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  1. Bias in semantic and discourse interpretation.Nicholas Asher, Julie Hunter & Soumya Paul - 2022 - Linguistics and Philosophy 45 (3):393-429.
    In this paper, we show how game theoretic work on conversation combined with a theory of discourse structure provides a framework for studying interpretive bias and how bias affects the production and interpretation of linguistic content. We model the influence of author bias on the discourse content and structure of the author’s linguistic production and interpreter bias on the interpretation of ambiguous or underspecified elements of that content and structure. Interpretive bias is an essential feature of learning and understanding but (...)
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  • Free choice permission and the counterfactuals of pragmatics.Melissa Fusco - 2014 - Linguistics and Philosophy 37 (4):275-290.
    This paper addresses a little puzzle with a surprisingly long pedigree and a surprisingly large wake: the puzzle of Free Choice Permission. I begin by presenting a popular sketch of a pragmatic solution to the puzzle, due to Kratzer and Shimoyama, which has received a good deal of discussion, endorsement and elaboration in recent work :535–590, 2006; Fox, in: Sauerland and Stateva Presupposition and implicature in compositional semantics, 2007; Geurts, Mind Lang 24:51–79, 2009; von Fintel, Central APA session on Deontic (...)
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  • Evolution of Conventional Meaning and Conversational Principles.Van Rooy Robert - 2004 - Synthese 139 (2):331-366.
    In this paper we study language use and language organisation by making use of Lewisean signalling games. Standard game theoretical approaches are contrasted with evolutionary ones to analyze conventional meaning and conversational interpretation strategies. It is argued that analyzing successful communication in terms of standard game theory requires agents to be very rational and fully informed. The main goal of the paper is to show that in terms of evolutionary game theory we can motivate the emergence and self-sustaining force of (...)
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  • Learning with neighbours: Emergence of convention in a society of learning agents.Roland Mühlenbernd - 2011 - Synthese 183 (S1):87-109.
    I present a game-theoretical multi-agent system to simulate the evolutionary process responsible for the pragmatic phenomenon division of pragmatic labour (DOPL), a linguistic convention emerging from evolutionary forces. Each agent is positioned on a toroid lattice and communicates via signaling games , where the choice of an interlocutor depends on the Manhattan distance between them. In this framework I compare two learning dynamics: reinforcement learning (RL) and belief learning (BL). An agent’s experiences from previous plays influence his communication behaviour, and (...)
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  • Pragmatics.Kepa Korta & John Perry - 2008 - Stanford Encyclopedia of Philosophy.
    These lines — also attributed to H. L. Mencken and Carl Jung — although perhaps politically incorrect, are surely correct in reminding us that more is involved in what one communicates than what one literally says; more is involved in what one means than the standard, conventional meaning of the words one uses. The words ‘yes,’ ‘perhaps,’ and ‘no’ each has a perfectly identifiable meaning, known by every speaker of English (including not very competent ones). However, as those lines illustrate, (...)
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  • Signalling games select horn strategies.Robert van Rooy - 2004 - Linguistics and Philosophy 27 (4):493-527.
    In this paper I will discuss why (un) marked expressionstypically get an (un)marked interpretation: Horn''sdivision of pragmatic labor. It is argued that it is aconventional fact that we use language this way.This convention will be explained in terms ofthe equilibria of signalling games introduced byLewis (1969), but now in an evolutionary setting. Iwill also relate this signalling game analysis withParikh''s (1991, 2000, 2001) game-theoretical analysis ofsuccessful communication, which in turn is compared withBlutner''s: 2000) bi-directional optimality theory.
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  • Optimality-theoretic and game-theoretic approaches to implicature.Robert van Rooij - 2008 - Stanford Encyclopedia of Philosophy.
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  • Information, Interaction, and Agency.Wiebe van der Hoek (ed.) - 2005 - Dordrecht, Netherland: Springer.
    Contemporary epistemological and cognitive studies, as well as recent trends in computer science and game theory have revealed an increasingly important and intimate relationship between Information, Interaction, and Agency. Agents perform actions based on the available information and in the presence of other interacting agents. From this perspective Information, Interaction, and Agency neatly ties together classical themes like rationality, decision-making and belief revision with games, strategies and learning in a multi-agent setting. Unified by the central notions Information, Interaction, and Agency, (...)
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  • Neural networks, real patterns, and the mathematics of constrained optimization: an interview with Don Ross.Don Ross - 2016 - Erasmus Journal for Philosophy and Economics 9 (1):142.
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  • Quality and quantity of information exchange.Robert van Rooy - 2003 - Journal of Logic, Language and Information 12 (4):423-451.
