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Homo ludens: A study of the play‐element in cult

Routledge/Thoemms Press (1949)

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  1. Simon on Luck and Desert in Sport: A Review and Some Comments.Sigmund Loland - 2016 - Journal of the Philosophy of Sport 43 (1):15-25.
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  • The exercise pill: should we replace exercise with pharmaceutical means?Sigmund Loland - 2017 - Sport, Ethics and Philosophy 11 (1):63-74.
    New physiological and pharmacological research points to the possibility of a pill that produces the complete physiological effects of exercise. Is replacement of exercise with a pill a good idea? And if so, under what circumstances? To explore answers, I have examined three approaches to the understanding exercise. From a dualist point of view, exercise is explained mechanistically in terms of physiological cause and effect relationships. From this perspective, and in particular for reluctant exercisers, there seems to be no strong (...)
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  • Outline of an Ecosophy of Sport.Sigmund Loland - 1996 - Journal of the Philosophy of Sport 23 (1):70-90.
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  • A Well Balanced Life Based on 'The Joy of Effort': Olympic Hype or a Meaningful Ideal?Sigmund Loland - 2012 - Sport, Ethics and Philosophy 6 (2):155-165.
    A key goal in the Olympic value system of Olympism is the all-round cultivation of the individual. According to its so-called ?fundamental principles?, Olympism is a ?philosophy of life? with ideals of ?exalting and combining in a balanced whole the qualities of body, will, and mind? and creating ?a way of life based on the joy of effort?. These goals are to be reached by blending sport with culture and education. Olympism is often criticised for idealism and lack of impact (...)
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  • The Well-Being of Play in Academia.Bill Michael Linde - 2021 - Journal of Play in Adulthood 3 (1):103-123.
    This article examines the well from which learning, teaching, and research originate. It investigates how to perform these three aspects of academic practice well and to do it in a playful manner. Instead of repeating existing knowledge and scientific methods punctiliously, the playful academic experiences and presents knowledge in new or alternative ways. Playfulness more often results in discoveries and inventions that are otherwise unthinkable. -/- Through an analysis of a selection of Plato’s myths, allegories, and imagery, the article demonstrates (...)
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  • Craft, Creativity, Computer Games: the Fusion of Play and Material Consciousness.Bjarke Liboriussen - 2013 - Philosophy and Technology 26 (3):273-282.
    In a historical perspective, what is novel about computer games is that they are not pure games but cultural objects which allow the playful desires identified by Caillois to be fused with craftsmanship, the desire to do a job well for its own sake (Sennett). Play is often defined in opposition to work, for example by Huizinga and Caillois, but craftsmanship has two qualities which can be found in both. Firstly, craftsmanship entails creative attention to the material at hand pleasurably (...)
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  • On game definitions.Oliver Laas - 2017 - Journal of the Philosophy of Sport 44 (1):81-94.
    Wittgenstein did not claim that the ordinary language concept ‘game’ cannot be defined: he claimed that there are multiple definitions that can be adopted for special purposes, but no single definition applicable to all games. I will defend this interpretation of Wittgenstein’s position by showing its compatibility with a pragmatic argumentative view of definitions, and how this view accounts for the diversity of disagreeing game definitions in definitional disputes.
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  • Directing passions in New Delhi’s world of fashion: On the power of ritual and ‘illusions without owners’.Tereza Kuldova - 2016 - Thesis Eleven 133 (1):96-113.
    Grounded in long-term ethnographic fieldwork in New Delhi’s fashion industry, this article explores the pressing question on the designer’s mind, namely: how do I align the desires of others with my -desire? This question points us towards an investigation of how people’s affects are mobilized and directed through commercial rituals such as fashion shows set within hyper-designed theatrical play-spheres. Translating the invisible or covert mobilization of affects into profit has been on the mind of advertisers for the last decade. However, (...)
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  • The Intelligibility of Suits’s Utopia: The View From Anthropological Philosophy.R. Scott Kretchmar - 2006 - Journal of the Philosophy of Sport 33 (1):67-77.
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  • Sport, fiction, and the stories they tell.R. Scott Kretchmar - 2017 - Journal of the Philosophy of Sport 44 (1):55-71.
