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  1. Research on the Impacts of Cognitive Style and Computational Thinking on College Students in a Visual Artificial Intelligence Course.Chi-Jane Wang, Hua-Xu Zhong, Po-Sheng Chiu, Jui-Hung Chang & Pei-Hsuan Wu - 2022 - Frontiers in Psychology 13.
    Visual programming language is a crucial part of learning programming. On this basis, it is essential to use visual programming to lower the learning threshold for students to learn about artificial intelligence to meet current demands in higher education. Therefore, a 3-h AI course with an RGB-to-HSL learning task was implemented; the results of which were used to analyze university students from two different disciplines. Valid data were collected for 65 students in the Science -student group and 39 students in (...)
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  • (1 other version)Effects of a Pair Programming Educational Robot-Based Approach on Students’ Interdisciplinary Learning of Computational Thinking and Language Learning.Ting-Chia Hsu, Ching Chang, Long-Kai Wu & Chee-Kit Looi - 2022 - Frontiers in Psychology 13.
    Using educational robots to integrate computational thinking with cross-disciplinary content has gone beyond Science, Technology, Engineering, and Mathematics, to include foreign-language learning and further cross-context target-language acquisition. Such integration must not solely emphasise CT problem-solving skills. Rather, it must provide students with interactive learning to support their target-language interaction while reducing potential TL anxiety. This study aimed to validate the effects of the proposed method of pair programming along with question-and-response interaction in a board-game activity on young learners’ CT skills (...)
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  • Britchenko Igor. University as a core of e-learning ecosystem/Polishchuk Y., Kornyliuk A., Britchenko I.//14th conference reader, Prague: Center for Higher Education Studies Location: Microsoft, Prague, CZECH REPUBLIC Date: JUN 20-21, 2019. – P. 309-319.Igor Britchenko, Polishchuk Yevhenia & Kornyliuk Anna - 2019 - In Igor Britchenko, Polishchuk Yevhenia & Kornyliuk Anna (eds.), 14th conference reader, Prague: Center for Higher Education Studies. Praga, Czechy: pp. 309-319.
    The concept and the main stakeholders of E-learning ecosystem are investigated at the article. University is regarded as a center of such ecosystem due to skilled knowledge providers and technical equipment availability. Studying different cases authors prove that higher educational institution plays a driver role in different projects, especially social start-up projects. Different models of partnership between universities and other stakeholders are considered. In authors’ opinion, one of the most perspective collaborative projects are in frame of “students – schoolchildren” due (...)
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  • How the machine ‘thinks’: Understanding opacity in machine learning algorithms.Jenna Burrell - 2016 - Big Data and Society 3 (1):205395171562251.
    This article considers the issue of opacity as a problem for socially consequential mechanisms of classification and ranking, such as spam filters, credit card fraud detection, search engines, news trends, market segmentation and advertising, insurance or loan qualification, and credit scoring. These mechanisms of classification all frequently rely on computational algorithms, and in many cases on machine learning algorithms to do this work. In this article, I draw a distinction between three forms of opacity: opacity as intentional corporate or state (...)
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  • Steam in education: A literature review on the role of computational thinking, engineering epistemology and computational science. Computational steam pedagogy.Sarantos Psycharis - unknown
    Here we discuss the role of Computational Thinking, Engineering Education Epistemology, Computational Science Education and the integration of Arts with STEM in education and more generally in learning and teaching approaches and learning objectives. We present arguments from research articles and we propose activities that support our model for Computational STEAM Pedagogy. The purpose of the literature review is to outline research studies in the different forms of STEAM integration and to highlight how CT, EEE, CSE and Arts can be (...)
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  • Nuevas tecnologías en el proceso de enseñanza-aprendizaje.Paulo Vélez-León & Yohana Yaguana Castillo (eds.) - 2019 - Loja, Ecuador: Universidad Técnica Particular de Loja.
    Este volumen contiene los trabajos presentados en el I Simposio de Pensamiento Contemporáneo, celebrado en la Universidad Técnica Particular de Loja (UTPL) durante los días 23 y 24 de enero de 2019 y cuyo tema central fue las «Nuevas Tecnologías en la Educación» (SPC–NTE). Este Simposio tuvo como objetivo fomentar la interacción entre personas de diferentes formaciones e intereses en la discusión de problemas y soluciones relevantes para la educación en la era digital, a fin de intercambiar ideas sobre prácticas (...)
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  • The reductionist blind spot.Russ Abbott - 2008 - Complexity 14 (5):10-22.
    Can there be higher level laws of nature even though everything is reducible to the fundamental laws of physics? The computer science notion of level of abstraction explains how there can be.
