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  1. Reverse Public Announcement Operators on Expanded Models.Ryuichi Sebastian Haney - 2018 - Journal of Logic, Language and Information 27 (3):205-224.
    Past public announcement operators have been defined in Hoshi and Yap :259–281, 2009) and Yap, to describe an agent’s knowledge before an announcement occurs. These operators rely on branching-time structures that do not mirror the traditional, relativization-based semantics of public announcement logic, and favor a historical reading of past announcements. In this paper, we introduce reverse public announcement operators that are interpreted on expanded models. Our model expansion adds accessibility links from an epistemic model \ to a filtrated submodel of (...)
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  • Johan van Benthem on Logic and Information Dynamics.Alexandru Baltag & Sonja Smets (eds.) - 2014 - Cham, Switzerland: Springer International Publishing.
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior is essential, (...)
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  • A Computational Learning Semantics for Inductive Empirical Knowledge.Kevin T. Kelly - 2014 - In Alexandru Baltag & Sonja Smets (eds.), Johan van Benthem on Logic and Information Dynamics. Cham, Switzerland: Springer International Publishing. pp. 289-337.
    This chapter presents a new semantics for inductive empirical knowledge. The epistemic agent is represented concretely as a learner who processes new inputs through time and who forms new beliefs from those inputs by means of a concrete, computable learning program. The agent’s belief state is represented hyper-intensionally as a set of time-indexed sentences. Knowledge is interpreted as avoidance of error in the limit and as having converged to true belief from the present time onward. Familiar topics are re-examined within (...)
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  • Representing and Reasoning about Game Strategies.Dongmo Zhang & Michael Thielscher - 2015 - Journal of Philosophical Logic 44 (2):203-236.
    As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the (...)
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  • Semantic games with chance moves revisited: from IF logic to partial logic.Xuefeng Wen & Shier Ju - 2013 - Synthese 190 (9):1605-1620.
    We associate the semantic game with chance moves conceived by Blinov with Blamey’s partial logic. We give some equivalent alternatives to the semantic game, some of which are with a third player, borrowing the idea of introducing the pseudo-player called Nature in game theory. We observe that IF propositional logic proposed by Sandu and Pietarinen can be equivalently translated to partial logic, which implies that imperfect information may not be necessary for IF propositional logic. We also indicate that some independent (...)
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  • The Age of Alternative Logics: Assessing Philosophy of Logic and Mathematics Today.Johan van Benthem, Gerhard Heinzman, M. Rebushi & H. Visser (eds.) - 2006 - Dordrecht, Netherland: Springer.
    This book explores the interplay between logic and science, describing new trends, new issues and potential research developments.
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  • Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of philosophy. No criticism (...)
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  • Modelling Simultaneous Games in Dynamic Logic.Johan Van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247 - 268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player's powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of 'concurrent game logic' CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  • Toward a Theory of Play: A Logical Perspective on Games and Interaction.Johan van Benthem & Eric Pacuit - unknown
    The combination of logic and game theory provides a fine-grained perspective on information and interaction dynamics, a Theory of Play. In this paper we lay down the main components of such a theory, drawing on recent advances in the logical dynamics of actions, preferences, and information. We then show how this fine-grained perspective has already shed new light on the long-term dynamics of information exchange, as well as on the much-discussed question of extensive game rationality.
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  • The Stories of Logic and Information.Johan van Benthem, Maricarmen Martinez, David Israel & John Perry - unknown
    Information is a notion of wide use and great intuitive appeal, and hence, not surprisingly, different formal paradigms claim part of it, from Shannon channel theory to Kolmogorov complexity. Information is also a widely used term in logic, but a similar diversity repeats itself: there are several competing logical accounts of this notion, ranging from semantic to syntactic. In this chapter, we will discuss three major logical accounts of information.
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  • Dynamic logic of preference upgrade.Johan van Benthem & Fenrong Liu - 2007 - Journal of Applied Non-Classical Logics 17 (2):157-182.