    The article is intended to reveal important similarities between fiction and sport. I build on Jonathan Gottschall’s discussion in The Storytelling Animal: How Stories Make Us Human by celebrating the significance of stories and their ‘witchy power’ and by examining factors that demonstrate similarities between fiction and sport. I suggest that an unmistakable semantic, structural, and cultural kinship exists between the two. This argument requires a discussion of play theory, play resources and constitutive rules, the semantic power of problems and (...)
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  • Sport as a (mere) hobby: in defense of ‘the gentle pursuit of a modest competence’.R. Scott Kretchmar - 2019 - Journal of the Philosophy of Sport 46 (3):367-382.
    ABSTRACTIn this essay, I defend sport as a hobby in contrast to sport as a ‘mutual quest for excellence through challenge’. With the assistance of ideas found in the novel Don Quixote, I rai...
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  • Philosophy of Sport.R. Scott Kretchmar - 1990 - Journal of the Philosophy of Sport 17 (1):41-50.
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  • Gateways to Culture: Play, Games, Metaphors, and Institutions.Robert Scott Kretchmar - 2018 - Journal of Cognition and Culture 18 (1-2):47-65.
    In this essay I develop a case for games as a primitive form of culture and an early arrival at our ancestors’ cultural gates. I analyze the modest intellectual prerequisites for game behavior including the use of metaphor, a reliance on constitutive rules, and an ability to understand the logic of entailment. In arguing for its early arrival during the late Middle and Upper Paleolithic, I develop a case for its powerful adaptive qualities in terms of both natural and sexual (...)
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  • Human Consciousness: Where Is It From and What Is It for.Boris Kotchoubey - 2018 - Frontiers in Psychology 9.
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  • ‘To be happy’: Ritual, play, and leisure in the Bengali Dharmarāj pūjā. [REVIEW]Frank J. Korom - 1999 - International Journal of Hindu Studies 3 (2):113-164.
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  • More than just a game: ethical issues in gamification.Tae Wan Kim & Kevin Werbach - 2016 - Ethics and Information Technology 18 (2):157-173.
    Gamification is the use of elements and techniques from video game design in non-game contexts. Amid the rapid growth of this practice, normative questions have been under-explored. The primary goal of this article is to develop a normatively sophisticated and descriptively rich account for appropriately addressing major ethical considerations associated with gamification. The framework suggests that practitioners and designers should be precautious about, primarily, but not limited to, whether or not their use of gamification practices: takes unfair advantage of workers (...)
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  • Toys as Mimetic Objects. A Problem from Plato’s Laws.Stephen Kidd - 2017 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 10 (1):97-105.
    What is a toy? As objects of play, toys seem to be inextricably bound up with mimesis: a child plays ‘make believe’, for example, with a doll or toy cart. But as I will show, Plato has a very different conception of toys from the modern one which tends to conceive of play as essentially mimetic. Toys do not derive their pleasure from being mimetic objects; rather, they are essentially pleasure objects and as such only incidentally mirror the objects of (...)
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  • Buddhist philosophy in India: from the ontology of Abhidharma to the epistemology of pramāṇavāda. Westerhoff, J. (2018). The Golden Age of Indian Buddhist Philosophy. Oxford: Oxford University Press. [REVIEW]Olena Kalantarova - 2022 - Sententiae 41 (1):83-110.
    Review of Westerhoff, J.. The Golden Age of Indian Buddhist Philosophy. Oxford: Oxford University Press.
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  • José Ortega y Gasset: Exuberant Steed.Jesús Ilundáin-Agurruza - 2014 - Sport, Ethics and Philosophy 8 (3):285-314.
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  • An Overview of Sport Philosophy in Chinese-Speaking Regions (Taiwan & Mainland China).Li-Hong Hsu - 2010 - Journal of the Philosophy of Sport 37 (2):237-252.
    The Chinese have a 5000 years history and with it goes its Chinese philosophy. However, Chinese philosophy differs from western philosophy in more than one way. Western philosophy's famous “why” questions and free thinking were not part of Chinese philosophy. Acceptance was the rule and Confucius is known to be the source for this philosophy. The 20th century brought changes both in thinking generally as well as how sports were perceived. The main reasons for this were the opening to the (...)
