show was not correctly programmed) were interrogated to yield insights (...)
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  • Categorization and representation of physics problems by experts and novices.Michelene T. H. Chi, Paul J. Feltovich & Robert Glaser - 1981 - Cognitive Science 5 (2):121-52.
    The representation of physics problems in relation to the organization of physics knowledge is investigated in experts and novices. Four experiments examine the existence of problem categories as a basis for representation; differences in the categories used by experts and novices; differences in the knowledge associated with the categories; and features in the problems that contribute to problem categorization and representation. Results from sorting tasks and protocols reveal that experts and novices begin their problem representations with specifiably different problem categories, (...)
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