Switch to: References

Citations of:

Homo ludens: A study of the play‐element in cult

Routledge/Thoemms Press (1949)

Add citations

You must login to add citations.
  1. The Elusory Body and Social Constructionist Theory.Alan Radley - 1995 - Body and Society 1 (2):3-23.
    Download  
     
    Export citation  
     
    Bookmark   5 citations  
  • Techno-mediated otherworlds.Gordon Calleja - 2006 - Technoetic Arts 4 (2):129-139.
    In the last few years a strand of virtual worlds known as Massively Multiplayer Online Games (MMOGs) has catapulted the development and demand for online worlds to an unprecedented scale. This paper interrogates the commonly held assumption that places these online worlds in the same category as other digital games by seeing them as places which reconfigure the interaction between the real and imaginary through virtual technologies and proposes that the demand for these worlds is the contemporary techno-mediated manifestation for (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Was the Roman Gladiator an Athlete?Heather L. Reid - 2006 - Journal of the Philosophy of Sport 33 (1):37-49.
    Download  
     
    Export citation  
     
    Bookmark   5 citations  
  • (3 other versions)Sportsmanship.Randolph M. Feezell - 1986 - Journal of the Philosophy of Sport 13 (1):1-13.
    Download  
     
    Export citation  
     
    Bookmark   29 citations  
  • A Pluralist Conception of Play.Randolph Feezell - 2010 - Journal of the Philosophy of Sport 37 (2):147-165.
    The philosophical and scientific literature on play is extensive and the approaches to the study, description, and explanation of play are diverse. In this paper I intend to provide an overview of approaches to play. My interest is in describing the most fundamental categories in terms of which play is characterized, explained, and evaluated. Insofar as these categories attempt to describe what kind of reality we are talking about when we make claims about play, I hope to clarify the metaphysics (...)
    Download  
     
    Export citation  
     
    Bookmark   18 citations  
  • (1 other version)Information ethics, its nature and scope.Luciano Floridi - 2006 - Acm Sigcas Computers and Society 36 (2):21-36.
    In recent years, “Information Ethics” (IE) has come to mean different things to different researchers working in a variety of disciplines, including computer ethics, business ethics, medical ethics, computer science, the philosophy of information, social epistemology and library and information science. Using an ontocentric approach, this paper seeks to define the parameters of IE and thereby increase our understanding of the moral challenges associated with Information Communication Technologies.
    Download  
     
    Export citation  
     
    Bookmark   49 citations  
  • Practicas estéticas e identidades sociales: prosaica II.Katya Mandoki - 2006 - México: Siglo XXI.
    Desde una perspectiva matricial de la cultura, la autora aborda el estudio de las identidades sociales en su dimensión estética. La presentación dramatúrgica de la persona propuesta por Goffman adquiere un perfil más concreto al enfocar a las identidades a partir de sus procesos de gestación y proyección, pues nunca brotan en el vacío sino a través de matrices que ineludiblemente las conforman. Mandoki explora identidades colectivas religiosas como la cristiana, la musulmana y la judía, así como prácticas familiares, escolares, (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Modeling Festive Space.Luis O. Arata - 2011 - Environment, Space, Place 3 (2):82-96.
    This article explores what enables a space to become festive. We start by reviewing how the festive has been deeply connected with play, to the point of being considered a type of play, or more generally, a type of interaction. What enables the festive is the ability to interact with the substance on which participants feast. The question we will then explore in more detail is: given a subject matter from which to build a festive occasion or space, how do (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Just for Fun: The Playful Image of Nanotechnology. [REVIEW]Colin Milburn - 2011 - NanoEthics 5 (2):223-232.
    In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be ‘just for fun.’ This article traces a history of playful images and ludic practices in nanotechnology. Two case studies—nanocars and nanosoccer—exemplify the ways in which scientific research mobilizes speculative futures, less through engineering design or stepwise protocol than through the recreational dynamics of play. Although such molecular toys might appear frivolous, they index the increasingly widespread conditions of play labor, or ‘playbor’, shaping today’s technoculture. (...)
    Download  
     
