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Man, Play, and Games

Free Press of Glencoe (1961)

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  1. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. (...)
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  • Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of the work (...)
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  • An Agon Aesthetics of Football.Steffen Borge - 2015 - Sport, Ethics and Philosophy 9 (2):97-123.
    In this article, I first address the ethical considerations about football and show that a meritocratic-fairness view of sports fails to capture the phenomenon of football. Fairness of result is not at centre stage in football. Football is about the drama, about the tension and the emotions it provokes. This moves us to the realm of aesthetics. I reject the idea of the aesthetics of football as the disinterested aesthetic appreciation, which traditionally has been deemed central to aesthetics. Instead, I (...)
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  • Prolegomena to an Expressive Function of Sport.David L. Fairchild - 1987 - Journal of the Philosophy of Sport 14 (1):21-33.
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  • (2 other versions)Sportsmanship.Randolph M. Feezell - 1986 - Journal of the Philosophy of Sport 13 (1):1-13.
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  • The Varieties of Cheating.S. K. Wertz - 1981 - Journal of the Philosophy of Sport 8 (1):19-40.
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  • Videogames and aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.
    Videogames are one of the most striking developments in recent popular arts. Many of the issues traditional to philosophical aesthetics find a new setting in videogames, and often take on a dramatic new form. Little has been written specifically on videogames in the philosophy of the arts, although they are often discussed in non-philosophical disciplines, such as media studies. A number of issues seem prominent, particularly those following from the interactive nature of videogames. This article is a survey of the (...)
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  • Dear prudence: An essay on practical wisdom in strategy making.Matt Statler, Johan Roos & Bart Victor - 2007 - Social Epistemology 21 (2):151 – 167.
    If we presume an organizational ontology of complex, dynamic change, then what role remains for strategic intent? If managerial action is said to consist of adaptive responsiveness, then what are the foundations of value on the basis of which strategic decisions can be made? In this essay, we respond to these questions and extend the existing strategy process literature by turning to the Aristotelian concept of prudence, or practical wisdom. According to Aristotle, practical wisdom involves the virtuous capacity to make (...)
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  • Play, performance, and the docile athlete.Leslie A. Howe - 2007 - Sport, Ethics and Philosophy 1 (1):47 – 57.
    I respond to a hypothetical critique of sport, drawing on primarily post-modernist sources, that would view the high performance athlete in particular as a product of the application of technical disciplines of power and that opposes sport and play as fundamentally antithetical. Through extensive discussion of possible definitions of play, and of performance, I argue that although much of the critique is valid it confuses a method of sport for the whole of it. Play is indeed a noncompellable spontaneity, but (...)
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  • (1 other version)Zootycoon: Capitalism, Nature, and the Pursuit of Happiness.Andy Opel & Jason Smith - 2004 - Ethics and the Environment 9 (2):103-120.
    This paper is a cultural studies analysis of the Microsoft computer video game, ZooTycoon™. Through a critical reading using the "circuit of culture," questions of the gamer's subject position, the role of wildlife and implicit and explicit messages about contemporary attitudes toward the environment are explored. Drawing on Susan Davis' book, Spectacular Nature: Corporate Culture and the Sea World Experience (1997), this paper unpacks the virtual theme parks created in Zoo Tycoon™ for their (dis) continuities with Davis's findings. The virtual (...)
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  • What the action is: A cross-cultural approach.Donald W. Ball - 1972 - Journal for the Theory of Social Behaviour 2 (2):121–143.
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  • (1 other version)ZooTycoonTM: Capitalism, nature, and the pursuit of happiness.Andy Opel & Jason Smith - 2004 - Ethics and the Environment 9 (2):103-120.
    : This paper is a cultural studies analysis of the Microsoft computer video game, ZooTycoon™. Through a critical reading using the "circuit of culture," questions of the gamer's subject position, the role of wildlife and implicit and explicit messages about contemporary attitudes toward the environment are explored. Drawing on Susan Davis' book, Spectacular Nature: Corporate Culture and the Sea World Experience (1997), this paper unpacks the virtual theme parks created in Zoo Tycoon™ for their (dis)continuities with Davis's findings. The virtual (...)
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  • The Killing Game: An Ecofeminist Critique of Hunting.Marti Kheel - 1996 - Journal of the Philosophy of Sport 23 (1):30-44.
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  • The Normative Heights and Depths of Play.R. Scott Kretchmar - 2007 - Journal of the Philosophy of Sport 34 (1):1-12.
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  • Mating games: cultural evolution and sexual selection.Andreas De Block & Siegfried8 Dewitte - 2007 - Biology and Philosophy 22 (4):475-491.
    In this paper, we argue that mating games, a concept that denotes cultural practices characterized by a competitive element and an ornamental character, are essential drivers behind the emergence and maintenance of human cultural practices. In order to substantiate this claim, we sketch out the essential role of the game’s players and audience, as well as the ways in which games can mature and turn into relatively stable cultural practices. After outlining the life phase of mating games – their emergence, (...)
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  • Novak's Analogies.S. K. Wertz - 1979 - Journal of the Philosophy of Sport 6 (1):79-85.
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  • Game as Paradox: A Rebuttal of Suits.David Myers - 2012 - Journal of the Philosophy of Sport 39 (1):155-168.
    Here I examine Bernard Suits’s definition of games and explain why that definition is in need of reference to representation or, put more generally, to semiosis. And, once admitting the necessity of the representational in games, Suits’s definition must also then admit the essential paradoxy of games.
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  • Craft, Creativity, Computer Games: the Fusion of Play and Material Consciousness.Bjarke Liboriussen - 2013 - Philosophy and Technology 26 (3):273-282.
    In a historical perspective, what is novel about computer games is that they are not pure games but cultural objects which allow the playful desires identified by Caillois to be fused with craftsmanship, the desire to do a job well for its own sake (Sennett). Play is often defined in opposition to work, for example by Huizinga and Caillois, but craftsmanship has two qualities which can be found in both. Firstly, craftsmanship entails creative attention to the material at hand pleasurably (...)
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  • An Affair of Flutes: An Appreciation of Play.Klaus V. Meier - 1980 - Journal of the Philosophy of Sport 7 (1):24-45.
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  • Rationalization and the Re-Enchantment of Play: the Dialectics of Legal Gambling in Israel.Moshe Levy - 2015 - Human Affairs 25 (3):317-326.
    Romantic notions and critical theories of play describe an assault by rationalization processes on the free and spontaneous nature of play. Other theories seek to describe the dialectical nature between rationalization and freedom, between routine, and magic, and between planning and spontaneity. This article seeks to focus on the rationalization processes of play and to examine whether and in what dimensions, these processes shape the characteristics of play and hamper its spontaneity and freedom. Examination of these processes, performed by socio-historical (...)
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  • Some Typologies Relevant To The Philosophic Study of Sport.Tom Cook - 1978 - Journal of the Philosophy of Sport 5 (1):63-70.
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