    Statements not only update our current knowledge, but also have other dynamic effects. In particular, suggestions or commands ?upgrade' our preferences by changing the current order among worlds. We present a complete logic of knowledge update plus preference upgrade that works with dynamic-epistemic-style reduction axioms. This system can model changing obligations, conflicting commands, or ?regret'. We then show how to derive reduction axioms from arbitrary definable relation changes. This style of analysis also has a product update version with preferences between (...)
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  • Logic games: Not just tools, but models of interaction.Johan van Benthem - unknown
    This paper is based on tutorials on 'Logic and Games' at the 7th Asian Logic Conference in Hsi-Tou, Taiwan, 1999, and until 2002 in Siena, Stuttgart, Trento, Udine, and Utrecht. We present logic games as a topic per se, giving models for dynamic interaction between agents. First, we survey some basic logic games. Then we show how their common properties raise general issues of game structure and 'game logics'. Next, we review logic games in the light of general game logic. (...)
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  • Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the philosophy of science to (...)
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  • Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  • Common Knowledge of Rationality in Extensive Games.Boudewijn de Bruin - 2008 - Notre Dame Journal of Formal Logic 49 (3):261-280.
    We develop a logical system that captures two different interpretations of what extensive games model, and we apply this to a long-standing debate in game theory between those who defend the claim that common knowledge of rationality leads to backward induction or subgame perfect (Nash) equilibria and those who reject this claim. We show that a defense of the claim à la Aumann (1995) rests on a conception of extensive game playing as a one-shot event in combination with a principle (...)
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  • Merging frameworks for interaction.Johan van Benthem, Jelle Gerbrandy, Tomohiro Hoshi & Eric Pacuit - 2009 - Journal of Philosophical Logic 38 (5):491-526.
    A variety of logical frameworks have been developed to study rational agents interacting over time. This paper takes a closer look at one particular interface, between two systems that both address the dynamics of knowledge and information flow. The first is Epistemic Temporal Logic (ETL) which uses linear or branching time models with added epistemic structure induced by agents’ different capabilities for observing events. The second framework is Dynamic Epistemic Logic (DEL) that describes interactive processes in terms of epistemic event (...)
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  • Modelling simultaneous games in dynamic logic.Johan van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  • Conditional probability meets update logic.Johan van Benthem - 2003 - Journal of Logic, Language and Information 12 (4):409-421.
    Dynamic update of information states is a new paradigm in logicalsemantics. But such updates are also a traditional hallmark ofprobabilistic reasoning. This note brings the two perspectives togetherin an update mechanism for probabilities which modifies state spaces.
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  • Common Knowledge of Payoff Uncertainty in Games.Boudewijn de Bruin - 2008 - Synthese 163 (1):79-97.
    Using epistemic logic, we provide a non-probabilistic way to formalise payoff uncertainty, that is, statements such as ‘player i has approximate knowledge about the utility functions of player j.’ We show that on the basis of this formalisation common knowledge of payoff uncertainty and rationality (in the sense of excluding weakly dominated strategies, due to Dekel and Fudenberg (1990)) characterises a new solution concept we have called ‘mixed iterated strict weak dominance.’.
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  • Logics for epistemic programs.Alexandru Baltag & Lawrence S. Moss - 2004 - Synthese 139 (2):165 - 224.
    We construct logical languages which allow one to represent a variety of possible types of changes affecting the information states of agents in a multi-agent setting. We formalize these changes by defining a notion of epistemic program. The languages are two-sorted sets that contain not only sentences but also actions or programs. This is as in dynamic logic, and indeed our languages are not significantly more complicated than dynamic logics. But the semantics is more complicated. In general, the semantics of (...)
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  • Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  • Information, Interaction, and Agency.Wiebe van der Hoek (ed.) - 2005 - Dordrecht, Netherland: Springer.