    Export citation  
     
    Bookmark   3 citations  
  • Definitions of Man.Francisco Romero & George McSpadden - 1955 - Diogenes 3 (11):73-84.
    The interpretation of man which I have defended in my book, Theory of Man, agrees with the Linnaean designation of homo sapiens, which is more exact, in my opinion, than the classical one of “rational animal.” In that work I maintain that what is peculiar to man is that he is conscious of a reality outside of himself and of his own intimate being, or, in other words, that he recognizes the independent existence of the world and is an ego. (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Videogames and aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.
    Videogames are one of the most striking developments in recent popular arts. Many of the issues traditional to philosophical aesthetics find a new setting in videogames, and often take on a dramatic new form. Little has been written specifically on videogames in the philosophy of the arts, although they are often discussed in non-philosophical disciplines, such as media studies. A number of issues seem prominent, particularly those following from the interactive nature of videogames. This article is a survey of the (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations  
  • ‘The hand of God’: hierophany and transcendence through sport.Ivo Jirásek - 2024 - Journal of the Philosophy of Sport 51 (1):1-28.
    The designation of Diego Maradona’s ‘handball’ goal, that it was an intervention by God himself, brings the phenomena of sport and religion into an interrelationship. The basic thesis of this paper is that, despite many of their phenomenal similarities, explicit religion is not, and cannot be, substantially related to sport, as the two manifest themselves in different ways of being. This thesis is supported by arguments from three philosophical areas: 1. The ontological dimension of the manifestation of the sacred in (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • In on the Joke: The Ethics of Humor and Comedy.Thomas Wilk & Steven Gimbel - 2024 - De Gruyter.
    Who is morally permitted to tell jokes about Jews? Poles? Women? Only those in the group? Only those who would be punching up? Anyone, since they are just jokes? All of the standard approaches are too broad or too narrow. In on the Joke provides a more sophisticated approach according to which each person possesses "joke capital" that can serve as "comic insurance" covering certain jokes in certain contexts. When Bob tells a joke about Jews, we can never know exactly (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Assertive or indicative? A philosophical study on translating the Confucian concept you yu yi 游於藝. Le Li & Riccardo Moratto - 2024 - Asian Philosophy 34 (1):56-70.
    This article delves into the philosophical nuances involved in translating the Confucian concept of you yu yi 游於藝 into English. The concept, which refers to engaging in various arts or skills, poses challenges when it comes to choosing the appropriate English translation. By examining Confucian texts and philosophical interpretations, the study aims to shed light on the multifaceted nature of the concept and provide insights into the complexities of cross-cultural translation. Through a meticulous analysis of linguistic, cultural, and philosophical factors, (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Cognitive Architectures for Serious Games.Manuel Gentile - 2023 - Dissertation, Università di Torino
    This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures in Serious Games research field. Cognitive Architectures are an embodiment of scientific hypotheses and theories aimed at capturing the mechanisms of cognition that are considered consistent over time and independent of specific tasks or domains. The theoretical approaches provided by the research in computational cognitive modelling have been used to formalise a methodological framework to guide researchers and experts in the game-based education sector in designing, implementing, (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far.Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (3):1-21.
    The Gamer’s Dilemma refers to the philosophical challenge of justifying the intuitive difference people seem to see between the moral permissibility of enacting virtual murder and the moral impermissibility of enacting virtual child molestation in video games (Luck Ethics and Information Technology, 1:31, 2009). Recently, Luck in Philosophia, 50:1287–1308, 2022 has argued that the Gamer’s Dilemma is actually an instance of a more general “paradox”, which he calls the “paradox of treating wrongdoing lightly”, and he proposes a graveness resolution to (...)
    Download  
     