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  • Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic.Olli I. Heimo, J. Tuomas Harviainen, Kai K. Kimppa & Tuomas Mäkilä - 2018 - Journal of Business Ethics 153 (1):95-103.
    In this article, we expand on the models available for defining various different business logics relevant to video game development, especially those concerning free-to-play games. We use the models to analyse those business logics from an Aristotelian virtue ethics perspective. We argue that if an individual wishes to follow the Aristotelian virtue ethics code in order to develop the virtues inherent in his or her own character, how he or she chooses to try and generate revenue from the fruits of (...)
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  • Virtual action.Jan-Hendrik Heinrichs - 2020 - Ethics and Information Technology 23 (3):317-330.
    In the debate about actions in virtual environments two interdependent types of question have been pondered: What is a person doing who acts in a virtual environment? Second, can virtual actions be evaluated morally? These questions have been discussed using examples from morally dubious computer games, which seem to revel in atrocities. The examples were introduced using the terminology of “virtual murder” “virtual rape” and “virtual pedophilia”. The terminological choice had a lasting impact on the debate, on the way action (...)
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  • Being together, worlds apart: a virtual-worldly phenomenology.Rebecca A. Hardesty & Ben Sheredos - 2019 - Human Studies (3):1-28.
    Previous work in Game Studies has centered on several loci of investigation in seeking to understand virtual gameworlds. First, researchers have scrutinized the concept of the virtual world itself and how it relates to the idea of “the magic circle”. Second, the field has outlined various forms of experienced “presence”. Third, scholarship has noted that the boundaries between the world of everyday life and virtual worlds are porous, and that this fosters a multiplicity of identities as players identify both with (...)
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  • Ayn Rand’s Objectivist Ethics Applied to Video Game Business.J. Tuomas Harviainen, Janne Paavilainen & Elina Koskinen - 2019 - Journal of Business Ethics 167 (4):761-774.
    This article analyzes the business ethics of digital games, using Ayn Rand’s philosophy of Objectivism. It identifies different types of monetization options as virtuous or nonvirtuous, based on Rand’s views on rational self-interest. It divides the options into ethical Mover and unethical Looter designs, presents those logics in relation to an illustrative case example, Zynga, and then discusses a view on the role of players in relation to game monetization designs. Through our analysis of monetization options in the context of (...)
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  • Towards the World: Eugen Fink on the Cosmological Value of Play.Jan Halák - 2015 - Sport, Ethics and Philosophy 9 (4):401-412.
    According to Eugen Fink, a thorough elucidation of the meaning of play has the capacity to lead us towards an understanding of the world as a totality. In order to go beyond Plato’s understanding of play as an inferior copy of serious action, Fink provides an analysis of the cultic game. This form of playing cannot be said to be the origin of all play, but it enables us to demonstrate how the act of playing transcends circumscribed beings inside the (...)
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  • Beyond Things: The Ontological Importance of Play According to Eugen Fink.Jan Halák - 2016 - Journal of the Philosophy of Sport 43 (2):199-214.
    Eugen Fink’s interpretation of play is virtually absent in the current philosophy of sport, despite the fact that it is rich in original descriptions of the structure of play. This might be due to Fink’s decision not to merely describe play, but to employ its analysis in the course of an elucidation of the ontological problem of the world as totality. On the other hand, this approach can enable us to properly evaluate the true existential and/or ontological value of play. (...)
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  • Consuming Responsibility: The Search for Value at Laskarina Holidays.Paul M. Gurney & M. Humphreys - 2006 - Journal of Business Ethics 64 (1):83-100.
    This paper provides an alternative theoretical conceptualisation of corporate social responsibility (CSR) in order to further our understanding of prosocial organisational behaviour. We argue that consumption provides a perspective that enables theorists to escape the confines of existing CSR literature. In our view the organisation is re-imagined as an arena of consumption where employees are engaged in a quest for value, constructing and confirming their identities as consumers. Using the award-winning tour operator Laskarina Holidays as an illustrative case, it is (...)
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  • How to Read Like a Fool: Riddle Contests and the Banquet of Conscience in Piers Plowman.Curtis Gruenler - 2010 - Speculum 85 (3):592-630.
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  • Review of Terence Cuneo Ritualized Faith: Essays on the Philosophy of Liturgy. [REVIEW]Amber Griffioen - 2018 - European Journal for Philosophy of Religion 10 (2):218-224.
