Results for 'blinks'

18 found
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  1. Blinking fractals and their quantitative analysis using infinite and infinitesimal numbers.Yaroslav Sergeyev - 2007 - Chaos, Solitons and Fractals 33 (1):50-75.
    The paper considers a new type of objects – blinking fractals – that are not covered by traditional theories studying dynamics of self-similarity processes. It is shown that the new approach allows one to give various quantitative characteristics of the newly introduced and traditional fractals using infinite and infinitesimal numbers proposed recently. In this connection, the problem of the mathematical modelling of continuity is discussed in detail. A strong advantage of the introduced computational paradigm consists of its well-marked numerical character (...)
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  2. Using blinking fractals for mathematical modelling of processes of growth in biological systems.Yaroslav Sergeyev - 2011 - Informatica 22 (4):559–576.
    Many biological processes and objects can be described by fractals. The paper uses a new type of objects – blinking fractals – that are not covered by traditional theories considering dynamics of self-similarity processes. It is shown that both traditional and blinking fractals can be successfully studied by a recent approach allowing one to work numerically with infinite and infinitesimal numbers. It is shown that blinking fractals can be applied for modeling complex processes of growth of biological systems including their (...)
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  3. Picture changes during blinks: Looking without seeing and seeing without looking.J. Kevin O'Regan, H. Deubel, James J. Clark & Ronald A. Rensink - 2000 - Visual Cognition 7:191-211.
    Observers inspected normal, high quality color displays of everyday visual scenes while their eye movements were recorded. A large display change occurred each time an eye blink occurred. Display changes could either involve "Central Interest" or "Marginal Interest" locations, as determined from descriptions obtained from independent judges in a prior pilot experiment. Visual salience, as determined by luminance, color, and position of the Central and Marginal interest changes were equalized. -/- The results obtained were very similar to those obtained in (...)
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  4. Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise.Gianluca Guglielmo, Paris Mavromoustakos Blom, Michał Klincewicz, Elisabeth Huis in 'T. Veld & Pieter Spronck - 2022 - ACM 17th International Conference on the Foundations of Digital Games (FDG) 12.
    In this study, we analyzed the blinking behavior of players in a video game tournament. Our aim was to test whether spontaneous blink patterns differ across levels of expertise. We used blink rate, blink duration, blink frequency, and eyelid movements represented by the Eye Aspect Ratio (EAR) to train a machine learning classifier to discriminate between different levels of expertise. Classifier performance was highly influenced by features such as the mean, standard deviation and median EAR. Moreover, further analysis suggests that (...)
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  5. Tracking Early Differences in Tetris Perfomance Using Eye Aspect Ratio Extracted Blinks.Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 'T. Veld & Pieter Spronck - 2023 - IEEE Transactions on Games 1:1-8.
    This study aimed to evaluate if eye blinks can be used to discriminate players with different performance in a session of Nintendo Entertainment System (NES) Tetris. To that end, we developed a state-of-the-art method for blink extraction from EAR measures, which is robust enough to be used with data collected by a low-grade webcam such as the ones widely available on laptop computers. Our results show a significant decrease in blink rate per minute (blinks/m) during the first minute (...)
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  6. Neither backward masking of T2 nor task switching is necessary for the attentional blink.Ali Jannati, Thomas M. Spalek & Vincent di Lollo - forthcoming - Psychonomic Bulletin and Review.
    Identification of the second of two targets (T1, T2, inserted in a stream of distractors) is impaired when presented within 500 ms after the first (attentional blink, AB). Barring a T1-T2 task-switch, it is thought that T2 must be backward-masked to obtain an AB (Giesbrecht & Di Lollo, Journal of Experimental Psychology: Human Perception and Performance, 24, 1454- 1466, 1998). We tested the hypothesis that Giesbrecht & Di Lollo's findings were vitiated by ceiling constraints arising from either response scale (experiment (...)
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  7. Know Your Game, From in-Real Life Experts to Video Game Experts: Discriminating in-Real Life Experts From Non-Experts Using Blinks and EAR-Derived Features.Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in'T. Veld & Pieter Spronck - 2024 - IEEE Transactions on Games 1:1-12.
    Serious games are an effective method of reproducing aspects of the complex interplay between environments and stakeholders in business situations. In the game we describe here, The Sustainable Port, players experience what it is like to make decisions in such a complex environment. Their aim in the game is to grow the Port of Rotterdam while keeping economic growth in balance with sustainability goals. In this study, we assessed whether experienced Port of Rotterdam employees (PoR employees) show different psychophysiological patterns, (...)
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  8. Understanding Unconscious Intelligence and Intuition: "Blink" and Beyond.Lois Isenman - 2013 - Perspectives in Biology and Medicine 56 (1):148-166.
    The importance of unconscious cognition is seeping into popular consciousness. A number of recent books bridging the academic world and the reading public stress that at least a portion of decision-making depends not on conscious reasoning, but instead on cognition that occurs below awareness. However, these books provide a limited perspective on how the unconscious mind works and the potential power of intuition. This essay is an effort to expand the picture. It is structured around the book that has garnered (...)
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  9. The dynamic representation of scenes.Ronald A. Rensink - 2000 - Visual Cognition 7 (1/2/3):17-42.