    Export citation  
     
    Bookmark   5 citations  
  • A Kantian response to the Gamer’s Dilemma.Samuel Ulbricht - 2023 - Ethics and Information Technology 25 (3):1-11.
    The Gamer’s Dilemma consists of three intuitively plausible but conflicting assertions: (i) Virtual murder is morally permissible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral difference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the field of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are not immoral by themselves. Consequentialists, (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • The little crystalline seed: the ontological significance of mise en abyme in post-Heideggerian thought.Iddo Dickmann - 2019 - Albany: State University of New York Press.
    Mise en abyme is a term from literary theory denoting a work that doubles itself within itself, for example a story placed within a story or a play within a play. Proliferating in experimental fiction in midcentury France, this technique had a strong impact on contemporary literary theory, but also, as this book project argues, on post-Heideggerian and post-structuralist philosophy. The Little Crystalline Seed focuses on how three of these thinkers invoke the concept of mise en abyme in order to (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Playfulness versus epistemic traps.C. Thi Nguyen - 2022 - In Mark Alfano, Jeroen De Ridder & Colin Klein (eds.), Social Virtue Epistemology. Routledge.
    What is the value of intellectual playfulness? Traditional characterizations of the ideal thinker often leave out playfulness; the ideal inquirer is supposed to be sober, careful, and conscientiousness. But elsewhere we find another ideal: the laughing sage, the playful thinker. These are models of intellectual playfulness. Intellectual playfulness, I suggest, is the disposition to try out alternate belief systems for fun – to try on radically different perspectives for the sheer pleasure of it. But what would the cog-nitive value be (...)
    Download  
     
