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Homo ludens: A study of the play‐element in cult

Routledge/Thoemms Press (1949)

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  1. Assertive or indicative? A philosophical study on translating the Confucian concept you yu yi 游於藝. Le Li & Riccardo Moratto - 2023 - Asian Philosophy 34 (1):56-70.
    This article delves into the philosophical nuances involved in translating the Confucian concept of you yu yi 游於藝 into English. The concept, which refers to engaging in various arts or skills, poses challenges when it comes to choosing the appropriate English translation. By examining Confucian texts and philosophical interpretations, the study aims to shed light on the multifaceted nature of the concept and provide insights into the complexities of cross-cultural translation. Through a meticulous analysis of linguistic, cultural, and philosophical factors, (...)
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  • Cognitive Architectures for Serious Games.Manuel Gentile - 2023 - Dissertation, Università di Torino
    This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures in Serious Games research field. Cognitive Architectures are an embodiment of scientific hypotheses and theories aimed at capturing the mechanisms of cognition that are considered consistent over time and independent of specific tasks or domains. The theoretical approaches provided by the research in computational cognitive modelling have been used to formalise a methodological framework to guide researchers and experts in the game-based education sector in designing, implementing, (...)
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  • Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far.Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (3):1-21.
    The Gamer’s Dilemma refers to the philosophical challenge of justifying the intuitive difference people seem to see between the moral permissibility of enacting virtual murder and the moral impermissibility of enacting virtual child molestation in video games (Luck Ethics and Information Technology, 1:31, 2009). Recently, Luck in Philosophia, 50:1287–1308, 2022 has argued that the Gamer’s Dilemma is actually an instance of a more general “paradox”, which he calls the “paradox of treating wrongdoing lightly”, and he proposes a graveness resolution to (...)
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  • A Kantian response to the Gamer’s Dilemma.Samuel Ulbricht - 2023 - Ethics and Information Technology 25 (3):1-11.
    The Gamer’s Dilemma consists of three intuitively plausible but conflicting assertions: (i) Virtual murder is morally permissible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral difference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the field of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are not immoral by themselves. Consequentialists, (...)
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  • Playfulness versus epistemic traps.C. Thi Nguyen - 2022 - In Mark Alfano, Jeroen De Ridder & Colin Klein (eds.), Social Virtue Epistemology. Routledge.
    What is the value of intellectual playfulness? Traditional characterizations of the ideal thinker often leave out playfulness; the ideal inquirer is supposed to be sober, careful, and conscientiousness. But elsewhere we find another ideal: the laughing sage, the playful thinker. These are models of intellectual playfulness. Intellectual playfulness, I suggest, is the disposition to try out alternate belief systems for fun – to try on radically different perspectives for the sheer pleasure of it. But what would the cog-nitive value be (...)
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  • The Well-Being of Play in Academia.Bill Michael Linde - 2021 - Journal of Play in Adulthood 3 (1):103-123.
    This article examines the well from which learning, teaching, and research originate. It investigates how to perform these three aspects of academic practice well and to do it in a playful manner. Instead of repeating existing knowledge and scientific methods punctiliously, the playful academic experiences and presents knowledge in new or alternative ways. Playfulness more often results in discoveries and inventions that are otherwise unthinkable. -/- Through an analysis of a selection of Plato’s myths, allegories, and imagery, the article demonstrates (...)
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  • Exploring Gameful Motivation of Autonomous Learners.Jukka Vahlo, Kai Tuuri & Tanja Välisalo - 2022 - Frontiers in Psychology 13.
    In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey (...)
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  • The value of up-hill skiing.Ignace Haaz - 2022 - In Ignace Haaz & Amélé Adamavi-Aho Ekué (eds.), Walking with the Earth: Intercultural Perspectives on Ethics of Ecological Caring. Geneva, Switzerland: Globethics Publications. pp. 181-222.
