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  1. Dialogues as a dynamic framework for logic.Helge Rückert - unknown
    Dialogical logic is a game-theoretical approach to logic. Logic is studied with the help of certain games, which can be thought of as idealized argumentations. Two players, the Proponent, who puts forward the initial thesis and tries to defend it, and the Opponent, who tries to attack the Proponent’s thesis, alternately utter argumentative moves according to certain rules. For a long time the dialogical approach had been worked out only for classical and intuitionistic logic. The seven papers of this dissertation (...)
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  • Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  • Dialogical connexive logic.Shahid Rahman & Helge Rückert - 2001 - Synthese 127 (1-2):105-139.
    Many of the discussions about conditionals can best be put as follows:can those conditionals that involve an entailment relation be formulatedwithin a formal system? The reasons for the failure of the classical approachto entailment have usually been that they ignore the meaning connectionbetween antecedent and consequent in a valid entailment. One of the firsttheories in the history of logic about meaning connection resulted from thestoic discussions on tightening the relation between the If- and the Then-parts of conditionals, which in this (...)
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  • I guess.Jim Mackenzie - 1987 - Australasian Journal of Philosophy 65 (3):290 – 300.
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  • First-Order Dialogical Games and Tableaux.Nicolas Clerbout - 2014 - Journal of Philosophical Logic 43 (4):785-801.
    We present a new proof of soundness/completeness of tableaux with respect to dialogical games in Classical First-Order Logic. As far as we know it is the first thorough result for dialogical games where finiteness of plays is guaranteed by means of what we call repetition ranks.
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  • Profiles of Dialogue for Evaluating Arguments from Ignorance.Douglas Walton - 1999 - Argumentation 13 (1):53-71.
    This investigation uses the technique of the profile of dialogue as a tool for the evaluation of arguments from ignorance (also called lack-of-evidence arguments, negative evidence, ad ignorantiam arguments and ex silentio arguments). Such arguments have traditionally been classified as fallacies by the logic textbooks, but recent research has shown that in many cases they can be used reasonably. A profile of dialogue is a connected sequence of moves and countermoves in a conversational exchange of a type that is goal-directed (...)
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  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 249--350.
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  • A Curious Dialogical Logic and its Composition Problem.Sara L. Uckelman, Jesse Alama & Aleks Knoks - 2014 - Journal of Philosophical Logic 43 (6):1065-1100.
    Dialogue semantics for logic are two-player logic games between a Proponent who puts forward a logical formula φ as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which different logics can be obtained through only small variations of the basic rules. We introduce the composition problem for dialogue games as the problem of resolving, for a set S of rules for dialogue games, whether the set (...)
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  • Who Gave You the Cauchy–Weierstrass Tale? The Dual History of Rigorous Calculus.Alexandre Borovik & Mikhail G. Katz - 2012 - Foundations of Science 17 (3):245-276.
    Cauchy’s contribution to the foundations of analysis is often viewed through the lens of developments that occurred some decades later, namely the formalisation of analysis on the basis of the epsilon-delta doctrine in the context of an Archimedean continuum. What does one see if one refrains from viewing Cauchy as if he had read Weierstrass already? One sees, with Felix Klein, a parallel thread for the development of analysis, in the context of an infinitesimal-enriched continuum. One sees, with Emile Borel, (...)
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  • Dialogical logic.Laurent Keiff - 2010 - Stanford Encyclopedia of Philosophy.
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  • Game-theoretic semantics for non-distributive logics.Chrysafis Hartonas - 2019 - Logic Journal of the IGPL 27 (5):718-742.
    We introduce game-theoretic semantics for systems without the conveniences of either a De Morgan negation, or of distribution of conjunction over disjunction and conversely. Much of game playing rests on challenges issued by one player to the other to satisfy, or refute, a sentence, while forcing him/her to move to some other place in the game’s chessboard-like configuration. Correctness of the game-theoretic semantics is proven for both a training game, corresponding to Positive Lattice Logic and for more advanced games for (...)
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  • (1 other version)Formal systems of dialogue rules.Erick C. W. Krabbe - 1984 - Synthese 58 (2):295 - 328.
    Section 1 contains a survey of options in constructing a formal system of dialogue rules. The distinction between material and formal systems is discussed (section 1.1). It is stressed that the material systems are, in several senses, formal as well. In section 1.2 variants as to language form (choices of logical constants and logical rules) are pointed out. Section 1.3 is concerned with options as to initial positions and the permissibility of attacks on elementary statements. The problem of ending a (...)
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  • Why Play Logical Games?Mathieu Marion - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 3--26.
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  • (1 other version)Formal systems of dialogue rules.Erik C. W. Krabbe - 1985 - Synthese 63 (3):295 - 328.
    Section 1 contains a survey of options in constructing a formal system of dialogue rules. The distinction between material and formal systems is discussed (section 1.1). It is stressed that the material systems are, in several senses, formal as well. In section 1.2 variants as to language form (choices of logical constants and logical rules) are pointed out. Section 1.3 is concerned with options as to initial positions and the permissibility of attacks on elementary statements. The problem of ending a (...)
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  • Dialogue Games for Many-Valued Logics — an Overview.C. G. Fermüller - 2008 - Studia Logica 90 (1):43-68.
    An overview of different versions and applications of Lorenzen’s dialogue game approach to the foundations of logic, here largely restricted to the realm of manyvalued logics, is presented. Among the reviewed concepts and results are Giles’s characterization of Łukasiewicz logic and some of its generalizations to other fuzzy logics, including interval based logics, a parallel version of Lorenzen’s game for intuitionistic logic that is adequate for finite- and infinite-valued Gödel logics, and a truth comparison game for infinite-valued Gödel logic.
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  • A dialogical route to logical pluralism.Rohan French - 2019 - Synthese 198 (Suppl 20):4969-4989.
    This paper argues that adopting a particular dialogical account of logical consequence quite directly gives rise to an interesting form of logical pluralism, the form of pluralism in question arising out of the requirement that deductive proofs be explanatory.
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  • The logic of tasks.Giorgi Japaridze - 2002 - Annals of Pure and Applied Logic 117 (1-3):261-293.
    The paper introduces a semantics for the language of classical first order logic supplemented with the additional operators and . This semantics understands formulas as tasks. An agent , working as a slave for its master , can carry out the task αβ if it can carry out any one of the two tasks α, β, depending on which of them was requested by the master; similarly, it can carry out xα if it can carry out α for any particular (...)
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