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What Makes Jeopardy! a Good Game?

In Shaun P. Young (ed.), Jeopardy! and Philosophy: What is Knowledge in the Form of a Question? Open Court. pp. 27-39 (2013)

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  1. Tricky Triad: Games, Play, and Sport.Bernard Suits - 1988 - Journal of the Philosophy of Sport 15 (1):1-9.
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  • What is a game?Bernard Suits - 1967 - Philosophy of Science 34 (2):148-156.
    By means of a critical examination of a number of theses as to the nature of game-playing, the following definition is advanced: To play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make (...)
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  • The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central (...)
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  • Deserving to Be Lucky: Reflections on the Role of Luck and Desert in Sports.Robert Simon - 2006 - Journal of the Philosophy of Sport 34 (1):13-25.
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  • Games and the Good.Thomas Hurka & John Tasioulas - 2006 - Aristotelian Society Supplementary Volume 80:217-264.
    [Thomas Hurka] Using Bernard Suits's brilliant analysis of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits's analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern as against classical value: since its goal is intrinsically trivial, its value (...)
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