    The value of up-hill skiing is double, it is first a sport and artistic expression, second it incorporates functional dependencies related to the natural obstacles which the individual aims to overcome. On the artistic side, M. Dufrenne shows the importance of living movement in dance, and we can compare puppets with dancers in order to grasp the lack of intentional spiritual qualities in the former. The expressivity of dance, as for, Chi Gong, ice skating or ski mountaineering is a particular (...)
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  • Walking with the Earth: Intercultural Perspectives on Ethics of Ecological Caring.Ignace Haaz & Amélé Adamavi-Aho Ekué (eds.) - 2022 - Geneva, Switzerland: Globethics Publications.
    It is commonly believed that considering nature different from us, human beings (qua rational, cultural, religious and social actors), is detrimental to our engagement for the preservation of nature. An obvious example is animal rights, a deep concern for all living beings, including non-human living creatures, which is understandable only if we approach nature, without fearing it, as something which should remain outside of our true home. “Walking with the earth” aims at questioning any similar preconceptions in the wide sense, (...)
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  • Philosophical post-anthropology for the Chthulucene: Levinasian and feminist new materialist perspectives in more-than-human crisis times.Amarantha Groen & Evelien Geerts - 2020 - Internationales Jahrbuch für Philosophische Anthropologie 10 (1):195-214.
    Finishing this essay exactly one year after the official arrival of the SARS-COV-2 virus in Belgium and the Netherlands—where the cartographers of this essay are currently located—it is safe to say that the COVID-19 pandemic has immensely impacted our day-to-day lives. The pandemic has not only forced us to question various taken-for-granted existential certainties and luxuries provided by a capitalist system out to destroy the earth but has also re-spotlighted post-Enlightenment critiques of the human subject. If these pandemic times are (...)
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  • The Play of Formulas in the Early Buddhist Discourses.Eviatar Shulman - 2022 - Journal of Indian Philosophy 50 (4):557-580.
    The _play of formulas_ is a new theory designed to explain the manner in which discourses (Suttas, Sūtras) were composed in the early Buddhist tradition, focusing at present mainly on the _Dīgha-_ and _Majjhima- Nikāyas_ (the collections of the Buddha’s Long and Middle-length discourses). This theory combats the commonly accepted views that texts are mainly an attempt to record and preserve the Buddha’s teachings and life events, and that the best way to understand their history is to compare parallel versions (...)
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  • Irreal Temporality: André Aciman and a New Theory of Time.Oliver Iskandar Banks - 2021 - Broad Street Humanities Review 1 (5):1-15.
    This article argues that we can construct a complex interpretation of the nature of time by linking Aciman’s gnostic thread to aspects of twentieth century theory, from philosophy and psychoanalysis. In brief, it attempts to demonstrate the roles of dislocation, deferral, and Otherness in constituting human temporality. The essay begins by surmising the conceptual history of time, touching on key ideas put forward by Augustine and Bergson. The second section takes a psychoanalytic turn after exploring Homo Irrealis to describe the (...)
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  • The Ethics of Virtual Sexual Assault.John Danaher - 2023 - In Carissa Véliz (ed.), The Oxford Handbook of Digital Ethics. Oxford University Press.
    This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s just (...)
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  • Socially robotic: making useless machines.Ceyda Yolgormez & Joseph Thibodeau - 2022 - AI and Society 37 (2):565-578.
    As robots increasingly become part of our everyday lives, questions arise with regards to how to approach them and how to understand them in social contexts. The Western history of human–robot relations revolves around competition and control, which restricts our ability to relate to machines in other ways. In this study, we take a relational approach to explore different manners of socializing with robots, especially those that exceed an instrumental approach. The nonhuman subjects of this study are built to explore (...)
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  • How to Understand Rule-Constituted Kinds.Manuel García-Carpintero - 2021 - Review of Philosophy and Psychology 13 (1):7-27.
    The paper distinguishes between two conceptions of kinds defined by constitutive rules, the one suggested by Searle, and the one invoked by Williamson to define assertion. Against recent arguments to the contrary by Maitra, Johnson and others, it argues for the superiority of the latter in the first place as an account of games. On this basis, the paper argues that the alleged disanalogies between real games and language games suggested in the literature in fact don’t exist. The paper relies (...)
