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  1. Five Seconds or Sixty? Presentation Time in Expert Memory.Fernand Gobet & Herbert A. Simon - 2000 - Cognitive Science 24 (4):651-682.
    For many years, the game of chess has provided an invaluable task environment for research on cognition, in particular on the differences between novices and experts and the learning that removes these differences, and upon the structure of human memory and its paramaters. The template theory presented by Gobet and Simon based on the EPAM theory offers precise predictions on cognitive processes during the presentation and recall of chess positions. This article describes the behavior of CHREST, a computer implementation of (...)
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  • Simulation of expert memory using EPAM IV.Howard B. Richman, James J. Staszewski & Herbert A. Simon - 1995 - Psychological Review 102 (2):305-330.
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  • The sciences of the artificial.Herbert Alexander Simon - 1969 - [Cambridge,: M.I.T. Press.
    Continuing his exploration of the organization of complexity and the science of design, this new edition of Herbert Simon's classic work on artificial ...
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  • A solution to Plato's problem: The latent semantic analysis theory of acquisition, induction, and representation of knowledge.Thomas K. Landauer & Susan T. Dumais - 1997 - Psychological Review 104 (2):211-240.
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  • Abstract Planning and Perceptual Chunks: Elements of Expertise in Geometry.Kenneth R. Koedinger & John R. Anderson - 1990 - Cognitive Science 14 (4):511-550.
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  • Comparing expert and novice understanding of a complex system from the perspective of structures, behaviors, and functions.Cindy E. Hmelo-Silver & Merav Green Pfeffer - 2004 - Cognitive Science 28 (1):127-138.
    Complex systems are pervasive in the world around us. Making sense of a complex system should require that a person construct a network of concepts and principles about some domain that represents key (often dynamic) phenomena and their interrelationships. This raises the question of how expert understanding of complex systems differs from novice understanding. In this study we examined individuals' representations of an aquatic system from the perspective of structural (elements of a system), behavioral (mechanisms), and functional aspects of a (...)
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  • Expert memory: a comparison of four theories.Fernand Gobet - 1998 - Cognition 66 (2):115-152.
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  • Categorization and representation of physics problems by experts and novices.Michelene T. H. Chi, Paul J. Feltovich & Robert Glaser - 1981 - Cognitive Science 5 (2):121-52.
    The representation of physics problems in relation to the organization of physics knowledge is investigated in experts and novices. Four experiments examine the existence of problem categories as a basis for representation; differences in the categories used by experts and novices; differences in the knowledge associated with the categories; and features in the problems that contribute to problem categorization and representation. Results from sorting tasks and protocols reveal that experts and novices begin their problem representations with specifiably different problem categories, (...)
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  • Problem-solving Strategies and Expertise in Engineering Design.Linden J. Ball, Jonathan StB. T. Evans, Ian Dennis & Thomas C. Ormerod - 1997 - Thinking and Reasoning 3 (4):247-270.
    A study is reported which focused on the problem-solving strategies employed by expert electronics engineers pursuing a real-world task: integrated-circuit design. Verbal protocol data were analysed so as to reveal aspects of the organisation and sequencing of ongoing design activity. These analyses indicated that the designers were implementing a highly systematic solution-development strategy which deviated only a small degree from a normatively optimal top-down and breadth-first method. Although some of the observed deviation could be described as opportunistic in nature, much (...)
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  • Sketches of Thought.Vinod Goel - 1995 - MIT Press.
    Much of the cognitive lies beyond articulate, discursive thought, beyond the reach of current computational notions. In Sketches of Thought, Vinod Goel argues that the cognitive computational conception of the world requires our thought processes to be precise, rigid, discrete, and unambiguous; yet there are dense, ambiguous, and amorphous symbol systems, like sketching, painting, and poetry, found in the arts and much of everyday discourse that have an important, non-trivial place in cognition. Goel maintains that while on occasion our thoughts (...)
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