    Export citation  
     
    Bookmark   5 citations  
  • The Symbol of the Mask.Julio Martín Alcántara Carrera - 2022 - Resistances. Journal of the Philosophy of History 3 (5):e21088.
    The Zapatista Indigenous Movement from Chiapas, Mexico is an example of the anthropological dynamics between the visible and the invisible in Western culture and the possible revolution of perceiving reality as such since they had to cover their faces with masks in their rebel anti-system movement in order to be considered as having the same dignity as other human beings: they performed a revolutionary act that changed the symbolic order of the visible by the public exhibition of their colonial submission. (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Buddhist philosophy in India: from the ontology of Abhidharma to the epistemology of pramāṇavāda. Westerhoff, J. (2018). The Golden Age of Indian Buddhist Philosophy. Oxford: Oxford University Press. [REVIEW]Olena Kalantarova - 2022 - Sententiae 41 (1):83-110.
    Review of Westerhoff, J.. The Golden Age of Indian Buddhist Philosophy. Oxford: Oxford University Press.
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Exploring Gameful Motivation of Autonomous Learners.Jukka Vahlo, Kai Tuuri & Tanja Välisalo - 2022 - Frontiers in Psychology 13.
    In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • The value of up-hill skiing.Ignace Haaz - 2022 - In Ignace Haaz & Amélé Adamavi-Aho Ekué (eds.), Walking with the Earth: Intercultural Perspectives on Ethics of Ecological Caring. Geneva, Switzerland: Globethics Publications. pp. 181-222.
    The value of up-hill skiing is double, it is first a sport and artistic expression, second it incorporates functional dependencies related to the natural obstacles which the individual aims to overcome. On the artistic side, M. Dufrenne shows the importance of living movement in dance, and we can compare puppets with dancers in order to grasp the lack of intentional spiritual qualities in the former. The expressivity of dance, as for, Chi Gong, ice skating or ski mountaineering is a particular (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Walking with the Earth: Intercultural Perspectives on Ethics of Ecological Caring.Ignace Haaz & Amélé Adamavi-Aho Ekué (eds.) - 2022 - Geneva, Switzerland: Globethics Publications.
    It is commonly believed that considering nature different from us, human beings (qua rational, cultural, religious and social actors), is detrimental to our engagement for the preservation of nature. An obvious example is animal rights, a deep concern for all living beings, including non-human living creatures, which is understandable only if we approach nature, without fearing it, as something which should remain outside of our true home. “Walking with the earth” aims at questioning any similar preconceptions in the wide sense, (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Philosophical post-anthropology for the Chthulucene: Levinasian and feminist new materialist perspectives in more-than-human crisis times.Amarantha Groen & Evelien Geerts - 2020 - Internationales Jahrbuch für Philosophische Anthropologie 10 (1):195-214.
    Finishing this essay exactly one year after the official arrival of the SARS-COV-2 virus in Belgium and the Netherlands—where the cartographers of this essay are currently located—it is safe to say that the COVID-19 pandemic has immensely impacted our day-to-day lives. The pandemic has not only forced us to question various taken-for-granted existential certainties and luxuries provided by a capitalist system out to destroy the earth but has also re-spotlighted post-Enlightenment critiques of the human subject. If these pandemic times are (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Irreal Temporality: André Aciman and a New Theory of Time.Oliver Iskandar Banks - 2021 - Broad Street Humanities Review 1 (5):1-15.
    This article argues that we can construct a complex interpretation of the nature of time by linking Aciman’s gnostic thread to aspects of twentieth century theory, from philosophy and psychoanalysis. In brief, it attempts to demonstrate the roles of dislocation, deferral, and Otherness in constituting human temporality. The essay begins by surmising the conceptual history of time, touching on key ideas put forward by Augustine and Bergson. The second section takes a psychoanalytic turn after exploring Homo Irrealis to describe the (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • The Ethics of Virtual Sexual Assault.John Danaher - 2023 - In Carissa Véliz (ed.), The Oxford Handbook of Digital Ethics. Oxford University Press.
    This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s just (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Socially robotic: making useless machines.Ceyda Yolgormez & Joseph Thibodeau - 2022 - AI and Society 37 (2):565-578.
    As robots increasingly become part of our everyday lives, questions arise with regards to how to approach them and how to understand them in social contexts. The Western history of human–robot relations revolves around competition and control, which restricts our ability to relate to machines in other ways. In this study, we take a relational approach to explore different manners of socializing with robots, especially those that exceed an instrumental approach. The nonhuman subjects of this study are built to explore (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Don’t Downplay “Play”: Reasons Why Health Systems Should Protect Childhood Play.Lasse Nielsen - 2021 - Journal of Medicine and Philosophy 46 (5):586-604.
    Much research has studied the importance of play for children’s development. However, questions of its political importance and our public institutions’ duties to protect it have been largely neglected. This article argues that childhood play is politically important due to having both intrinsic and instrumental value, and it suggests that the duty to protect the capability for play in childhood falls especially on the public health system. If this argument succeeds, it follows that we have stronger duties toward our children (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • How to Understand Rule-Constituted Kinds.Manuel García-Carpintero - 2021 - Review of Philosophy and Psychology 13 (1):7-27.
    The paper distinguishes between two conceptions of kinds defined by constitutive rules, the one suggested by Searle, and the one invoked by Williamson to define assertion. Against recent arguments to the contrary by Maitra, Johnson and others, it argues for the superiority of the latter in the first place as an account of games. On this basis, the paper argues that the alleged disanalogies between real games and language games suggested in the literature in fact don’t exist. The paper relies (...)
    Download  
     
    Export citation  
     
    Bookmark   14 citations  
  • How Twitter gamifies communication.C. Thi Nguyen - 2021 - In Jennifer Lackey (ed.), Applied Epistemology. New York, NY: Oxford University Press. pp. 410-436.
    Twitter makes conversation into something like a game. It scores our communication, giving us vivid and quantified feedback, via Likes, Retweets, and Follower counts. But this gamification doesn’t just increase our motivation to communicate; it changes the very nature of the activity. Games are more satisfying than ordinary life precisely because game-goals are simpler, cleaner, and easier to apply. Twitter is thrilling precisely because its goals have been artificially clarified and narrowed. When we buy into Twitter’s gamification, then our values (...)
    Download  
     