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  • Videogame Cognitivism.Alexandre Declos - 2021 - Journal of the Philosophy of Games 1:1-31.
    The aim of this article is to examine and defend videogame cognitivism (VC). According to VC, videogames can be a source of cognitive successes (such as true beliefs, knowledge or understanding) for their players. While the possibility of videogame-based learning has been an extensive topic of discussion in the last decades, the epistemological underpinnings of these debates often remain unclear. I propose that VC is a domain- specific brand of aesthetic cognitivism, which should be carefully distinguished from other views that (...)
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  • ‘Playing sport playfully’: on the playful attitude in sport.Emily Ryall & Lukáš Mareš - 2021 - Journal of the Philosophy of Sport 48 (2):293-306.
    ABSTRACT There has been extensive debate among various disciplines about the nature and value of play. From these discussions it seems clear that play is a phenomenon with more than just one dimension: as a specific type of activity, as a form or structure, as an ontologically distinctive phenomenon, as a type of experience, or as a stance or an attitude towards a particular activity. This article focuses on the importance of the playful attitude in sport. It begins by attempting (...)
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  • Virtual action.Jan-Hendrik Heinrichs - 2020 - Ethics and Information Technology 23 (3):317-330.
    In the debate about actions in virtual environments two interdependent types of question have been pondered: What is a person doing who acts in a virtual environment? Second, can virtual actions be evaluated morally? These questions have been discussed using examples from morally dubious computer games, which seem to revel in atrocities. The examples were introduced using the terminology of “virtual murder” “virtual rape” and “virtual pedophilia”. The terminological choice had a lasting impact on the debate, on the way action (...)
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  • How Twitter gamifies communication.C. Thi Nguyen - 2021 - In Jennifer Lackey (ed.), Applied Epistemology. New York, NY: Oxford University Press. pp. 410-436.
    Twitter makes conversation into something like a game. It scores our communication, giving us vivid and quantified feedback, via Likes, Retweets, and Follower counts. But this gamification doesn’t just increase our motivation to communicate; it changes the very nature of the activity. Games are more satisfying than ordinary life precisely because game-goals are simpler, cleaner, and easier to apply. Twitter is thrilling precisely because its goals have been artificially clarified and narrowed. When we buy into Twitter’s gamification, then our values (...)
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  • Filozofijska dimenzija pripovjednog sadržaja videoigara.Luka Perušić - 2020 - Metodicki Ogledi 27 (1):57-78.
    In the paper, laid out are the categories of the presence of the philosophical dimension of narrative content in video games, to establish a ground for more thorough thinking of practical and historical relation of philosophy and video games. In the introductory, described is the appearance of the philosophical dimension of the narrative content in the fifth generation of video games, and the importance of that happening is highlighted. The central part of the paper describes the categories of the presence, (...)
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  • The immorality of computer games: Defending the endorsement view against Young’s objections.Sebastian Ostritsch & Samuel Ulbricht - 2020 - Ethics and Information Technology (3):1-7.
    Garry Young has made three objections against Sebastian Ostritsch’s endorsement view on the immorality of computer games. In this paper, we want to defend the endorsement view against all three of them.
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  • Football is "the most important of the least important things": The Illusion of Sport and COVID-19.Jack Black - 2021 - Leisure Sciences 43 (1/2):97-103..
    In his book, On the Pleasure Principle in Culture (2014), Robert Pfaller argued that our relationship to sport is one grounded in “illusion”. Simply put, our interest in and enjoyment of sport occurs through a process of “knowing better”. Here, one’s knowledge of the unimportance of sport is achieved by associating the illusion of sport with a naïve observer – i.e. someone who does believe in sport’s importance. In the wake of the global pandemic, COVID-19, it would seem that Pfaller’s (...)
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  • Playing in the Non-representational Mode of Thinking: A Comparison of Derrida, Dōgen, and Zhuangzi.Carl Olson - 2020 - Comparative and Continental Philosophy 12 (1):30-43.
