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Homo ludens: A study of the play‐element in cult

Routledge/Thoemms Press (1949)

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  1. Dancing all the way to the stage by way of the stadium: on the iconicity and plasticity of actions.Göran Sonesson - 2022 - Semiotica 2022 (248):321-349.
    In the sense of phenomenology, actions are special cases of acts of consciousness. Within semiotics, first Jan Mukařovský and then A. J. Greimas have established, in different terms, a distinction between instrumental actions and actions which carry their meaning in themselves. But this is insufficient to account for the variety of actions which comprises everything from the creation of artefacts, dance, sporting events, theatre, rituals, and much else. Already those actions mentioned relate in different ways to instrumentality and intrinsic meaning, (...)
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  • Dark play: Aesthetic resistance in Lukács, Benjamin and Adorno.Surti Singh - 2020 - Philosophy and Social Criticism 46 (10):1182-1202.
    This article examines the turn to the aesthetic dimension in early 20th century critical theory, particularly in the work of Lukács, Benjamin and Adorno. It focuses on the concept of play, which garnered particular attention as a possible form of aesthetic resistance to the reification of reason in modern society. The article traces the concept of play from the work of Lukács, who engaged with Schiller’s notion of the play-drive but ultimately viewed it to be an inadequate form of aesthetic (...)
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  • The hatred of public schooling: The school as the mark of democracy.Maarten Simons - 2010 - Educational Philosophy and Theory 42 (5-6):666-682.
    This article takes up a text that Rancière published shortly after The Ignorant School Master appeared in French, 'École, production, égalité'[School, Production, Equality] (1988), in which he sketched the school as being preeminently the place of equality. In this vein, and opposed to the story of the school as the place where inequality is reproduced and therefore in need of reform, the article wants to recount the story of the school as the invention of a site of equality and as (...)
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  • The Play of Formulas in the Early Buddhist Discourses.Eviatar Shulman - 2022 - Journal of Indian Philosophy 50 (4):557-580.
    The _play of formulas_ is a new theory designed to explain the manner in which discourses (Suttas, Sūtras) were composed in the early Buddhist tradition, focusing at present mainly on the _Dīgha-_ and _Majjhima- Nikāyas_ (the collections of the Buddha’s Long and Middle-length discourses). This theory combats the commonly accepted views that texts are mainly an attempt to record and preserve the Buddha’s teachings and life events, and that the best way to understand their history is to compare parallel versions (...)
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  • Contest, Competition, and Metaphor.David Shields & Brenda Bredemeier - 2011 - Journal of the Philosophy of Sport 38 (1):27-38.
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  • Child's play: A multidisciplinary perspective.Maxine Sheets-Johnstone - 2003 - Human Studies 26 (4):409-430.
    Competition obscures the realities and significance of play, in particular, the bodily play originating in infancy and typical of young children. A multidisciplinary perspective on child's play elucidates the nature of child's play and validates the distinction between competition and play. The article begins with a consideration of ethological research on play in young human and nonhuman animals, proceeds to a consideration of psychological research on laughter as a primary kinetic marker of play, and ends with a philosophical examination of (...)
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  • The Normative Heights and Depths of Play.R. Scott Kretchmar - 2007 - Journal of the Philosophy of Sport 34 (1):1-12.
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  • Duchamp’s Wager: Disguise, the Play of Surface, and Disorder.John Scanlan - 2003 - History of the Human Sciences 16 (3):1-20.
    This article considers the notion of ‘play’ in the plastic arts as described by Johan Huizinga, its definitional relation to the materiality of the art object, and the way in which such a conception rests on a notion of aesthetic order that, after the work of Marcel Duchamp, could not be sustained. I argue that Duchamp’s readymadesforce a re-evaluation of plasticity (and thus of Huizinga’s definition of play), and introduce a permanent revolution of plasticity, which in social and intellectual terms (...)
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  • Education and the Relation to the Outside: A Little Real Reality.David Savat & Greg Thompson - 2015 - Deleuze and Guatarri Studies 9 (3):273-300.
    One of the more dominant themes around the use of Deleuze and Guattari's work, including in this special issue, is a focus on the radical transformation that educational institutions are undergoing, and which applies to administrator, student and educator alike. This is a transformation that finds its expression through teaching analytics, transformative teaching, massive open online courses (MOOCs) and updateable performance metrics alike. These techniques and practices, as an expression of control society, constitute the new sorts of machines that frame (...)
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  • Play and virtuality.Svein Sando - 2010 - Etikk I Praksis - Nordic Journal of Applied Ethics 2 (2):41-56.