    One of the more powerful impressions created by vision is that of a coherent, richly-detailed world where everything is present simultaneously. Indeed, this impression is so compelling that we tend to ascribe these properties not only to the external world, but to our internal representations as well. But results from several recent experiments argue against this latter ascription. For example, changes in images of real-world scenes often go unnoticed when made during a saccade, flicker, blink, or movie cut. This "change (...)
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  10. The grim view of online dating—Rethinking Tinder.Joona Räsänen - forthcoming - Theoria.
    This paper recounts a dystopian tragedy, analogous to online dating, where people choose their partners from an enormous number of people, where rejections are made in the blink of an eye based on physical appearance and where men outnumber women. The moral of the story is discussed. It is argued that Tinder and other dating apps are a problem for justice and that this should be a public and political concern. It is suggested that we take measures to correct the (...)
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  11. The myth of cognitive agency: subpersonal thinking as a cyclically recurring loss of mental autonomy.Thomas Metzinger - 2013 - Frontiers in Psychology 4:931.
    This metatheoretical paper investigates mind wandering from the perspective of philosophy of mind. It has two central claims. The first is that, on a conceptual level, mind wandering can be fruitfully described as a specific form of mental autonomy loss. The second is that, given empirical constraints, most of what we call “conscious thought” is better analyzed as a subpersonal process that more often than not lacks crucial properties traditionally taken to be the hallmark of personal-level cognition - such as (...)
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  12. Attention and Representational Precision.A. Lopez - 2024 - In Robert French & Berit Brogaard, The Roles of Representations in Visual Perception. Springer.
    Visual experiences often feel crisper, sharper or more vivid when one pays attention to the seen object. According to some representationalist theories of perception, these felt effects occur because attentive experiences represent more determinate or precise properties than their inattentive counterparts: a color experience represents vermillion rather than red if the color is perceived with attention rather than without it. Recently, this idea has been expressed in terms of ranges of feature values represented, so that attentive experiences shall represent narrower (...)
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  13. Memory representations during slow change blindness.Haley G. Frey, Lua Koenig, Ned Block, Biyu He & Jan Brascamp - 2024 - Journal of Vision 24 (9):1-8.
    Classic change blindness is the phenomenon where seemingly obvious changes which coincide with visual disruptions (such as blinks or brief blanks) go unnoticed by an attentive observer. Some early work into the causes of classic change blindness suggested that any pre-change stimulus representation is overwritten by a representation of the altered post-change stimulus, preventing change detection. However, recent work revealed that even when observers do maintain memory representations of both the pre- and post-change stimulus states, they can still miss (...)
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  14. (1 other version)Seeing Circles: Inattentive Response-Coupling.Denis Buehler - 2022 - Ergo: An Open Access Journal of Philosophy 9.
    What is attention? On one influential position, attention constitutively is the selection of some stimulus for coupling with a response. Wayne Wu has proposed a master argument for this position that relies on the claim that cognitive science commits to an empirical sufficient condition (ESC), according to which, if a subject S perceptually selects (or response-couples) X to guide performance of some experimental task T, she therein attends to X. In this paper I show that this claim about cognitive science (...)
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  15. When Is an Action Voluntary?Pamela Hieronymi - 2022 - In Uri Maoz & Walter Sinnott-Armstrong, Free will: philosophers and neuroscientists in conversation. New York, NY: Oxford University Press. pp. 21–30.
    This chapter presents four different senses of “voluntary” that might be in play. First, voluntary1 movement contrasts with bodily movement not guided by the person—such as blinking or digesting, which are involuntary1. Second, you might move voluntarily1, and yet make a mistake—you might send an email to the wrong person—you then act involuntarily2. In contrast, voluntary2 action is successful. Third, you might purposely and even successfully do something you didn’t want to do—through the cargo overboard during the storm. In such (...)
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  16. 'Techno-Risk - The Perils of Learning and Sharing Everything' from a Criminal Information Sharing Perspective.John Sliter - manuscript
    The author has extensive law enforcement experience and the paper is intended to provoke thought on the use of technology as it pertains to information sharing between the police and the private sector. -/- As the world edges closer and closer to the convergence of man and machine, the human capacity to retrieve information is increasing by leaps and bounds. We are on the verge of knowing everything and anything there is to know, and literally in the blink of an (...)
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  17. Can we detect consciousness in newborn infants?Claudia Passos-Ferreira - 2024 - Neuron 112:1520-1523.
    Conscious experiences in infants remain poorly understood. In this NeuroView, Passos-Ferreira discusses recent evidence for and against consciousness in newborn babies. She argues that the weight of evidence from neuroimaging and behavioral studies supports the thesis that newborn infants are conscious.
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  18. Template Tuning and Graded Consciousness.Berit Brogaard & Thomas Alrik Sørensen - 2023 - In Michal Polák, Tomáš Marvan & Juraj Hvorecký, Conscious and Unconscious Mentality: Examining Their Nature, Similarities and Differences. New York, NY: Routledge. pp. 251–273.
    Whether visual perceptual consciousness is gradable or dichotomous has been the subject of fierce debate in recent years. If perceptual consciousness is gradable, perceivers may have less than full access to—and thus be less than fully phenomenally aware of—perceptual information that is represented in working memory. This raises the question: In virtue of what can a subject be less than fully perceptually conscious? In this chapter, we provide an answer to this question, according to which inexact categorizations of visual input (...)
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