    Contemporary epistemological and cognitive studies, as well as recent trends in computer science and game theory have revealed an increasingly important and intimate relationship between Information, Interaction, and Agency. Agents perform actions based on the available information and in the presence of other interacting agents. From this perspective Information, Interaction, and Agency neatly ties together classical themes like rationality, decision-making and belief revision with games, strategies and learning in a multi-agent setting. Unified by the central notions Information, Interaction, and Agency, (...)
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  • Proof, Computation and Agency: Logic at the Crossroads.Johan van Benthem, Amitabha Gupta & Rohit Parikh (eds.) - 2011 - Dordrecht, Netherland: Springer.
    Proof, Computation and Agency: Logic at the Crossroads provides an overview of modern logic and its relationship with other disciplines. As a highlight, several articles pursue an inspiring paradigm called 'social software', which studies patterns of social interaction using techniques from logic and computer science. The book also demonstrates how logic can join forces with game theory and social choice theory. A second main line is the logic-language-cognition connection, where the articles collected here bring several fresh perspectives. Finally, the book (...)
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  • Nuel Belnap on Indeterminism and Free Action.Thomas Müller (ed.) - 2014 - Wien, Austria: Springer.
    This volume seeks to further the use of formal methods in clarifying one of the central problems of philosophy: that of our free human agency and its place in our indeterministic world. It celebrates the important contributions made in this area by Nuel Belnap, American logician and philosopher. Philosophically, indeterminism and free action can seem far apart, but in Belnap’s work, they are intimately linked. This book explores their philosophical interconnectedness through a selection of original research papers that build forth (...)
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  • Dynamic Formal Epistemology.Patrick Girard, Olivier Roy & Mathieu Marion (eds.) - 2010 - Berlin, Germany: Springer.
    This volume is a collation of original contributions from the key actors of a new trend in the contemporary theory of knowledge and belief, that we call “dynamic epistemology”. It brings the works of these researchers under a single umbrella by highlighting the coherence of their current themes, and by establishing connections between topics that, up until now, have been investigated independently. It also illustrates how the new analytical toolbox unveils questions about the theory of knowledge, belief, preference, action, and (...)
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  • Knowledge, behavior, and rationality: rationalizability in epistemic games.Todd Stambaugh & Rohit Parikh - 2021 - Archive for Mathematical Logic 60 (5):599-623.
    In strategic situations, agents base actions on knowledge and beliefs. This includes knowledge about others’ strategies and preferences over strategy profiles, but also about other external factors. Bernheim and Pearce in 1984 independently defined the game theoretic solution concept of rationalizability, which is built on the premise that rational agents will only take actions that are the best response to some situation that they consider possible. This accounts for other agents’ rationality as well, limiting the strategies to which a particular (...)
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  • Epistemic GDL: A logic for representing and reasoning about imperfect information games.Guifei Jiang, Dongmo Zhang, Laurent Perrussel & Heng Zhang - 2021 - Artificial Intelligence 294 (C):103453.
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  • Coalition and Relativised Group Announcement Logic.Rustam Galimullin - 2021 - Journal of Logic, Language and Information 30 (3):451-489.
    There are several ways to quantify over public announcements. The most notable are reflected in arbitrary, group, and coalition announcement logics, with the latter being the least studied so far. In the present work, we consider coalition announcements through the lens of group announcements, and provide a complete axiomatisation of a logic with coalition announcements. To achieve this, we employ a generalisation of group announcements. Moreover, we study some logical properties of both coalition and group announcements that have not been (...)
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  • On composition of bounded-recall plans.Kaya Deuser & Pavel Naumov - 2020 - Artificial Intelligence 289 (C):103399.
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  • Knowing the price of success.Rui Cao & Pavel Naumov - 2020 - Artificial Intelligence 284 (C):103287.
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  • Knowing-how under uncertainty.Pavel Naumov & Jia Tao - 2019 - Artificial Intelligence 276 (C):41-56.
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  • Together we know how to achieve: An epistemic logic of know-how.Pavel Naumov & Jia Tao - 2018 - Artificial Intelligence 262 (C):279-300.