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  • Propuesta de tutorial de Sonic Pi.Ignacio Sedeño-Valdellos - 2023 - Human Review. International Humanities Review / Revista Internacional de Humanidades 12 (5):1-17.
    Se diseña un tutorial para enseñar música en Educación Secundaria, para tratar elementos que intervienen en la construcción de una obra musical como la melodía, el ritmo, la armonía, el timbre y el tempo o dinámica. La propuesta pretende ser una guía o trazar un camino diferente hacia la adquisición de estos mismos contenidos curriculares, a través de un tutorial del programa de creación sonora a través de código, Sonic Pi. A través de un aprendizaje lúdico, vinculado a la gamificación, (...)
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  • Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning.Yu-Shan Lin, Shih-Yeh Chen, Chia-Wei Tsai & Ying-Hsun Lai - 2021 - Frontiers in Psychology 12.
    Given the widespread acceptance of computational thinking in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things combines artificial intelligence and the Internet of things and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented Reality technology (...)
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  • A not quite random walk: Experimenting with the ethnomethods of the algorithm.Malte Ziewitz - 2017 - Big Data and Society 4 (2).
    Algorithms have become a widespread trope for making sense of social life. Science, finance, journalism, warfare, and policing—there is hardly anything these days that has not been specified as “algorithmic.” Yet, although the trope has brought together a variety of audiences, it is not quite clear what kind of work it does. Often portrayed as powerful yet inscrutable entities, algorithms maintain an air of mystery that makes them both interesting and difficult to understand. This article takes on this problem and (...)
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  • Why think that the brain is not a computer?Marcin Miłkowski - 2016 - APA Newsletter on Philosophy and Computers 16 (2):22-28.
    In this paper, I review the objections against the claim that brains are computers, or, to be precise, information-processing mechanisms. By showing that practically all the popular objections are either based on uncharitable interpretation of the claim, or simply wrong, I argue that the claim is likely to be true, relevant to contemporary cognitive (neuro)science, and non-trivial.
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  • The Rational-Empiric Model of the Functional Intellect and the Structural Brain.Mohammad Mushfequr Rahman - 2022 - International Journal of Philosophy 10 (1):17.
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  • Effects of the Problem-Oriented Learning Model on Middle School Students’ Computational Thinking Skills in a Python Course.Hongquan Bai, Xin Wang & Li Zhao - 2021 - Frontiers in Psychology 12.
    The rapid development of computers and technology affects modern daily life. Individuals in the digital age need to develop computational thinking skills. Existing studies have shown that programming teaching is conducive to cultivating students’ CT, and various learning models have different effects on the cultivation of CT. This study proposed a problem-oriented learning model that is closely related to programming and computational thinking. In all, 60 eighth-grade students from a middle school in China were divided into an experimental group which (...)
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  • AI from Concrete to Abstract.Rubens Lacerda Queiroz, Fábio Ferrentini Sampaio, Cabral Lima & Priscila Machado Vieira Lima - forthcoming - AI and Society:1-17.
    Artificial intelligence has been adopted in a wide range of domains. This shows the imperative need to contribute to making citizens insightful actors in debates and decisions involving the adoption of AI mechanisms. Currently, existing approaches to the teaching of basic AI concepts through programming treat machine intelligence as an external element/module. After being trained, that external module is coupled to the main application. Combining block-based programming and WiSARD weightless artificial neural networks, this article presents the conceptualization and design of (...)
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  • Philosophical presuppositions in ‘computational thinking’—old wine in new bottles?Nina Bonderup Dohn - forthcoming - Journal of Philosophy of Education.
    Abstract‘Computational thinking’ (CT) is highlighted in research literature, societal debates, and educational policies alike as being of prime significance in the 21st century. It is currently being introduced into K–12 (primary and secondary education) curricula around the world. However, there is no consensus on what exactly CT consists of, which skills it involves, and how it relates to programming. This article pinpoints four competing claims as to what constitutes the defining traits of CT. For each of the four claims, inherent (...)
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  • Developing Teaching Practice in Computational Thinking in Palestine.Abdel Ghani, David Griffiths, Soheil Salha, Saida Affouneh, Fakher Khalili, Zuheir N. Khlaif & Daniel Burgos - 2022 - Frontiers in Psychology 13.
    Sporadic efforts have been made to introduce computational thinking methods into K-12 education in Palestine, but these have been held back by the challenging educational environment. However, a recent in-service training initiative, funded and organized by the Ministry or Education of Palestine, constitutes a significant effort to embed computational thinking in K-12 practice. The middle school teachers who participated in the training course were invited to participate in the present study, and 38 did so. A qualitative approach involving both interviews (...)
