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  1. Teleosemantic modeling of cognitive representations.Marc Artiga - 2016 - Biology and Philosophy 31 (4):483-505.
    Naturalistic theories of representation seek to specify the conditions that must be met for an entity to represent another entity. Although these approaches have been relatively successful in certain areas, such as communication theory or genetics, many doubt that they can be employed to naturalize complex cognitive representations. In this essay I identify some of the difficulties for developing a teleosemantic theory of cognitive representations and provide a strategy for accommodating them: to look into models of signaling in evolutionary game (...)
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  • (1 other version)The implications of learning across perceptually and strategically distinct situations.Daniel Cownden, Kimmo Eriksson & Pontus Strimling - 2016 - Synthese:1-18.
    Game theory is a formal approach to behavior that focuses on the strategic aspect of situations. The game theoretic approach originates in economics but has been embraced by scholars across disciplines, including many philosophers and biologists. This approach has an important weakness: the strategic aspect of a situation, which is its defining quality in game theory, is often not its most salient quality in human cognition. Evidence from a wide range of experiments highlights this shortcoming. Previous theoretical and empirical work (...)
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  • Sender-Receiver Systems within and between Organisms.Peter Godfrey-Smith - 2014 - Philosophy of Science 81 (5):866-878.
    Drawing on models of communication due to Lewis and Skyrms, I contrast sender-receiver systems as they appear within and between organisms, and as they function in the bridging of space and time. Within the organism, memory can be seen as the sending of messages over time, communication between stages as opposed to spatial parts. Psychological memory and genetic memory are compared with respect to their relations to a sender-receiver model. Some puzzles about “genetic information” can be resolved by seeing the (...)
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  • Perception, Representation, Realism, and Function.Alison Ann Springle - 2019 - Philosophy of Science 86 (5):1202-1213.
    According to orthodox representationalism, perceptual states have constitutive veridicality or accuracy conditions. In defense of this view, several philosophers—most notably Tyler Burge—employ a realist strategy that turns on the purported explanatory ineliminability of representational posits in perceptual science. I argue that Burge’s version of the realist strategy fails as a defense of orthodox representationalism. However, it may vindicate a different kind of representationalism.
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  • Models, information and meaning.Dr Marc Artiga - 2020 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 82:101284.
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  • Models, information and meaning.Marc Artiga - 2020 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 82:101284.
    There has recently been an explosion of formal models of signalling, which have been developed to learn about different aspects of meaning. This paper discusses whether that success can also be used to provide an original naturalistic theory of meaning in terms of information or some related notion. In particular, it argues that, although these models can teach us a lot about different aspects of content, at the moment they fail to support the idea that meaning just is some kind (...)
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  • The evolution of languages of thought.Ronald J. Planer - 2019 - Biology and Philosophy 34 (5):1-27.
    The idea that cognition makes use of one or more “languages of thought” remains central to much cognitive-scientific and philosophical theorizing. And yet, virtually no attention has been paid to the question of how a language of thought might evolve in the first place. In this article, I take some steps towards addressing this issue. With the aid of the so-called Sender–Receiver framework, I elucidate a family of distinctions and processes which enable us to see how languages of thought might (...)
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  • Representation in Cognitive Science.Nicolas Shea - 2018 - Oxford University Press.
    How can we think about things in the outside world? There is still no widely accepted theory of how mental representations get their meaning. In light of pioneering research, Nicholas Shea develops a naturalistic account of the nature of mental representation with a firm focus on the subpersonal representations that pervade the cognitive sciences.
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  • Rule-Following and the Evolution of Basic Concepts.Jeffrey A. Barrett - 2014 - Philosophy of Science 81 (5):829-839.
    This article concerns how rule-following behavior might evolve, how an old evolved rule might come to be appropriated to a new context, and how simple concepts might coevolve with rule-following behavior. In particular, we consider how the transitive inferential rule-following behavior exhibited by pinyon and scrub jays might evolve in the context of a variety of the Skyrms-Lewis signaling game, then how such a rule might come to be appropriated to carry out inferences regarding stimuli different from those involved in (...)
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  • Biological information.Peter Godfrey-Smith & Kim Sterelny - 2012 - In Ed Zalta (ed.), Stanford Encyclopedia of Philosophy. Stanford Encyclopedia of Philosophy.
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  • The stimulus-to-perception connection: a simulation study in the epistemology of perception.Paul D. Thorn - 2020 - Synthese 199 (1-2):551-578.
    The present paper introduces a simple framework for modeling the relationship between environmental states, perceptual states, and action. The framework represents situations where an agent’s perceptual state forms the basis for choosing an action, and what action the agent performs determines the agent’s payoff, as a function of the environmental conditions in which the action is performed. The framework is used as the basis for a simulation study of the sorts of correspondence between perceptual and environmental states that are important (...)
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  • Evolving to Generalize: Trading Precision for Speed.Cailin O’Connor - 2017 - British Journal for the Philosophy of Science 68 (2).