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  • El enfoque epistemológico de David Hilbert: el a priori del conocimiento y el papel de la lógica en la fundamentación de la ciencia.Rodrigo Lopez-Orellana - 2019 - Principia: An International Journal of Epistemology 23 (2):279-308.
    This paper explores the main philosophical approaches of David Hilbert’s theory of proof. Specifically, it is focuses on his ideas regarding logic, the concept of proof, the axiomatic, the concept of truth, metamathematics, the a priori knowledge and the general nature of scientific knowledge. The aim is to show and characterize his epistemological approach on the foundation of knowledge, where logic appears as a guarantee of that foundation. Hilbert supposes that the propositional apriorism, proposed by him to support mathematics, sustains (...)
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  • A New Game Equivalence, its Logic and Algebra.Sebastian Enqvist, Nick Bezhanishvili & Johan Benthem - 2019 - Journal of Philosophical Logic 48 (4):649-684.
    We present a new notion of game equivalence that captures basic powers of interacting players. We provide a representation theorem, a complete logic, and a new game algebra for basic powers. In doing so, we establish connections with imperfect information games and epistemic logic. We also identify some new open problems concerning logic and games.
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  • A New Game Equivalence, its Logic and Algebra.Johan van Benthem, Nick Bezhanishvili & Sebastian Enqvist - 2019 - Journal of Philosophical Logic 48 (4):649-684.
    We present a new notion of game equivalence that captures basic powers of interacting players. We provide a representation theorem, a complete logic, and a new game algebra for basic powers. In doing so, we establish connections with imperfect information games and epistemic logic. We also identify some new open problems concerning logic and games.
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  • Convergence, Continuity and Recurrence in Dynamic Epistemic Logic.Dominik Klein & Rasmus K. Rendsvig - 2017 - In Alexandru Baltag, Jeremy Seligman & Tomoyuki Yamada (eds.), Logic, Rationality, and Interaction (LORI 2017, Sapporo, Japan). Springer. pp. 108-122.
    The paper analyzes dynamic epistemic logic from a topological perspective. The main contribution consists of a framework in which dynamic epistemic logic satisfies the requirements for being a topological dynamical system thus interfacing discrete dynamic logics with continuous mappings of dynamical systems. The setting is based on a notion of logical convergence, demonstratively equivalent with convergence in Stone topology. Presented is a flexible, parametrized family of metrics inducing the latter, used as an analytical aid. We show maps induced by action (...)
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  • Logical Dynamics and Dynamical Systems.Rasmus Kraemmer Rendsvig - unknown
    This thesis is on information dynamics modeled using *dynamic epistemic logic*. It takes the simple perspective of identifying models with maps, which under a suitable topology may be analyzed as *topological dynamical systems*. It is composed of an introduction and six papers. The introduction situates DEL in the field of formal epistemology, exemplifies its use and summarizes the main contributions of the papers.Paper I models the information dynamics of the *bystander effect* from social psychology. It shows how augmenting the standard (...)
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  • Questioning and Experimentation.Arto Mutanen - 2014 - Science & Education 23 (8):1567-1582.
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  • Reasoning About Preference Dynamics.Fenrong Liu - 2011 - Dordrecht, Netherland: Springer Verlag.
    Our preferences determine how we act and think, but exactly what the mechanics are and how they work is a central cause of concern in many disciplines. This book uses techniques from modern logics of information flow and action to develop a unified new theory of what preference is and how it changes. The theory emphasizes reasons for preference, as well as its entanglement with our beliefs. Moreover, the book provides dynamic logical systems which describe the explicit triggers driving preference (...)
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  • Some comments on history based structures.Eric Pacuit - 2007 - Journal of Applied Logic 5 (4):613-624.
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  • Thompson Transformations for If-Logic.Francien Dechesne - 2006 - Synthese 149 (2):285-309.