    The similarities between virtuality and play are obvious, beginning with, for instance, the ubiquitous character of both. This paper deals with how insights from research on play can be used to enlighten our understanding of the ethical dimensions of activities in cyberspace, and vice versa. In particular, a central claim that play is beyond vice and virtue is debated and contested.
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  • ‘Playing sport playfully’: on the playful attitude in sport.Emily Ryall & Lukáš Mareš - 2021 - Journal of the Philosophy of Sport 48 (2):293-306.
    ABSTRACT There has been extensive debate among various disciplines about the nature and value of play. From these discussions it seems clear that play is a phenomenon with more than just one dimension: as a specific type of activity, as a form or structure, as an ontologically distinctive phenomenon, as a type of experience, or as a stance or an attitude towards a particular activity. This article focuses on the importance of the playful attitude in sport. It begins by attempting (...)
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  • Playing Around With Morality: Introducing the Special Issue on “Morality Play”.Malcolm Ryan, Paul Formosa & Rowan Tulloch - 2019 - Games and Culture 14 (4):299–305.
    This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in this special issue.
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  • The Value of Dangerous Sport.J. S. Russell - 2005 - Journal of the Philosophy of Sport 32 (1):1-19.
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  • Illusory attitudes and the playful stoic.Michael Ridge - 2021 - Philosophical Studies 178 (9):2965-2990.
    What we might usefully call “playing full-stop” and playing games plausibly figure in a well-lived life. Yet there are reasons to worry that the two not only do not naturally go hand in hand, but are in fact deeply opposed. In this essay I investigate the apparent tension between playing full-stop and playing competitive games. I argue that the nature of this tension is easily exaggerated. While there is a psychological tension between simultaneously engaging in earnest competitive game play and (...)
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  • Was the Roman Gladiator an Athlete?Heather L. Reid - 2006 - Journal of the Philosophy of Sport 33 (1):37-49.
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  • Sport, Philosophy, and the Quest for Knowledge.Heather L. Reid - 2009 - Journal of the Philosophy of Sport 36 (1):40-49.
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  • Athletic virtue and aesthetic values in Aristotle’s ethics.Heather Reid - 2019 - Journal of the Philosophy of Sport 47 (1):63-74.
    ABSTRACTWhen Aristotle praises pentathletes’ beauty at Rhetoric 1361b, it is not the idle observation of a sports fan. In fact, the balanced and harmonious beauty of athletes’ bodies reflects Aristotle’s ideal of a virtuous soul in the Nicomachean Ethics: one which discerns noble ends and means, then acts accordingly. At Eudemian Ethics 1248b, he takes it a step further, characterizing kalokagathia as ‘the virtue that arises from a combination’ of virtues. These passages raise important questions about the relationship between ethics, (...)
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  • Doing Military Ethics with War Literature.Reed R. Bonadonna - 2008 - Journal of Military Ethics 7 (3):231-242.
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  • The Elusory Body and Social Constructionist Theory.Alan Radley - 1995 - Body and Society 1 (2):3-23.
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  • Filozofijska dimenzija pripovjednog sadržaja videoigara.Luka Perušić - 2020 - Metodicki Ogledi 27 (1):57-78.
    In the paper, laid out are the categories of the presence of the philosophical dimension of narrative content in video games, to establish a ground for more thorough thinking of practical and historical relation of philosophy and video games. In the introductory, described is the appearance of the philosophical dimension of the narrative content in the fifth generation of video games, and the importance of that happening is highlighted. The central part of the paper describes the categories of the presence, (...)
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  • The Intervention of Robot Caregivers and the Cultivation of Children’s Capability to Play.Yvette Pearson & Jason Borenstein - 2013 - Science and Engineering Ethics 19 (1):123-137.
    In this article, the authors examine whether and how robot caregivers can contribute to the welfare of children with various cognitive and physical impairments by expanding recreational opportunities for these children. The capabilities approach is used as a basis for informing the relevant discussion. Though important in its own right, having the opportunity to play is essential to the development of other capabilities central to human flourishing. Drawing from empirical studies, the authors show that the use of various types of (...)
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  • The immorality of computer games: Defending the endorsement view against Young’s objections.Sebastian Ostritsch & Samuel Ulbricht - 2020 - Ethics and Information Technology (3):1-7.
    Garry Young has made three objections against Sebastian Ostritsch’s endorsement view on the immorality of computer games. In this paper, we want to defend the endorsement view against all three of them.
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  • The amoralist challenge to gaming and the gamer’s moral obligation.Sebastian Ostritsch - 2017 - Ethics and Information Technology 19 (2):117-128.