    The paper deals with credible and relevantinformation flow in dialogs: How useful is it for areceiver to get some information, how useful is it fora sender to give this information, and how much credibleinformation can we expect to flow between sender andreceiver? What is the relation between semantics andpragmatics? These Gricean questions will be addressedfrom a decision and game-theoretical point of view.
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  • Quantity, volubility, and some varieties of discourse.Mitchell S. Green - 1995 - Linguistics and Philosophy 18 (1):83 - 112.
    Grice's Quantity maxims have been widely misinterpreted as enjoining a speaker to make the strongest claim that she can, while respecting the other conversational maxims. Although many writers on the topic of conversational implicature interpret the Quantity maxims as enjoining such volubility, so construed the Quantity maxims are unreasonable norms for conversation. Appreciating this calls for attending more closely to the notion of what a conversation requires. When we do so, we see that eschewing an injunction to maximal informativeness need (...)
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  • Message Exchange Games in Strategic Contexts.Nicholas Asher, Soumya Paul & Antoine Venant - 2017 - Journal of Philosophical Logic 46 (4):355-404.
    When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players of such games have diverse objectives, or winning conditions: an applicant trying to convince her potential employer of her eligibility over that of a competitor, a prosecutor trying to convict a defendant, a politician trying to convince an electorate in a political debate, and so on. We argue that infinitary games offer a natural model for many structural characteristics of such conversations. We call such (...)
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  • (1 other version)Game-Theoretic Pragmatics Under Conflicting and Common Interests.Kris De Jaegher & Robert van Rooij - 2013 - Erkenntnis:1-52.
    This paper combines a survey of existing literature in game-theoretic pragmatics with new models that fill some voids in that literature. We start with an overview of signaling games with a conflict of interest between sender and receiver, and show that the literature on such games can be classified into models with direct, costly, noisy and imprecise signals. We then argue that this same subdivision can be used to classify signaling games with common interests, where we fill some voids in (...)
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  • (1 other version)How can questions be informative before they are answered? Strategic information in interrogative games.Emmanuel Genot & Justine Jacot - 2012 - Episteme 9 (2):189-204.
    We examine a special case of inquiry games and give an account of the informational import of asking questions. We focus on yes-or-no questions, which always carry information about the questioner's strategy, but never about the state of Nature, and show how strategic information reduces uncertainty through inferences about other players' goals and strategies. This uncertainty cannot always be captured by information structures of classical game theory. We conclude by discussing the connection with Gricean pragmatics and contextual constraints on interpretation.
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  • Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.
    Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should be formulated and scrutinized as explicitly as possible. The (...)
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  • Game Theory and Demonstratives.J. P. Smit - 2024 - Erkenntnis 89 (8).
    This paper argues, based on Lewis’ claim that communication is a coordination game (Lewis in Minnesota studies in the philosophy of science, University of Minnesota Press, Minneapolis, pp 3–35, 1975), that we can account for the communicative function of demonstratives without assuming that they semantically refer. The appeal of such a game theoretical version of the case for non-referentialism is that the communicative role of demonstratives can be accounted for without entering the cul de sac of trying to construct conventions (...)
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  • Quantitative methods in philosophy of language.Rafael Ventura - 2019 - Philosophy Compass 14 (7):e12609.
    In this paper, I survey and defend the use of quantitative methods in philosophy of language. Quantitative methods in philosophy of language include a wide variety of methods, ranging from model‐based techniques (computer simulations and mathematical models) to data‐driven approaches (experimental philosophy and corpus‐based studies). After offering a few case studies of these methodologies in action, I single out some debates in philosophy of language that are especially well served by their use. These are cases in which quantitative methods increase (...)
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  • Game theory and scalar implicatures.Daniel Rothschild - 2013 - Philosophical Perspectives 27 (1):438-478.
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  • Unos dos mil tres indios. Reflexiones sobre la pragmática, el principio de economía y la teoría de juegos.Jesús Pedro Zamora Bonilla - 2010 - Daimon: Revista Internacional de Filosofía 51:47-58.
    El principio de racionalidad, o de economía, puede expresarse como la hipótesis de que los sujetos tienden a llevar a cabo aquellas acciones que maximizan la diferencia entre beneficios y costes. Este principio es ampliamente aplicado en las ciencias sociales, sobre todo, obviamente, en la teoría económica, si bien en el último medio siglo ha sido aplicado también de manera creciente a otras ramas de dichas disciplinas (sociología, ciencia política, antropología, historia, etc.). En este artículo se discute la posibilidad de (...)
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