    Export citation  
     
    Bookmark   23 citations  
  • Filozofijska dimenzija pripovjednog sadržaja videoigara.Luka Perušić - 2020 - Metodicki Ogledi 27 (1):57-78.
    In the paper, laid out are the categories of the presence of the philosophical dimension of narrative content in video games, to establish a ground for more thorough thinking of practical and historical relation of philosophy and video games. In the introductory, described is the appearance of the philosophical dimension of the narrative content in the fifth generation of video games, and the importance of that happening is highlighted. The central part of the paper describes the categories of the presence, (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • The immorality of computer games: Defending the endorsement view against Young’s objections.Sebastian Ostritsch & Samuel Ulbricht - 2020 - Ethics and Information Technology (3):1-7.
    Garry Young has made three objections against Sebastian Ostritsch’s endorsement view on the immorality of computer games. In this paper, we want to defend the endorsement view against all three of them.
    Download  
     
    Export citation  
     
    Bookmark   3 citations  
  • Football is "the most important of the least important things": The Illusion of Sport and COVID-19.Jack Black - 2021 - Leisure Sciences 43 (1/2):97-103..
    In his book, On the Pleasure Principle in Culture (2014), Robert Pfaller argued that our relationship to sport is one grounded in “illusion”. Simply put, our interest in and enjoyment of sport occurs through a process of “knowing better”. Here, one’s knowledge of the unimportance of sport is achieved by associating the illusion of sport with a naïve observer – i.e. someone who does believe in sport’s importance. In the wake of the global pandemic, COVID-19, it would seem that Pfaller’s (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Robots, rape, and representation.Robert Sparrow - 2017 - International Journal of Social Robotics 9 (4):465-477.
    Sex robots are likely to play an important role in shaping public understandings of sex and of relations between the sexes in the future. This paper contributes to the larger project of understanding how they will do so by examining the ethics of the “rape” of robots. I argue that the design of realistic female robots that could explicitly refuse consent to sex in order to facilitate rape fantasy would be unethical because sex with robots in these circumstances is a (...)
    Download  
     
    Export citation  
     
    Bookmark   36 citations  
  • Games and ideal playgrounds.Colleen English - 2019 - Journal of the Philosophy of Sport 46 (3):401-415.
    ABSTRACTEven though many sport philosophers have worked to delineate clear definitions of play and games, typical language usage often conflates the two phenomena and even provides an undue normati...
    Download  
     
    Export citation  
     
    Bookmark  
  • De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Playing Around With Morality: Introducing the Special Issue on “Morality Play”.Malcolm Ryan, Paul Formosa & Rowan Tulloch - 2019 - Games and Culture 14 (4):299–305.
    This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in this special issue.
    Download  
     
    Export citation  
     
    Bookmark  
  • Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations  
  • Gateways to Culture: Play, Games, Metaphors, and Institutions.Robert Scott Kretchmar - 2018 - Journal of Cognition and Culture 18 (1-2):47-65.
    In this essay I develop a case for games as a primitive form of culture and an early arrival at our ancestors’ cultural gates. I analyze the modest intellectual prerequisites for game behavior including the use of metaphor, a reliance on constitutive rules, and an ability to understand the logic of entailment. In arguing for its early arrival during the late Middle and Upper Paleolithic, I develop a case for its powerful adaptive qualities in terms of both natural and sexual (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Freedom's Spontaneity.Jonathan Gingerich - 2018 - Dissertation, University of California, Los Angeles
    Many of us have experienced a peculiar feeling of freedom, of the world being open before us. This is the feeling that is captured by phrases like “the freedom of the open road” and “free spirits,” and, to quote Phillip Larkin, “free bloody birds” going “down the long slide / To happiness, endlessly.” This feeling is associated with the ideas that my life could go in many different directions and that there is a vast range of things that I could (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Review of Terence Cuneo Ritualized Faith: Essays on the Philosophy of Liturgy. [REVIEW]Amber Griffioen - 2018 - European Journal for Philosophy of Religion 10 (2):218-224.
    Review of Terence Cuneo, "Ritualized Faith: Essays on the Philosophy of Liturgy", Oxford Univ. Press 2016, 228pp.
    Download  
     