    Review of Terence Cuneo, "Ritualized Faith: Essays on the Philosophy of Liturgy", Oxford Univ. Press 2016, 228pp.
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  • Sport as meaningful narratives.John Gleaves - 2017 - Journal of the Philosophy of Sport 44 (1):29-43.
    Though many scholars have made claims as to the nature of sport, this article argues that these claims tend to narrowly focus on modern ideas derived primarily from Western competitive sport. Thus, most notions of sport fail to capture how various historical and non-Western cultures valued sport. In an attempt to provide a broader and more durable description of the nature of sport, this article argues that sports are fundamentally about telling a story about ourselves. These stories are meaningful narratives. (...)
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  • How to Understand Rule-Constituted Kinds.Manuel García-Carpintero - 2021 - Review of Philosophy and Psychology 13 (1):7-27.
    The paper distinguishes between two conceptions of kinds defined by constitutive rules, the one suggested by Searle, and the one invoked by Williamson to define assertion. Against recent arguments to the contrary by Maitra, Johnson and others, it argues for the superiority of the latter in the first place as an account of games. On this basis, the paper argues that the alleged disanalogies between real games and language games suggested in the literature in fact don’t exist. The paper relies (...)
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  • Definitions of Man.Francisco Romero & George McSpadden - 1955 - Diogenes 3 (11):73-84.
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  • Talent Development, Existential Philosophy, and Sport. On becoming an Elite Athlete.Francisco Lopez Frias - 2015 - Sport, Ethics and Philosophy 9 (4):429-434.
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  • Architecting play.Karmen Franinovic - 2011 - AI and Society 26 (2):129-136.
    From the grotesque pavilions hidden in sixteenth century Italian gardens to the temporary structures in public space in the 70s and recent digitally augmented environments, architectures of play have long been designed to engage explorative experiences. The uncertainty of play allows us to probe new behaviors, to poke into the boundaries of subjectivity and to interact with people, things and systems in unexpected and unfamiliar ways. In this essay, we explore how an interactive system, situated in public space, may foster (...)
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  • Information ethics, its nature and scope.Luciano Floridi - 2006 - Acm Sigcas Computers and Society 36 (2):21-36.
    In recent years, “Information Ethics” (IE) has come to mean different things to different researchers working in a variety of disciplines, including computer ethics, business ethics, medical ethics, computer science, the philosophy of information, social epistemology and library and information science. Using an ontocentric approach, this paper seeks to define the parameters of IE and thereby increase our understanding of the moral challenges associated with Information Communication Technologies.
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  • ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment.Kristoffer S. Fjællingsdal & Christian A. Klöckner - 2017 - Frontiers in Psychology 8.
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  • A brave new world: considering the pedagogic potential of Virtual World Field Trips in initial teacher education.Sabrina Fitzsimons & Margaret Farren - 2016 - International Journal for Transformative Research 3 (1).
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  • Sportsmanship.Randolph M. Feezell - 1986 - Journal of the Philosophy of Sport 13 (1):1-13.
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  • A Pluralist Conception of Play.Randolph Feezell - 2010 - Journal of the Philosophy of Sport 37 (2):147-165.
    The philosophical and scientific literature on play is extensive and the approaches to the study, description, and explanation of play are diverse. In this paper I intend to provide an overview of approaches to play. My interest is in describing the most fundamental categories in terms of which play is characterized, explained, and evaluated. Insofar as these categories attempt to describe what kind of reality we are talking about when we make claims about play, I hope to clarify the metaphysics (...)
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  • Find the Hidden Object. Understanding Play in Psychological Assessments.Alessandra Fasulo, Janhavi Shukla & Stephanie Bennett - 2017 - Frontiers in Psychology 8.
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  • Prolegomena to an Expressive Function of Sport.David L. Fairchild - 1987 - Journal of the Philosophy of Sport 14 (1):21-33.
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  • Games and ideal playgrounds.Colleen English - 2019 - Journal of the Philosophy of Sport 46 (3):401-415.
    ABSTRACTEven though many sport philosophers have worked to delineate clear definitions of play and games, typical language usage often conflates the two phenomena and even provides an undue normati...
