- (1 other version)Mimesis as make-believe: on the foundations of the representational arts.Kendall L. Walton - 1990 - Cambridge: Harvard University Press.details
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Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.details
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(1 other version)Ethics and Intuitions.Peter Singer - 2005 - The Journal of Ethics 9 (3-4):331-352.details
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The Puzzle of Imaginative Resistance.Tamar Gendler - 2000 - Journal of Philosophy 97 (2):55.details
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(1 other version)Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.details
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Life, liberty, and the defense of dignity: the challenge for bioethics.Leon Kass - 2002 - San Francisco: Encounter Books.details
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How Can We Be Moved by the Fate of Anna Karenina.Colin Radford & Michael Weston - 1975 - Aristotelian Society Supplementary Volume 49 (1):67 - 93.details
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Imagining Fact and Fiction.Stacie Friend - 2008 - In Kathleen Stock & Katherine Thomson-Jones (eds.), New waves in aesthetics. New York: Palgrave-Macmillan. pp. 150-169.details
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Resisting the Gamer’s Dilemma.Thomas Montefiore & Paul Formosa - 2022 - Ethics and Information Technology 24 (3):1-13.details
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The Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation.Morgan Luck - 2022 - Philosophia 50 (3):1287-1308.details
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A new solution to the gamer’s dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.details
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The Problem of Imaginative Resistance.Tamar Szabó Gendler & Shen-yi Liao - 2015 - In Noël Carroll & John Gibson (eds.), The Routledge Companion to Philosophy of Literature. New York: Routledge. pp. 405-418.details
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The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.details
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Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.details
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The Atrocity Paradigm: A Theory of Evil.Claudia Card - 2002 - New York, US: Oxford University Press USA.details
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Expressive Avatars: Vitality in Virtual Worlds.David Ekdahl & Lucy Osler - 2023 - Philosophy and Technology 36 (2):1-28.details
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How to (dis)solve the Gamer’s Dilemma.Erick Jose Ramirez - 2020 - Ethical Theory and Moral Practice (1):1-21.details
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Introducing the pervert’s dilemma: a contribution to the critique of Deepfake Pornography.Carl Öhman - 2020 - Ethics and Information Technology 22 (2):133-140.details
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Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.details
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Radical Evil: A Philosophical Interrogation.Richard J. Bernstein - 2002 - Malden, MA: Polity.details
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The Philosophy of Horror or Paradoxes of the Heart.Noel Carroll - 1991 - Philosophical Quarterly 41 (165):519.details
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An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists.Paul Formosa, Thomas Montefiore, Mitchell McEwan & Omid Ghasemi - 2023 - Behaviour and Information Technology 43 (3):571-589.details
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Resolving the gamer’s dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.details
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Has Montefiore and Formosa resisted the Gamer’s Dilemma?Morgan Luck - 2023 - Ethics and Information Technology 25 (2):1-6.details
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Virtual child pornography: The eroticization of inequality.Neil Levy - 2002 - Ethics and Information Technology 4 (4):319-323.details
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Homo ludens: A study of the play‐element in cult.Johan Huizinga - 1949 - Routledge/Thoemms Press.details
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Pornography, ethics, and video games.Stephanie Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.details
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The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.details
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Is it distinctively wrong to simulate doing wrong?John Tillson - 2018 - Ethics and Information Technology 20 (3):205-217.details
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From presence to consciousness through virtual reality.Maria V. Sanchez-Vives & Mel Slater - 2005 - Nature Reviews Neuroscience 6 (4):332-339.details
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Has Ali dissolved the gamer’s dilemma?Morgan Luck - 2018 - Ethics and Information Technology 20 (3):157-162.details
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Précis of mimesis as make-believe: On the foundations of the representational arts.Kendall L. Walton - 1991 - Philosophy and Phenomenological Research 51 (2):379-382.details
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On evil.Adam Morton - 2004 - New York: Routledge.details
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What does the gamer do?Rebecca Davnall - 2020 - Ethics and Information Technology 23 (3):225-237.details
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Imaginative resistance and the moral/conventional distinction.Neil Levy - 2005 - Philosophical Psychology 18 (2):231 – 241.details
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Virtual competitions and the gamer’s dilemma.Karim Nader - 2020 - Ethics and Information Technology 22 (3):239-245.details
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Real moral problems in the use of virtual reality.Erick Jose Ramirez & Scott LaBarge - 2018 - Ethics and Information Technology (4):249-263.details
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The ethics of representation and action in virtual reality.Philip Brey - 1999 - Ethics and Information Technology 1 (1):5-14.details
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Is Philosophy Relevant to Applied Ethics? Invited Address to the Society of Business Ethics Annual Meeting, August 2005.Richard Rorty - 2006 - Business Ethics Quarterly 16 (3):369-380.details
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Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes.Jens Kjeldgaard-Christiansen - 2020 - Ethics and Information Technology 22 (1):93-102.details
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Is it wrong to play violent video games?McCormick Matt - 2001 - Ethics and Information Technology 3 (4):277–287.details
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Affect, Culture, and Morality, Or Is It Wrong to Eat Your Dog?Jonathan Haidt, Silvia Helena Koller & Maria G. Dias - 1993 - Journal of Personality and Social Psychology 65 (4):613-28.details
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A Conception of Evil.Paul Formosa - 2008 - Journal of Value Inquiry 42 (2):217-239.details
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The nature of evil.Eve Garrard - 1998 - Philosophical Explorations 1 (1):43 – 60.details
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Evil: A Philosophical Investigation.Luke Russell - 2014 - Oxford, GB: Oxford University Press.details
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Is evil just very wrong?Todd Calder - 2013 - Philosophical Studies 163 (1):177-196.details
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Against Brain-in-a-Vatism: On the Value of Virtual Reality.Jon Cogburn & Mark Silcox - 2014 - Philosophy and Technology 27 (4):561-579.details
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Violent video games and morality: a meta-ethical approach.Garry Young - 2015 - Ethics and Information Technology 17 (4):311-321.details
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An Expressivist Account of the Difference between Poor Taste and Immorality.Garry Young - 2019 - Ethical Theory and Moral Practice 22 (2):465-482.details
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Has Bartel resolved the gamer’s dilemma?Morgan Luck & Nathan Ellerby - 2013 - Ethics and Information Technology 15 (3):229-233.details
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