    Export citation  
     
    Bookmark  
  • (1 other version)On the Possibility of a Paratelic Initiation of Organizational Wrongdoing.Mikko Vesa, Frank den Hond & J. Tuomas Harviainen - 2019 - Journal of Business Ethics 160 (1):1-15.
    In terms of reversal theory, both dominant and alternative explanations of the initiation of organizational wrongdoing assume that its perpetrators act in a telic state of mind. This leaves us with explanations of organizational wrongdoing that are insufficiently appreciative of the agent’s experience. The human mind can be creative and imaginative, too, and people can fully immerse in their activity. We suggest that the paratelic state of mind is relevant for the phenomenological understanding of the initiation of original, creative, daring (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Engineers of Life? A Critical Examination of the Concept of Life in the Debate on Synthetic Biology.Johannes Steizinger - 2016 - In Toepfer Georg & Engelhard Margret (eds.), : Ambivalences of Creating Life – Societal and Philosophical Dimensions of Synthetic Biology. Springer. pp. 275−292.
    The concept of life plays a crucial role in the debate on synthetic biology. The first part of this chapter outlines the controversial debate on the status of the concept of life in current science and philosophy. Against this background, synthetic biology and the discourse on its scientific and societal consequences is revealed as an exception. Here, the concept of life is not only used as buzzword but also discussed theoretically and links the ethical aspects with the epistemological prerequisites and (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of the work (...)
    Download  
     
    Export citation  
     
    Bookmark   18 citations  
  • Toys as Mimetic Objects. A Problem from Plato’s Laws.Stephen Kidd - 2017 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 10 (1):97-105.
    What is a toy? As objects of play, toys seem to be inextricably bound up with mimesis: a child plays ‘make believe’, for example, with a doll or toy cart. But as I will show, Plato has a very different conception of toys from the modern one which tends to conceive of play as essentially mimetic. Toys do not derive their pleasure from being mimetic objects; rather, they are essentially pleasure objects and as such only incidentally mirror the objects of (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Sport as meaningful narratives.John Gleaves - 2017 - Journal of the Philosophy of Sport 44 (1):29-43.
    Though many scholars have made claims as to the nature of sport, this article argues that these claims tend to narrowly focus on modern ideas derived primarily from Western competitive sport. Thus, most notions of sport fail to capture how various historical and non-Western cultures valued sport. In an attempt to provide a broader and more durable description of the nature of sport, this article argues that sports are fundamentally about telling a story about ourselves. These stories are meaningful narratives. (...)
    Download  
     
    Export citation  
     
    Bookmark   6 citations  
  • On game definitions.Oliver Laas - 2017 - Journal of the Philosophy of Sport 44 (1):81-94.
    Wittgenstein did not claim that the ordinary language concept ‘game’ cannot be defined: he claimed that there are multiple definitions that can be adopted for special purposes, but no single definition applicable to all games. I will defend this interpretation of Wittgenstein’s position by showing its compatibility with a pragmatic argumentative view of definitions, and how this view accounts for the diversity of disagreeing game definitions in definitional disputes.
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Phenomenology is not phenomenalism. Is there such a thing as phenomenology of sport?Jan Halák, Ivo Jirásek & Mark Stephen Nesti - 2014 - Acta Gymnica 44 (2):117-129.
    Background: The application of the philosophical mode of investigation called “phenomenology” in the context of sport. Objective: The goal is to show how and why the phenomenological method is very often misused in the sportrelated research. Methods: Interpretation of the key texts, explanation of their meaning. Results: The confrontation of concrete sport-related texts with the original meaning of the key phenomenological notions shows mainly three types of misuse – the confusion of phenomenology with immediacy, with an epistemologically subjectivist stance (phenomenalism), (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations  
  • Philosophy & Architecture.Tomás N. Castro & Maribel Mendes Sobreira (eds.) - 2016 - Centro de Filosofia da Universidade de Lisboa.
    Philosophy & Architecture special number of philosophy@LISBON (International eJournal) 5 | 2016 edited by Tomás N. Castro with Maribel Mendes Sobreira Centro de Filosofia da Universidade de Lisboa ISSN 2182-4371.
    Download  
     
    Export citation  
     
    Bookmark