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  1. Animate vision.Dana H. Ballard - 1991 - Artificial Intelligence 48 (1):57-86.
    Animate vision systems have gaze control mechanisms that can actively position the camera coordinate system in response to physical stimuli. Compared to passive systems, animate systems show that visual computation can be vastly less expensive when considered in the larger context of behavior. The most important visual behavior is the ability to control the direction of gaze. This allows the use of very low resolution imaging that has a high virtual resolution. Using such a system in a controlled way provides (...)
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  • The B∗ tree search algorithm: A best-first proof procedure.Hans Berliner - 1979 - Artificial Intelligence 12 (1):23-40.
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  • A Framework for Representing Knowledge.Marvin Minsky - unknown
    It seems to me that the ingredients of most theories both in Artificial Intelligence and in Psychology have been on the whole too minute, local, and unstructured to account–either practically or phenomenologically–for the effectiveness of common-sense thought. The "chunks" of reasoning, language, memory, and "perception" ought to be larger and more structured; their factual and procedural contents must be more intimately connected in order to explain the apparent power and speed of mental activities.
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  • Constraint propagation with interval labels.Ernest Davis - 1987 - Artificial Intelligence 32 (3):281-331.
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  • SOAR: An architecture for general intelligence.John E. Laird, Allen Newell & Paul S. Rosenbloom - 1987 - Artificial Intelligence 33 (1):1-64.
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  • The combinatorics of object recognition in cluttered environments using constrained search.W. Eric L. Grimson - 1990 - Artificial Intelligence 44 (1-2):121-165.
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  • Visual routines.Shimon Ullman - 1984 - Cognition 18 (1-3):97-159.
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