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Thompson Transformations for If-Logic

Synthese 149 (2):285-309 (2006)

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  1. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, plus some (...)
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  • Independent choices and the interpretation of IF logic.Theo M. V. Janssen - 2002 - Journal of Logic, Language and Information 11 (3):367-387.
    In this paper it is argued that Hintikka's game theoreticalsemantics for Independence Friendly logic does not formalize theintuitions about independent choices; it rather is aformalization of imperfect information. Furthermore it is shownthat the logic has several remarkable properties (e.g.,renaming of bound variables is not allowed). An alternativesemantics is proposed which formalizes intuitions aboutindependence.
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  • Equivalence and quantifier rules for logic with imperfect information.Xavier Caicedo, Francien Dechesne & Theo Janssen - 2008 - Logic Journal of the IGPL 17 (1):91-129.
    In this paper, we present a prenex form theorem for a version of Independence Friendly logic, a logic with imperfect information. Lifting classical results to such logics turns out not to be straightforward, because independence conditions make the formulas sensitive to signalling phenomena. In particular, nested quantification over the same variable is shown to cause problems. For instance, renaming of bound variables may change the interpretations of a formula, there are only restricted quantifier extraction theorems, and slashed connectives cannot be (...)
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  • Compositional semantics for a language of imperfect information.W. Hodges - 1997 - Logic Journal of the IGPL 5 (4):539-563.
    We describe a logic which is the same as first-order logic except that it allows control over the information that passes down from formulas to subformulas. For example the logic is adequate to express branching quantifiers. We describe a compositional semantics for this logic; in particular this gives a compositional meaning to formulas of the 'information-friendly' language of Hintikka and Sandu. For first-order formulas the semantics reduces to Tarski's semantics for first-order logic. We prove that two formulas have the same (...)
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  • On the semantics of informational independence.Jouko Väänänen - 2002 - Logic Journal of the IGPL 10 (3):339-352.
    The semantics of the independence friendly logic of Hintikka and Sandu is usually defined via a game of imperfect information. We give a definition in terms of a game of perfect information. We also give an Ehrenfeucht-Fraïssé game adequate for this logic and use it to define a Distributive Normal Form for independence friendly logic.
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  • Reexamination of the Perfectness Concept for Equilibrium Points in Extensive Games.Reinhard Selten - 1975 - International Journal of Game Theory 4 (1):25-55.
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  • Partiality and games: propositional logic.G. Sandu & A. Pietarinen - 2001 - Logic Journal of the IGPL 9 (1):101-121.
    We study partiality in propositional logics containing formulas with either undefined or over-defined truth-values. Undefined values are created by adding a four-place connective W termed transjunction to complete models which, together with the usual Boolean connectives is shown to be functionally complete for all partial functions. Transjunction is seen to be motivated from a game-theoretic perspective, emerging from a two-stage extensive form semantic game of imperfect information between two players. This game-theoretic approach yields an interpretation where partiality is generated as (...)
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  • (1 other version)On the interpretation of decision problems with imperfect recall.Michele Piccione & Ariel Rubinstein - manuscript
    We argue that in extensive decision problems (extensive games with a single player) with imperfect recall care must be taken in interpreting information sets and strategies. Alternative interpretations allow for different kinds of analysis. We address the following issues: 1. randomization at information sets; 2. consistent beliefs; 3. time consistency of optimal plans; 4. the multiselves approach to decision making. We illustrate our discussion through an example that we call the ‘‘paradox of the absentminded driver.’’ Journal of Economic Literature Classification (...)
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  • A Remark on Henkin Sentences and Their Contraries.John P. Burgess - 2003 - Notre Dame Journal of Formal Logic 44 (3):185-188.
    That the result of flipping quantifiers and negating what comes after, applied to branching-quantifier sentences, is not equivalent to the negation of the original has been known for as long as such sentences have been studied. It is here pointed out that this syntactic operation fails in the strongest possible sense to correspond to any operation on classes of models.
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  • Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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