    According to the amoralist, computer games cannot be subject to moral evaluation because morality applies to reality only, and games are not real but “just games”. This challenges our everyday moralist intuition that some games are to be met with moral criticism. I discuss and reject the two most common answers to the amoralist challenge and argue that the amoralist is right in claiming that there is nothing intrinsically wrong in simply playing a game. I go on to argue for (...)
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  • ‘Physicality’: One Among the Internal Goods of Sport.Robert G. Osterhoudt - 1996 - Journal of the Philosophy of Sport 23 (1):91-103.
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  • Zootycoon: Capitalism, Nature, and the Pursuit of Happiness.Andy Opel & Jason Smith - 2004 - Ethics and the Environment 9 (2):103-120.
    This paper is a cultural studies analysis of the Microsoft computer video game, ZooTycoon™. Through a critical reading using the "circuit of culture," questions of the gamer's subject position, the role of wildlife and implicit and explicit messages about contemporary attitudes toward the environment are explored. Drawing on Susan Davis' book, Spectacular Nature: Corporate Culture and the Sea World Experience (1997), this paper unpacks the virtual theme parks created in Zoo Tycoon™ for their (dis) continuities with Davis's findings. The virtual (...)
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  • ZooTycoonTM: Capitalism, nature, and the pursuit of happiness.Andy Opel & Jason Smith - 2004 - Ethics and the Environment 9 (2):103-120.
    : This paper is a cultural studies analysis of the Microsoft computer video game, ZooTycoon™. Through a critical reading using the "circuit of culture," questions of the gamer's subject position, the role of wildlife and implicit and explicit messages about contemporary attitudes toward the environment are explored. Drawing on Susan Davis' book, Spectacular Nature: Corporate Culture and the Sea World Experience (1997), this paper unpacks the virtual theme parks created in Zoo Tycoon™ for their (dis)continuities with Davis's findings. The virtual (...)
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  • Playing in the Non-representational Mode of Thinking: A Comparison of Derrida, Dōgen, and Zhuangzi.Carl Olson - 2020 - Comparative and Continental Philosophy 12 (1):30-43.
    The representational mode of thinking assumes a correspondence between appearance and reality that is supported by a metaphysical edifice. This way of thinking uses the metaphor of the mirror, which suggests a reflected image of consciousness and confusion between the representation and original consciousness. Jacque Derrida, a leading postmodern philosopher, wants to overcome the mode of representational thinking and extricate himself from it by attempting to think and emphasize differences. Like Derrida, the Daoist sage Zhuangzi and the Japanese Zen master (...)
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  • Fair play i kroppsøvingsfaget i lys av aristotelisk dydsetikk.Ove Ronny Olsen Sæle - 2013 - Etikk I Praksis - Nordic Journal of Applied Ethics 1 (1):88-104.
    Artikkelen ønsker å gi et konstruktivt bidrag til forståelsen og anvendelsen av fair play i en kroppsøvingsfaglig kontekst. Dette er et tema som er blitt aktualisert i og med at fair play er kommet inn som et sentralt element i kroppsøvingsfagets nye reviderte læreplan. Fair play omhandler regler, normer og verdier som skal gjelde ved idrettsutøvelse, og det er et etablert verdikonsept innenfor organisert idrettsliv og idrettsetisk forskning. I skolen, derimot, er fair play mindre kjent. Kroppsøvingsplanen hevder fair play omfatter (...)
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  • Playing for social equality.Lasse Nielsen - 2018 - Politics, Philosophy and Economics 17 (4):427-446.
    This article claims that the protection of children’s capability for play is a central social-political goal. It provides the following three-premise argument in defense of this claim: we have strong and wide-ranging normative reasons to be concerned with clusters of social deficiency; particular fertile functionings play a key role for tackling clusters of social deficiency; and finally the capability for childhood play is a crucial, ontogenetic prerequisite for the development of those particular fertile functionings. Thus, in so far as we (...)
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  • Don’t Downplay “Play”: Reasons Why Health Systems Should Protect Childhood Play.Lasse Nielsen - 2021 - Journal of Medicine and Philosophy 46 (5):586-604.
    Much research has studied the importance of play for children’s development. However, questions of its political importance and our public institutions’ duties to protect it have been largely neglected. This article argues that childhood play is politically important due to having both intrinsic and instrumental value, and it suggests that the duty to protect the capability for play in childhood falls especially on the public health system. If this argument succeeds, it follows that we have stronger duties toward our children (...)
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  • Game as Paradox: A Rebuttal of Suits.David Myers - 2012 - Journal of the Philosophy of Sport 39 (1):155-168.