    The representational mode of thinking assumes a correspondence between appearance and reality that is supported by a metaphysical edifice. This way of thinking uses the metaphor of the mirror, which suggests a reflected image of consciousness and confusion between the representation and original consciousness. Jacque Derrida, a leading postmodern philosopher, wants to overcome the mode of representational thinking and extricate himself from it by attempting to think and emphasize differences. Like Derrida, the Daoist sage Zhuangzi and the Japanese Zen master (...)
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  • Robots, rape, and representation.Robert Sparrow - 2017 - International Journal of Social Robotics 9 (4):465-477.
    Sex robots are likely to play an important role in shaping public understandings of sex and of relations between the sexes in the future. This paper contributes to the larger project of understanding how they will do so by examining the ethics of the “rape” of robots. I argue that the design of realistic female robots that could explicitly refuse consent to sex in order to facilitate rape fantasy would be unethical because sex with robots in these circumstances is a (...)
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  • Sport as a (mere) hobby: in defense of ‘the gentle pursuit of a modest competence’.R. Scott Kretchmar - 2019 - Journal of the Philosophy of Sport 46 (3):367-382.
    ABSTRACTIn this essay, I defend sport as a hobby in contrast to sport as a ‘mutual quest for excellence through challenge’. With the assistance of ideas found in the novel Don Quixote, I rai...
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  • De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game (...)
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  • Do you really hate Tom Brady? Pretense and emotion in sport.Joseph G. Moore - 2019 - Journal of the Philosophy of Sport 46 (2):244-260.
    ABSTRACTAs sports fans, we often experience what seem to be strong garden-variety emotions—everything from joy and euphoria to anger, dread and despair. In self-description, in physiology and even in phenomenology, these reactions to sporting events present themselves as genuine emotions. But we don’t act on these ‘sporting emotions’ in the ways one might expect. This is because these reactions are not genuine emotions. Or so I argue. Johan Huizinga suggested that play has a pretend ‘set aside’ ‘extra-ordinary’ character. And Kendall (...)
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  • Being together, worlds apart: a virtual-worldly phenomenology.Rebecca A. Hardesty & Ben Sheredos - 2019 - Human Studies (3):1-28.
    Previous work in Game Studies has centered on several loci of investigation in seeking to understand virtual gameworlds. First, researchers have scrutinized the concept of the virtual world itself and how it relates to the idea of “the magic circle”. Second, the field has outlined various forms of experienced “presence”. Third, scholarship has noted that the boundaries between the world of everyday life and virtual worlds are porous, and that this fosters a multiplicity of identities as players identify both with (...)
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  • Playing Around With Morality: Introducing the Special Issue on “Morality Play”.Malcolm Ryan, Paul Formosa & Rowan Tulloch - 2019 - Games and Culture 14 (4):299–305.
    This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in this special issue.
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  • Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2016 - Proceedings of 1st International Joint Conference of DiGRA and FDG.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how they may be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe the (...)
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  • Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe (...)
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  • Review of Terence Cuneo Ritualized Faith: Essays on the Philosophy of Liturgy. [REVIEW]Amber Griffioen - 2018 - European Journal for Philosophy of Religion 10 (2):218-224.
    Review of Terence Cuneo, "Ritualized Faith: Essays on the Philosophy of Liturgy", Oxford Univ. Press 2016, 228pp.
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  • Human Consciousness: Where Is It From and What Is It for.Boris Kotchoubey - 2018 - Frontiers in Psychology 9.
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  • Playing for social equality.Lasse Nielsen - 2018 - Politics, Philosophy and Economics 17 (4):427-446.
    This article claims that the protection of children’s capability for play is a central social-political goal. It provides the following three-premise argument in defense of this claim: we have strong and wide-ranging normative reasons to be concerned with clusters of social deficiency; particular fertile functionings play a key role for tackling clusters of social deficiency; and finally the capability for childhood play is a crucial, ontogenetic prerequisite for the development of those particular fertile functionings. Thus, in so far as we (...)
