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  1. Collected papers.Alfred Schutz - 1982 - Boston: Distributor for the U.S. and Canada Kluwer Boston. Edited by Maurice Alexander Natanson.
    Le present volume rassemble plusieurs etudes qu' Alfred Schutz avait consacrees a diverses questions qui gravitent autour d'un probleme philosophique majeur: celui de la socialite. La plupart de ces etudes ont Me publiees ailleurs, mais elles etaient dispersees et d'un acces parfois difficile. Tel quel, l'ouvrage que nous presentons n' est que la premiere partie d'un ensemble dans lequell'auteur se proposait de faire reunir par son disciple et ami Maurice Natanson les nombreux essais qu'il avait ecrits depuis son arrivee aux (...)
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  • Phenomenology of Online Spaces: Interpreting Late Modern Spatialities.Viktor Berger - 2020 - Human Studies 43 (4):603-626.
    Sociological theories of space have so far not provided an in-depth analysis of online spaces. The paper addresses this issue by means of Löw’s relational theory of space. As this theory mainly focuses on material spaces, it is necessary to embrace the phenomenological perspective in order to apply it to the virtual realm. More recent phenomenological research has highlighted the ongoing mediatization or virtualization of the life-world. These theories, and presence research more generally, are useful for examining the layers of (...)
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  • Religion and Humor as Emancipating Provinces of Meaning.Michael Barber - 2017 - Cham: Springer Verlag.
    ​This book illustrates how non-pragmatic finite provinces of meaning emancipate one from pragmatic everyday pressures. Barber portrays everyday life originally, as including the interplay between intrinsic and imposed relevances, the unavoidable pursuit of pragmatic mastery, and the resulting tensions non-pragmatic provinces can relieve. But individuals and groups also inevitably resort to meta-level strategies of hyper-mastery to protect set ways of satisfying lower-level relevances—strategies that easily augment individual anxiety and social pathologies. After creatively interpreting the Schutzian dialectic between the world of (...)
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  • A Phenomenology of Musical Absorption.Simon Høffding - 2018 - Cham: Springer Verlag.
    This book presents a detailed analysis of what it means to be absorbed in playing music. Based on interviews with one of the world’s leading classical ensembles, “The Danish String Quartet”, it debunks the myth that experts cannot reflect while performing, but also shows that intense absorption is not something that can be achieved through will, intention, prediction or planning – it remains something individuals have to be receptive to. Based in the phenomenological tradition of Husserl and Merleau-Ponty as well (...)
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  • Virtualization of the life-world.O. I. Ollinaho - 2018 - Human Studies 41 (2):193-209.
    Building on Alfred Schütz’s work, this essay conceptually scrutinizes virtual worlds with an aim to clarify what is at stake with the virtualization of the late modern society. The diffusion of technological artifacts, devices of communication and the Internet in particular, have transformed the life-world of essentially everyone. In the past few years our everyday life, including its livelihoods, has seen a proliferation of activities within virtual worlds, such as games and virtual social networks. We can now live and experience (...)
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  • Aesthetic Self-Forgetfulness.Harri Mäcklin - 2021 - British Journal of Aesthetics 61 (4):527-541.
    Intense aesthetic experiences are often described in terms of self-forgetfulness, where the perceiver becomes immersed in the aesthetic phenomenon to the extent of losing consciousness of being the subject of the experience. Although such experiences have been described from the early eighteenth century onwards, there is still a surprising lack of detailed investigation on the precise nature of aesthetic self-forgetfulness. What happens in this experience, and precisely what is the ‘self’ that is forgotten? Building on phenomenological theories of self-consciousness, I (...)
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  • Presence in Digital Spaces. A Phenomenological Concept of Presence in Mediatized Communication.Gesa Lindemann & David Schünemann - 2020 - Human Studies 43 (4):627-651.
    Theories of face-to-face interaction employ a concept of spatial presence and view communication via digital technologies as an inferior version of interaction, often with pathological implications. Current studies of mediatized communication challenge this notion with empirical evidence of “telepresence”, suggesting that users of such technologies experience their interactions as immediate. We argue that the phenomenological concepts of the lived body and mediated immediacy (Helmuth Plessner) combined with the concept of embodied space (Hermann Schmitz) can help overcome the pathologizing of digital (...)
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  • Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects.Nicola Liberati - 2018 - Human Studies 41 (2):211-232.
    The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile devices Pokémon Go by Niantic. We will study this game and other similar applications to shed light on their possible effects on our lives (...)
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  • Phenomenology of digital-being.Joohan Kim - 2001 - Human Studies 24 (1-2):87-111.
    This paper explores the ontology of digital information or the nature of digital-being. Even though a digital-being is not a physical thing, it has many essential features of physical things such as substantiality, extensions, and thing-totality (via Heidegger). Despite their lack of material bases, digital-beings can provide us with perceivedness or universal passive pregivenness (via Husserl). Still, a digital-being is not exactly a thing, because it does not belong to objective time and space. Due to its perfect duplicability, a digital (...)
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  • Being together, worlds apart: a virtual-worldly phenomenology.Rebecca A. Hardesty & Ben Sheredos - 2019 - Human Studies (3):1-28.
    Previous work in Game Studies has centered on several loci of investigation in seeking to understand virtual gameworlds. First, researchers have scrutinized the concept of the virtual world itself and how it relates to the idea of “the magic circle”. Second, the field has outlined various forms of experienced “presence”. Third, scholarship has noted that the boundaries between the world of everyday life and virtual worlds are porous, and that this fosters a multiplicity of identities as players identify both with (...)
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  • Towards a Phenomenology of the Unconscious: Husserl and Fink on Versunkenheit.Saulius Geniusas - 2020 - Journal of the British Society for Phenomenology 53 (1):1-23.
    As a phenomenological concept, absorption refers to the ego's capacity to experience the world from a displaced standpoint. The paper traces the emergence and development of this concept in Husserl...
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  • “Multiple Realities” Revisited: James and Schutz.Saulius Geniusas - 2020 - Human Studies 43 (4):545-565.
    Although James and Schutz provide us with the most insightful investigations of multiple realities that we come across in philosophical, psychological and sociological literature, hardly any critical studies have addressed James’s and Schutz’s conceptions of multiple realities alongside each other. This paper fills this gap. The paper demonstrates that James and Schutz were concerned with the same set of issues in their respective accounts of multiple realities. It further shows the different ways in which James and Schutz understood multiple realities (...)
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  • Gaming and the limits of digital embodiment.Robert Farrow & Ioanna Iacovides - 2014 - Philosophy and Technology 27 (2):221-233.
    This paper discusses the nature and limits of player embodiment within digital games. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural forms of movement into gaming worlds through mimetic control devices. We examine recent literature in the area of immersion and presence in digital gaming; Calleja’s (2011) recent Player Involvement Model of gaming is discussed and found to rely on a probematic notion of embodiment as 'incorporation'. We go on (...)
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  • Truth and Method.Hans-Georg Gadamer, Garrett Barden, John Cumming & David E. Linge - 1977 - International Journal for Philosophy of Religion 8 (1):67-72.
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