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  1. In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 249--350.
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  • Linear Logic.Jean-Yves Girard - 1987 - Theoretical Computer Science 50:1–102.
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  • A game semantics for linear logic.Andreas Blass - 1992 - Annals of Pure and Applied Logic 56 (1-3):183-220.
    We present a game semantics in the style of Lorenzen for Girard's linear logic . Lorenzen suggested that the meaning of a proposition should be specified by telling how to conduct a debate between a proponent P who asserts and an opponent O who denies . Thus propositions are interpreted as games, connectives as operations on games, and validity as existence of a winning strategy for P. We propose that the connectives of linear logic can be naturally interpreted as the (...)
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  • The intuitionistic fragment of computability logic at the propositional level.Giorgi Japaridze - 2007 - Annals of Pure and Applied Logic 147 (3):187-227.
    This paper presents a soundness and completeness proof for propositional intuitionistic calculus with respect to the semantics of computability logic. The latter interprets formulas as interactive computational problems, formalized as games between a machine and its environment. Intuitionistic implication is understood as algorithmic reduction in the weakest possible — and hence most natural — sense, disjunction and conjunction as deterministic-choice combinations of problems , and “absurd” as a computational problem of universal strength.
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  • Introduction to computability logic.Giorgi Japaridze - 2003 - Annals of Pure and Applied Logic 123 (1-3):1-99.
    This work is an attempt to lay foundations for a theory of interactive computation and bring logic and theory of computing closer together. It semantically introduces a logic of computability and sets a program for studying various aspects of that logic. The intuitive notion of computational problems is formalized as a certain new, procedural-rule-free sort of games between the machine and the environment, and computability is understood as existence of an interactive Turing machine that wins the game against any possible (...)
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  • Games and full completeness for multiplicative linear logic.Abramsky Samson & Jagadeesan Radha - 1994 - Journal of Symbolic Logic 59 (2):543-574.
    We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear Logic with the MIX rule: every winning strategy is the denotation of a unique cut-free proof net. A key role is played by the notion of history-free strategy; strong connections are made between history-free strategies and the Geometry of Interaction. Our semantics incorporates a (...)
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  • Towards applied theories based on computability logic.Giorgi Japaridze - 2010 - Journal of Symbolic Logic 75 (2):565-601.
    Computability logic (CL) is a recently launched program for redeveloping logic as a formal theory of computability, as opposed to the formal theory of truth that logic has more traditionally been. Formulas in it represent computational problems, "truth" means existence of an algorithmic solution, and proofs encode such solutions. Within the line of research devoted to finding axiomatizations for ever more expressive fragments of CL, the present paper introduces a new deductive system CL12 and proves its soundness and completeness with (...)
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  • The Logic of Interactive Turing Reduction.Giorgi Japaridze - 2007 - Journal of Symbolic Logic 72 (1):243 - 276.
    The paper gives a soundness and completeness proof for the implicative fragment of intuitionistic calculus with respect to the semantics of computability logic, which understands intuitionistic implication as interactive algorithmic reduction. This concept — more precisely, the associated concept of reducibility — is a generalization of Turing reducibility from the traditional, input/output sorts of problems to computational tasks of arbitrary degrees of interactivity.
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