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  • The amoralist challenge to gaming and the gamer’s moral obligation.Sebastian Ostritsch - 2017 - Ethics and Information Technology 19 (2):117-128.
    According to the amoralist, computer games cannot be subject to moral evaluation because morality applies to reality only, and games are not real but “just games”. This challenges our everyday moralist intuition that some games are to be met with moral criticism. I discuss and reject the two most common answers to the amoralist challenge and argue that the amoralist is right in claiming that there is nothing intrinsically wrong in simply playing a game. I go on to argue for (...)
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  • Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of the work (...)
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  • Engineers of Life? A Critical Examination of the Concept of Life in the Debate on Synthetic Biology.Johannes Steizinger - 2016 - In Toepfer Georg & Engelhard Margret (eds.), : Ambivalences of Creating Life – Societal and Philosophical Dimensions of Synthetic Biology. Springer. pp. 275−292.
    The concept of life plays a crucial role in the debate on synthetic biology. The first part of this chapter outlines the controversial debate on the status of the concept of life in current science and philosophy. Against this background, synthetic biology and the discourse on its scientific and societal consequences is revealed as an exception. Here, the concept of life is not only used as buzzword but also discussed theoretically and links the ethical aspects with the epistemological prerequisites and (...)
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  • Sport as meaningful narratives.John Gleaves - 2017 - Journal of the Philosophy of Sport 44 (1):29-43.
    Though many scholars have made claims as to the nature of sport, this article argues that these claims tend to narrowly focus on modern ideas derived primarily from Western competitive sport. Thus, most notions of sport fail to capture how various historical and non-Western cultures valued sport. In an attempt to provide a broader and more durable description of the nature of sport, this article argues that sports are fundamentally about telling a story about ourselves. These stories are meaningful narratives. (...)
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  • On game definitions.Oliver Laas - 2017 - Journal of the Philosophy of Sport 44 (1):81-94.
    Wittgenstein did not claim that the ordinary language concept ‘game’ cannot be defined: he claimed that there are multiple definitions that can be adopted for special purposes, but no single definition applicable to all games. I will defend this interpretation of Wittgenstein’s position by showing its compatibility with a pragmatic argumentative view of definitions, and how this view accounts for the diversity of disagreeing game definitions in definitional disputes.
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  • Phenomenology is not phenomenalism. Is there such a thing as phenomenology of sport?Jan Halák, Ivo Jirásek & Mark Stephen Nesti - 2014 - Acta Gymnica 44 (2):117-129.
    Background: The application of the philosophical mode of investigation called “phenomenology” in the context of sport. Objective: The goal is to show how and why the phenomenological method is very often misused in the sportrelated research. Methods: Interpretation of the key texts, explanation of their meaning. Results: The confrontation of concrete sport-related texts with the original meaning of the key phenomenological notions shows mainly three types of misuse – the confusion of phenomenology with immediacy, with an epistemologically subjectivist stance (phenomenalism), (...)
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  • Philosophy & Architecture.Tomás N. Castro & Maribel Mendes Sobreira (eds.) - 2016 - Centro de Filosofia da Universidade de Lisboa.
    Philosophy & Architecture special number of philosophy@LISBON (International eJournal) 5 | 2016 edited by Tomás N. Castro with Maribel Mendes Sobreira Centro de Filosofia da Universidade de Lisboa ISSN 2182-4371.
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  • Floridi/Flusser: - Parallel Lives in Hyper/Posthistory.Vasileios Galanos - 2016 - In Vincent C. Müller (ed.), Computing and philosophy: Selected papers from IACAP 2014. Cham: Springer. pp. 229-244.
    Vilém Flusser, philosopher of communication, and Luciano Floridi, philosopher of information have been engaged with common subjects, extracting surprisingly similar conclusions in distant ages, affecting distant audiences. Curiously, despite the common characteristics, their works have almost never been used together. This paper presents Flusser’s concepts of functionaries, informational environment, information recycle, and posthistory as mellontological hypotheses verified in Floridi’s recently proposed realistic neologisms of inforgs, infosphere, e-nvironmentalism, and hyperhistory. Following Plutarch’s literature model of “parallel lives,” the description of an earlier (...)
