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  1. Introduction to computability logic.Giorgi Japaridze - 2003 - Annals of Pure and Applied Logic 123 (1-3):1-99.
    This work is an attempt to lay foundations for a theory of interactive computation and bring logic and theory of computing closer together. It semantically introduces a logic of computability and sets a program for studying various aspects of that logic. The intuitive notion of computational problems is formalized as a certain new, procedural-rule-free sort of games between the machine and the environment, and computability is understood as existence of an interactive Turing machine that wins the game against any possible (...)
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  • Open Problems in Logic and Games.Johan van Benthem - unknown
    Dov Gabbay is a prolific logician just by himself. But beyond that, he is quite good at making other people investigate the many further things he cares about. As a result, King's College London has become a powerful attractor in our field worldwide. Thus, it is a great pleasure to be an organizer for one of its flagship events: the Augustus de Morgan Workshop of 2005. Benedikt Loewe and I proposed the topic of 'interactive logic' for this occasion, with an (...)
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  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 249--350.
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  • The Propositional Logic of Elementary Tasks.Giorgi Japaridze - 2000 - Notre Dame Journal of Formal Logic 41 (2):171-183.
    The paper introduces a semantics for the language of propositional additive-multiplicative linear logic. It understands formulas as tasks that are to be accomplished by an agent (machine, robot) working as a slave for its master (user, environment). This semantics can claim to be a formalization of the resource philosophy associated with linear logic when resources are understood as agents accomplishing tasks. I axiomatically define a decidable logic TSKp and prove its soundness and completeness with respect to the task semantics in (...)
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  • Game-theoretic semantics for non-distributive logics.Chrysafis Hartonas - 2019 - Logic Journal of the IGPL 27 (5):718-742.
    We introduce game-theoretic semantics for systems without the conveniences of either a De Morgan negation, or of distribution of conjunction over disjunction and conversely. Much of game playing rests on challenges issued by one player to the other to satisfy, or refute, a sentence, while forcing him/her to move to some other place in the game’s chessboard-like configuration. Correctness of the game-theoretic semantics is proven for both a training game, corresponding to Positive Lattice Logic and for more advanced games for (...)
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  • Why Play Logical Games?Mathieu Marion - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 3--26.
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  • The logic of tasks.Giorgi Japaridze - 2002 - Annals of Pure and Applied Logic 117 (1-3):261-293.
    The paper introduces a semantics for the language of classical first order logic supplemented with the additional operators and . This semantics understands formulas as tasks. An agent , working as a slave for its master , can carry out the task αβ if it can carry out any one of the two tasks α, β, depending on which of them was requested by the master; similarly, it can carry out xα if it can carry out α for any particular (...)
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