    Here I examine Bernard Suits’s definition of games and explain why that definition is in need of reference to representation or, put more generally, to semiosis. And, once admitting the necessity of the representational in games, Suits’s definition must also then admit the essential paradoxy of games.
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  • Institutional logics as a contribution to social ontology.Alistair Mutch - 2020 - Journal of Critical Realism 19 (5):466-480.
    The concept of institutional logics, as developed by Roger Friedland and articulated in the management and organization studies literature, is brought into alignment with Margaret Archer’s morphogenetic framework. Drawing on examples from studies of law and organizations, the article argues for the value of conceptualizing society as comprising a set of institutional orders, each operating with a distinctive logic. Logics are made evident in practices and the article argues that those working in the critical realist addition need to pay more (...)
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  • The Possibilities and Consequences of Understanding Play as Dialogue.John Morgan & Ana Cristina Zimmermann - 2011 - Sport, Ethics and Philosophy 5 (1):46-62.
    (2011). The Possibilities and Consequences of Understanding Play as Dialogue. Sport, Ethics and Philosophy: Vol. 5, No. 1, pp. 46-62. doi: 10.1080/17511321.2010.511250.
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  • The Evolution of Playfulness, Play and Play-Like Phenomena in Relation to Sexual Selection.Yago Luksevicius Moraes, Jaroslava Varella Valentova & Marco Antonio Correa Varella - 2022 - Frontiers in Psychology 13.
    By conceptualizing Sexual Selection, Darwin showed a way to analyze intra-specific individual differences within an evolutionary perspective. Interestingly, Sexual Selection is often used to investigate the origins of sports, arts, humor, religion and other phenomena that, in several languages, are simply called “play.” Despite their manifested differences, these phenomena rely on shared psychological processes, including playfulness. Further, in such behaviors there is usually considerable individual variability, including sex differences, and positive relationship with mating success. However, Sexual Selection is rarely applied (...)
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  • Some Aristotelian Notes on the Attempt to Define Sport.William J. Morgan - 1977 - Journal of the Philosophy of Sport 4 (1):15-35.
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  • Play, puerilism, and post-modernism.W. John Morgan - 2018 - Educational Philosophy and Theory 50 (14):1612-1613.
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  • On The Path Towards An Ontology of Sport.William J. Morgan - 1976 - Journal of the Philosophy of Sport 3 (1):25-34.
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  • Do you really hate Tom Brady? Pretense and emotion in sport.Joseph G. Moore - 2019 - Journal of the Philosophy of Sport 46 (2):244-260.
    ABSTRACTAs sports fans, we often experience what seem to be strong garden-variety emotions—everything from joy and euphoria to anger, dread and despair. In self-description, in physiology and even in phenomenology, these reactions to sporting events present themselves as genuine emotions. But we don’t act on these ‘sporting emotions’ in the ways one might expect. This is because these reactions are not genuine emotions. Or so I argue. Johan Huizinga suggested that play has a pretend ‘set aside’ ‘extra-ordinary’ character. And Kendall (...)
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  • Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far.Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (3):1-21.
    The Gamer’s Dilemma refers to the philosophical challenge of justifying the intuitive difference people seem to see between the moral permissibility of enacting virtual murder and the moral impermissibility of enacting virtual child molestation in video games (Luck Ethics and Information Technology, 1:31, 2009). Recently, Luck in Philosophia, 50:1287–1308, 2022 has argued that the Gamer’s Dilemma is actually an instance of a more general “paradox”, which he calls the “paradox of treating wrongdoing lightly”, and he proposes a graveness resolution to (...)
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  • Virtual killing.Carl David Https://Orcidorg191X Mildenberger - 2017 - Philosophical Studies 174 (1):185-203.
    Debates that revolve around the topic of morality and fiction rarely explicitly treat virtual worlds like, for example, Second Life. The reason for this disregard cannot be that all users of virtual worlds only do the right thing while online—for they sometimes even virtually kill each other. Is it wrong to kill other people in a virtual world? It depends. This essay analyzes on what it depends, why it is that killing people in a virtual world sometimes is wrong, and (...)
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  • Just for Fun: The Playful Image of Nanotechnology. [REVIEW]Colin Milburn - 2011 - NanoEthics 5 (2):223-232.
    In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be ‘just for fun.’ This article traces a history of playful images and ludic practices in nanotechnology. Two case studies—nanocars and nanosoccer—exemplify the ways in which scientific research mobilizes speculative futures, less through engineering design or stepwise protocol than through the recreational dynamics of play. Although such molecular toys might appear frivolous, they index the increasingly widespread conditions of play labor, or ‘playbor’, shaping today’s technoculture. (...)