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  • Theater Makes History: Ritual Murder by Proxy in the "Mistere de la Sainte Hostie".Jody Enders - 2004 - Speculum 79 (4):991-1016.
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  • Neck-Riddles in Mimetic Theory.Michael Elias - 1995 - Contagion: Journal of Violence, Mimesis, and Culture 2 (1):189-202.
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  • Virtual worlds and moral evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.
    Consider the multi-user virtual worlds of online games such as EVE and World of Warcraft, or the multi-user virtual world of Second Life. Suppose a player performs an action in one of these worlds, via his or her virtual character, which would be wrong, if the virtual world were real. What is the moral status of this virtual action? In this paper I consider arguments for and against the Asymmetry Thesis: the thesis that such virtual actions are never wrong. I (...)
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  • Das Big Data Game: Zur spielerischen Konstitution kollaborativer Wissensproduktion in der Hochenergiephysik am CERN.Anne Dippel - 2017 - NTM Zeitschrift für Geschichte der Wissenschaften, Technik und Medizin 25 (4):485-517.
    ZusammenfassungDer vorliegende Artikel widmet sich der Frage, wie Spiele und spielen zur Big-Data-basierten Wissensproduktion in der Hochenergiephysik beitragen. Als Beispiel dienen Detektorkollaborationen am Large Hadron Collider der Europäischen Organisation für Kernforschung, in denen die Autorin seit 2014 kulturanthropologische Feldforschung unternommen hat. Der ludische Aspekt der Wissensproduktion wird hier in drei verschiedenen Dimensionen analysiert: der symbolischen, der ontologischen und der epistemischen. Erstere verweist auf das CERN als Ort, an dem ein kosmologisches Wahrscheinlichkeitsspiel mithilfe von Monte-Carlo-Simulationen durchgeführt wird. Die Zweite wird durch (...)
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  • Playfulness versus epistemic traps.C. Thi Nguyen - 2022 - In Mark Alfano, Colin Klein & Jeroen de Ridder (eds.), Social Virtue Epistemology. Routledge.
    What is the value of intellectual playfulness? Traditional characterizations of the ideal thinker often leave out playfulness; the ideal inquirer is supposed to be sober, careful, and conscientiousness. But elsewhere we find another ideal: the laughing sage, the playful thinker. These are models of intellectual playfulness. Intellectual playfulness, I suggest, is the disposition to try out alternate belief systems for fun – to try on radically different perspectives for the sheer pleasure of it. But what would the cog-nitive value be (...)
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  • Practicas estéticas e identidades sociales: prosaica II.Katya Mandoki - 2006 - México: Siglo XXI.
    Desde una perspectiva matricial de la cultura, la autora aborda el estudio de las identidades sociales en su dimensión estética. La presentación dramatúrgica de la persona propuesta por Goffman adquiere un perfil más concreto al enfocar a las identidades a partir de sus procesos de gestación y proyección, pues nunca brotan en el vacío sino a través de matrices que ineludiblemente las conforman. Mandoki explora identidades colectivas religiosas como la cristiana, la musulmana y la judía, así como prácticas familiares, escolares, (...)
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  • Phenomenology is not phenomenalism. Is there such a thing as phenomenology of sport?Jan Halák, Ivo Jirásek & Mark Stephen Nesti - 2014 - Acta Gymnica 44 (2):117-129.
    Background: The application of the philosophical mode of investigation called “phenomenology” in the context of sport. Objective: The goal is to show how and why the phenomenological method is very often misused in the sportrelated research. Methods: Interpretation of the key texts, explanation of their meaning. Results: The confrontation of concrete sport-related texts with the original meaning of the key phenomenological notions shows mainly three types of misuse – the confusion of phenomenology with immediacy, with an epistemologically subjectivist stance (phenomenalism), (...)
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  • Cognitive Architectures for Serious Games.Manuel Gentile - 2023 - Dissertation, Università di Torino
    This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures in Serious Games research field. Cognitive Architectures are an embodiment of scientific hypotheses and theories aimed at capturing the mechanisms of cognition that are considered consistent over time and independent of specific tasks or domains. The theoretical approaches provided by the research in computational cognitive modelling have been used to formalise a methodological framework to guide researchers and experts in the game-based education sector in designing, implementing, (...)
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