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  1. Ambiguity in Cooperative Signaling.Carlos Santana - 2014 - Philosophy of Science 81 (3):398-422.
    In game-theoretic signaling models, evolution tends to favor perfectly precise signaling systems, but in the natural world communication is almost always imprecise. I argue that standard explanations for this discrepancy are only partially sufficient, and I show that communication is often ambiguous because signal senders take advantage of context sensitivity. As evidence, I make two additions to the signaling model: a cost for more complex signaling strategies and the ability to combine information in signals with independent information. Analysis and simulation (...)
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  • Evolving Perceptual Categories.Cailin O’Connor - 2014 - Philosophy of Science 81 (5):110-121.
    This article uses sim-max games to model perceptual categorization with the goal of answering the following question: To what degree should we expect the perceptual categories of biological actors to track properties of the world around them? I argue that an analysis of these games suggests that the relationship between real-world structure and evolved perceptual categories is mediated by successful action in the sense that organisms evolve to categorize together states of nature for which similar actions lead to similar results. (...)
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  • Convention: A Philosophical Study.David Lewis - 1969 - Synthese 26 (1):153-157.
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  • The Evolution of Vagueness.Cailin O'Connor - 2013 - Erkenntnis (S4):1-21.
    Vague predicates, those that exhibit borderline cases, pose a persistent problem for philosophers and logicians. Although they are ubiquitous in natural language, when used in a logical context, vague predicates lead to contradiction. This paper will address a question that is intimately related to this problem. Given their inherent imprecision, why do vague predicates arise in the first place? I discuss a variation of the signaling game where the state space is treated as contiguous, i.e., endowed with a metric that (...)
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  • Evolving Perceptual Categories.Cailin O’Connor - 2014 - Philosophy of Science 81 (5):840-851.
    This paper uses sim-max games to model perceptual categorization with the goal of answering the following question: to what degree should we expect the perceptual categories of biological actors to track properties of the world around them? I will argue that an analysis of these games suggests that the relationship between real-world structure and evolved perceptual categories is mediated by successful action in the sense that organisms evolve to categorize together states of nature for which similar actions lead to similar (...)
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  • The evolution of convex categories.Gerhard Jäger - 2007 - Linguistics and Philosophy 30 (5):551-564.
    Gärdenfors (Conceptual spaces, 2000) argues that the semantic domains that natural language deals with have a geometrical structure. He gives evidence that simple natural language adjectives usually denote natural properties, where a natural property is a convex region of such a “conceptual space.” In this paper I will show that this feature of natural categories need not be stipulated as basic. In fact, it can be shown to be the result of evolutionary dynamics of communicative strategies under very general assumptions.
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  • The Evolution of Vagueness.Cailin O’Connor - 2014 - Erkenntnis 79 (Suppl 4):707-727.
    Vague predicates, those that exhibit borderline cases, pose a persistent problem for philosophers and logicians. Although they are ubiquitous in natural language, when used in a logical context, vague predicates lead to contradiction. This paper will address a question that is intimately related to this problem. Given their inherent imprecision, why do vague predicates arise in the first place? I discuss a variation of the signaling game where the state space is treated as contiguous, i.e., endowed with a metric that (...)
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