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  • Combined Effects of Block-Based Programming and Physical Computing on Primary Students' Computational Thinking Skills.Oliver Kastner-Hauler, Karin Tengler, Barbara Sabitzer & Zsolt Lavicza - 2022 - Frontiers in Psychology 13.
    Basic Digital Education is already planned to be integrated with the forthcoming curriculum for Austrian primary schools as it was already implemented for lower secondary schools in 2018. BDE includes the most essential and novel developments of Computational Thinking, which are fundamentally responsible for nurturing students' problem-solving skills. Thus, evaluating teaching materials, scaffolding guidelines, and assessments is becoming increasingly important for the successful implementation of CT in Austrian classrooms. This study is a part of a longitudinal multi-cycle educational design research (...)
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  • Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience.Amy Voss Farris & Pratim Sengupta - 2016 - Educational Theory 66 (1-2):279-296.
    In this essay, Amy Voss Farris and Pratim Sengupta argue that a democratic approach to children's computing education in a science class must focus on the aesthetics of children's experience. In Democracy and Education, Dewey links “democracy” with a distinctive understanding of “experience.” For Dewey, the value of educational experiences lies in “the unity or integrity of experience.” In Art as Experience, Dewey presents aesthetic experience as the fundamental form of human experience that undergirds all other forms of experiences and (...)
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  • Teaching the Concept of Computational Thinking: A STEM-Based Program With Tangible Robots on Project-Based Learning Courses.Ming-Chia Hsieh, Hui-Chun Pan, Sheng-Wen Hsieh, Meng-Jun Hsu & Shih-Wei Chou - 2022 - Frontiers in Psychology 12.
    The twenty-first century is arguably the century of computing. In such a world saturated by computing, Computational Thinking is now recognized as a foundational competency for being an informed citizen and being successful in STEM work. Nevertheless, how to effectively import different types of teaching methods in university courses is subjected to further evaluation. Currently, the arguments in favor of tangible robots including high interaction, great practicality, and specific operation results make themselves to be often used as a teaching medium (...)
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  • To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course.Yu-Lin Jeng, Chin-Feng Lai, Sheng-Bo Huang, Po-Sheng Chiu & Hua-Xu Zhong - 2020 - Frontiers in Psychology 11.
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  • Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes.Shih-Yeh Chen, Ying-Hsun Lai & Yu-Shan Lin - 2020 - Frontiers in Psychology 11.
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  • Learning to Interpret Measurement and Motion in Fourth Grade Computational Modeling.Amy Voss Farris, Amanda C. Dickes & Pratim Sengupta - 2019 - Science & Education 28 (8):927-956.
    Studies of scientific practice demonstrate that the development of scientific models is an enactive and emergent process. Scientists make meaning through processes such as perspective taking, finding patterns, and following intuitions. In this paper, we focus on how a group of fourth grade learners and their teacher engaged in interpretation in ways that align with core ideas and practices in kinematics and computing. Cycles of measuring and modeling––including computer programming––helped to support classroom interactions that highlighted the interpretive nature of modeling (...)
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  • Del pensamiento complejo al pensamiento computacional: retos para la educación contemporánea.Jorge Antonio Balladares Burgos, Mauro Rodrigo Avilés Salvador & Hamilton Omar Pérez Narváez - 2016 - Sophia. Colección de Filosofía de la Educación 21:143-159.
    Una de las problemáticas de la educación hoy en día es que se continúa privilegiando la enseñanza del contenido sobre el desarrollo de destrezas y habilidades cognitivas que permitan un desarrollo del pensamiento de losestudiantes. Frente a una educación tradicional, se considera que una reflexión del pensamiento complejo puede contribuir a una mejor comprensión de una realidad contemporánea. La educación hoy tiene como reto el explicar y el comprender, desde una perspectiva hermenéutica, las nuevas complejidades de la realidad con la (...)
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  • (1 other version)The computational therapeutic: exploring Weizenbaum’s ELIZA as a history of the present.Caroline Bassett - 2019 - AI and Society 34 (4):803-812.
    This paper explores the history of ELIZA, a computer programme approximating a Rogerian therapist, developed by Jospeh Weizenbaum at MIT in the 1970s, as an early AI experiment. ELIZA’s reception provoked Weizenbaum to re-appraise the relationship between ‘computer power and human reason’ and to attack the ‘powerful delusional thinking’ about computers and their intelligence that he understood to be widespread in the general public and also amongst experts. The root issue for Weizenbaum was whether human thought could be ‘entirely computable’. (...)
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  • Coding in Primary Grades Boosts Children’s Executive Functions.Barbara Arfé, Tullio Vardanega, Chiara Montuori & Marta Lavanga - 2019 - Frontiers in Psychology 10.
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