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  • Virtual killing.Carl David Https://Orcidorg191X Mildenberger - 2017 - Philosophical Studies 174 (1):185-203.
    Debates that revolve around the topic of morality and fiction rarely explicitly treat virtual worlds like, for example, Second Life. The reason for this disregard cannot be that all users of virtual worlds only do the right thing while online—for they sometimes even virtually kill each other. Is it wrong to kill other people in a virtual world? It depends. This essay analyzes on what it depends, why it is that killing people in a virtual world sometimes is wrong, and (...)
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  • Consuming Responsibility: The Search for Value at Laskarina Holidays.Paul M. Gurney & M. Humphreys - 2006 - Journal of Business Ethics 64 (1):83-100.
    This paper provides an alternative theoretical conceptualisation of corporate social responsibility (CSR) in order to further our understanding of prosocial organisational behaviour. We argue that consumption provides a perspective that enables theorists to escape the confines of existing CSR literature. In our view the organisation is re-imagined as an arena of consumption where employees are engaged in a quest for value, constructing and confirming their identities as consumers. Using the award-winning tour operator Laskarina Holidays as an illustrative case, it is (...)
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  • Towards the World: Eugen Fink on the Cosmological Value of Play.Jan Halák - 2015 - Sport, Ethics and Philosophy 9 (4):401-412.
    According to Eugen Fink, a thorough elucidation of the meaning of play has the capacity to lead us towards an understanding of the world as a totality. In order to go beyond Plato’s understanding of play as an inferior copy of serious action, Fink provides an analysis of the cultic game. This form of playing cannot be said to be the origin of all play, but it enables us to demonstrate how the act of playing transcends circumscribed beings inside the (...)
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  • Beyond Things: The Ontological Importance of Play According to Eugen Fink.Jan Halák - 2016 - Journal of the Philosophy of Sport 43 (2):199-214.
    Eugen Fink’s interpretation of play is virtually absent in the current philosophy of sport, despite the fact that it is rich in original descriptions of the structure of play. This might be due to Fink’s decision not to merely describe play, but to employ its analysis in the course of an elucidation of the ontological problem of the world as totality. On the other hand, this approach can enable us to properly evaluate the true existential and/or ontological value of play. (...)
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  • Talent Development, Existential Philosophy, and Sport. On becoming an Elite Athlete.Francisco Lopez Frias - 2015 - Sport, Ethics and Philosophy 9 (4):429-434.
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  • Humor and the Good Life in Modern Philosophy: Shaftesbury, Hamann, Kierkegaard.Lydia Amir - 2014 - Albany: State University of New York Press.
    _An exploration of philosophical and religious ideas about humor in modern philosophy and their secular implications._.
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  • Education and the Relation to the Outside: A Little Real Reality.David Savat & Greg Thompson - 2015 - Deleuze and Guatarri Studies 9 (3):273-300.
    One of the more dominant themes around the use of Deleuze and Guattari's work, including in this special issue, is a focus on the radical transformation that educational institutions are undergoing, and which applies to administrator, student and educator alike. This is a transformation that finds its expression through teaching analytics, transformative teaching, massive open online courses (MOOCs) and updateable performance metrics alike. These techniques and practices, as an expression of control society, constitute the new sorts of machines that frame (...)
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  • An Agon Aesthetics of Football.Steffen Borge - 2015 - Sport, Ethics and Philosophy 9 (2):97-123.
    In this article, I first address the ethical considerations about football and show that a meritocratic-fairness view of sports fails to capture the phenomenon of football. Fairness of result is not at centre stage in football. Football is about the drama, about the tension and the emotions it provokes. This moves us to the realm of aesthetics. I reject the idea of the aesthetics of football as the disinterested aesthetic appreciation, which traditionally has been deemed central to aesthetics. Instead, I (...)
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