    In this paper we study connections between game theoretical concepts and results, and features of IF-predicate logic, extending observations from J. van Benthem (2001) for IF-propositional logic. We highlight how both characteristics of perfect recall can fail in the semantic games for IF-formulas, and we discuss the four Thompson transformations in relation with IF-logic. Many (strong) equivalence schemes for IF-logic correspond to one or more of the transformations. However, we also find one equivalence that does not fit in this picture, (...)
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  • Modeling Reasoning in a Social Setting.Johan van Benthem - 2014 - Studia Logica 102 (2):235-265.
    In this survey and position paper, we discuss some issues in logical modeling of interactive behavior. We draw together a number of lines in current logics for social action, emphasizing uses of ‘small models’ rather than complex spaces.
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  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 249--350.
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  • Reasoning with protocols under imperfect information.Eric Pacuit & Sunil Simon - 2011 - Review of Symbolic Logic 4 (3):412-444.
    We introduce and study a PDL-style logic for reasoning about protocols, or plans, under imperfect information. Our paper touches on a number of issues surrounding the relationship between an agent’s abilities, available choices, and information in an interactive situation. The main question we address is under what circumstances can the agent commit to a protocol or plan, and what can she achieve by doing so?
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  • Communication strategies in games.Jelle Gerbrandy - 2007 - Journal of Applied Non-Classical Logics 17 (2):197-211.
    We formulate a formal framework in which we combine the theory of dynamic epistemic logic and the theory of games. In particular, we show how we can use tools of dynamic epistemic logic to reason about information change ? and in particular, the effect of communication acts ? in such a game of imperfect information. We show how this framework allows for the formulation of specific assumptions in pragmatics of communication, as well as the formulation of general results about the (...)
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  • Question–answer games.Thomas Ågotnes, Johan van Benthem, Hans van Ditmarsch & Stefan Minica - 2011 - Journal of Applied Non-Classical Logics 21 (3-4):265-288.
    We propose strategic games wherein the strategies consist of players asking each other questions and answering those questions. We study simplifications of such games wherein two players simultaneously ask each other a question that the opponent is then obliged to answer. The motivation for our research is to model conversation including the dynamics of questions and answers, to provide new links between game theory and dynamic logics of information, and to exploit the dynamic/strategic structure that, we think, lies implicitly inside (...)
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  • What is categorical structuralism?Geoffrey Hellman - 2006 - In Johan van Benthem, Gerhard Heinzman, M. Rebushi & H. Visser (eds.), The Age of Alternative Logics: Assessing Philosophy of Logic and Mathematics Today. Dordrecht, Netherland: Springer. pp. 151--161.
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  • Reasoning About Games.Melvin Fitting - 2011 - Studia Logica 99 (1-3):143-169.
    is used to give a formalization of Artemov’s knowledge based reasoning approach to game theory, (KBR), [ 4 , 5 ]. Epistemic states of players are represented explicitly and reasoned about formally. We give a detailed analysis of the Centipede game using both proof theoretic and semantic machinery. This helps make the case that PDL + E can be a useful basis for the logical investigation of game theory.
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  • Decisions, Actions, and Games, a Logical Perspective.Johan van Benthem - unknown
    Over the past decades, logicians interested in rational agency and intelligent interaction studied major components of these phenomena, such as knowledge, belief, and preference. In recent years, standard ‘static’ logics describing information states of agents have been generalized to dynamic logics describing actions and events that produce information, revise beliefs, or change preferences, as explicit parts of the logical system. Van Ditmarsch, van der Hoek & Kooi 2007, Baltag, van Ditmarsch & Moss 2008, van Benthem, to appear A, are up-to-date (...)
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  • Open Problems in Logic and Games.Johan van Benthem - unknown
    Dov Gabbay is a prolific logician just by himself. But beyond that, he is quite good at making other people investigate the many further things he cares about. As a result, King's College London has become a powerful attractor in our field worldwide. Thus, it is a great pleasure to be an organizer for one of its flagship events: the Augustus de Morgan Workshop of 2005. Benedikt Loewe and I proposed the topic of 'interactive logic' for this occasion, with an (...)
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