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  • The Human Condition and the Gift: Towards a Theoretical Perspective on Close Relationships.Nathan Miczo - 2008 - Human Studies 31 (2):133-155.
    Hannah Arendt’s exposition of the human condition provides the basic framework for a theoretical perspective on close relationships. According to Arendt, the human condition is comprised of three modes of activity: labor, work, and action. Labor is need-driven behavior, work concerns goal-directed activity and the fabrication of things, and action involves the mutual validation of unique individuals. Within this framework, the gift is the means by which relational ties are made concrete. I propose a model of gift-giving organized by two (...)
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  • Appropriating Video Surveillance for Art and Environmental Awareness: Experiences from ARTiVIS.Mónica Mendes, Pedro Ângelo, Nuno Correia & Valentina Nisi - 2018 - Science and Engineering Ethics 24 (3):947-970.
    Arts, Real-Time Video and Interactivity for Sustainability is an ongoing collaborative research project investigating how real-time video, DIY surveillance technologies and sensor data can be used as a tool for environmental awareness, activism and artistic explorations. The project consists of a series of digital contexts for aesthetic contemplation of nature and civic engagement, aiming to foster awareness and empowerment of local populations through DIY surveillance. At the core of the ARTIVIS efforts are a series of interactive installations, that make use (...)
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  • A Meditation on Critical Mass in the Philosophy of Sport.Klaus V. Meier - 1983 - Journal of the Philosophy of Sport 10 (1):8-20.
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  • An Affair of Flutes: An Appreciation of Play.Klaus V. Meier - 1980 - Journal of the Philosophy of Sport 7 (1):24-45.
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  • A Failure of Convivencia: Democracy and Discourse Conflicts in a Virtual Government.John Carter McKnight - 2012 - Bulletin of Science, Technology and Society 32 (5):361-374.
    Early utopian notions of Internet-based community as enabling transcendence of earthly governments and cultural divides manifested in the massively multiplayer online nongame platform, Second Life. However, while platform users nearly unanimously chose governance regimes based on professional management rather than democratic self-governance, one of the few democratic experiments experienced deep conflict over precisely the utopian notions it held in common. This article examines a failed merger between two experimental democratic communities in the virtual world of Second Life as an example (...)
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  • Best Practices for the Design and Development of Ethical Learning Video Games.Rudy McDaniel & Stephen M. Fiore - 2012 - International Journal of Cyber Ethics in Education 2 (4):1-23.
    This article builds upon earlier research in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of relevant literature, the authors explored the content creation of, and theoretical rationale for, the design and development of ethics games. Both games were geared toward an undergraduate student audience as casual learning games to be completed in a few hours of gameplay. To update and expand this (...)
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  • The Paradise Lost? Mythological Aspects of Modern Sport.Raphaël Massarelli & Thierry Terret - 2011 - Sport, Ethics and Philosophy 5 (4):396 - 413.
    Sport, in modern times, finds its roots in the mythological sources of ancient Greece, where it was born as a sacred game to be performed in the honour of Zeus in Olympia or of other gods elsewhere during the Panhellenic games. Since the beginning of the twentieth century and until the 1970s sport was mythogenic (Barthes 1975). But is sport still mythogenic in the twenty-first century? Our analysis attempts to answer two questions: (i) what has been the influence of doping (...)
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  • Education in times of fast learning: the future of the school.Jan Masschelein & Maarten Simons - 2015 - Ethics and Education 10 (1):84-95.
    Against the background of the many attacks on the school as being outdated, alienating, ineffective and reproducing inequalities we offer a morphological understanding of the school as distinguished from functionalist understandings and idealistic understandings. Our educational morphology approaches the school as a particular scholastic ‘form of gathering’ i.e. a particular time–space–matter arrangement that deals in a specific way with the new generation, allows for a particular relation to the world, and for a particular experience of potentiality and of commonality. We (...)
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  • Machiavelli and the Play-Element in Political Life.Robyn Marasco - 2022 - Political Theory 50 (4):575-595.
    This essay interprets Machiavelli’s famous letter to Francesco Vettori in terms of a play-element that runs across his works. The letter to Vettori is a masterpiece of epistolary form, but beyond its most memorable passage, where Machiavelli recounts his evening in study, it has not received much scholarly attention. Reading the letter in its entirety is to discover Machiavelli’s account of an eclectic political education and the pleasures of playing with others. Machiavelli’s letter speaks to a basic ludicity in his (...)
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