    Biologists and philosophers of biology have argued that learning rules that do not lead organisms to play evolutionarily stable strategies (ESSes) in games will not be stable and thus not evolutionarily successful. This claim, however, stands at odds with the fact that learning generalization---a behavior that cannot lead to ESSes when modeled in games---is observed throughout the animal kingdom. In this paper, I use learning generalization to illustrate how previous analyses of the evolution of learning have gone wrong. It has (...)
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  • Agency, perception, space and subjectivity.Rick Grush & Alison Springle - 2019 - Phenomenology and the Cognitive Sciences 18 (5):799-818.
    The goal of this paper is to illuminate the connections between agency, perception, subjectivity, space and the body. Such connections have been the subject matter of much philosophical work. For example, the importance of the body and bodily action on perception is a growth area in philosophy of mind. Nevertheless, there are some key relations that, as will become clear, have not been adequately explored. We start by examining the relation between embodiment and agency, especially the dependence of agency on (...)
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  • Games and Kinds.Cailin O’Connor - 2016 - British Journal for the Philosophy of Science:axx027.
    In response to those who argue for ‘property cluster’ views of natural kinds, I use evolutionary models of sim-max games to assess the claim that linguistic terms will appropriately track sets of objects that cluster in property spaces. As I show, there are two sorts of ways this can fail to happen. First, evolved terms that do respect property structure in some senses can be conventional nonetheless. Second, and more crucially, because the function of linguistic terms is to facilitate successful (...)
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  • Ambiguity Is Kinda Good Sometimes.Cailin O’Connor - 2014 - Philosophy of Science 82 (1):110-121.
    In a recent article, Carlos Santana shows that in common interest signaling games when signals are costly and when receivers can observe contextual environmental cues, ambiguous signaling strategies outperform precise ones and can, as a result, evolve. I show that if one assumes a realistic structure on the state space of a common interest signaling game, ambiguous strategies can be explained without appeal to contextual cues. I conclude by arguing that there are multiple types of cases of payoff-beneficial ambiguity, some (...)
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  • Flexible Goals Require that Inflexible Perceptual Systems Produce Veridical Representations: Implications for Realism as Revealed by Evolutionary Simulations.Marlene D. Berke, Robert Walter-Terrill, Julian Jara-Ettinger & Brian J. Scholl - 2022 - Cognitive Science 46 (10):e13195.
    How veridical is perception? Rather than representing objects as they actually exist in the world, might perception instead represent objects only in terms of the utility they offer to an observer? Previous work employed evolutionary modeling to show that under certain assumptions, natural selection favors such “strict‐interface” perceptual systems. This view has fueled considerable debate, but we think that discussions so far have failed to consider the implications of two critical aspects of perception. First, while existing models have explored single (...)
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  • Games and Kinds.Cailin O’Connor - 2019 - British Journal for the Philosophy of Science 70 (3):719-745.
    In response to those who argue for ‘property cluster’ views of natural kinds, I use evolutionary models of similarity-maximizing games to assess the claim that linguistic terms appropriately track sets of objects that cluster in property spaces. As I show, there are two sorts of ways this can fail to happen. First, evolved terms that do respect property structure in some senses can be conventional nonetheless. Second, and more crucially, because the function of linguistic terms is to facilitate successful action (...)
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  • Replies.Mazviita Chirimuuta - 2017 - Philosophy and Phenomenological Research 95 (1):244-255.
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  • Experimental Economics for Philosophers.Hannah Rubin, Cailin O'Connor & Justin Bruner - unknown
    Recently, game theory and evolutionary game theory - mathematical frameworks from economics and biology designed to model and explain interactive behavior - have proved fruitful tools for philosophers in areas such as ethics, philosophy of language, social epistemology, and political philosophy. This methodological osmosis is part of a trend where philosophers have blurred disciplinary lines to import the best epistemic tools available. In this vein, experimental philosophers have drawn on practices from the social sciences, and especially from psychology, to expand (...)
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  • Vagueness and Imprecise Imitation in Signalling Games.Michael Franke & José Pedro Correia - 2018 - British Journal for the Philosophy of Science 69 (4):1037-1067.
    Signalling games are popular models for studying the evolution of meaning, but typical approaches do not incorporate vagueness as a feature of successful signalling. Complementing recent like-minded models, we describe an aggregate population-level dynamic that describes a process of imitation of successful behaviour under imprecise perception and realization of similar stimuli. Applying this new dynamic to a generalization of Lewis’s signalling games, we show that stochastic imprecision leads to vague, yet by-and-large efficient signal use, and, moreover, that it unifies evolutionary (...)
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  • Function Words and Context Variability.Shane Steinert-Threlkeld - unknown
    Natural language expressions fall into two categories: content and function words. While function words are essential to compositional semantics, surprisingly little has been said about their emergence. In this paper, I will show that most extant approaches to the emergence of compositional signaling fail to account for the emergence of functional vocabulary. After providing a result that explains why this is so,, I will present a model and simulation results exhibiting conditions under which such vocabulary can emerge from simple learning (...)
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