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  1. Overmathematisation in game theory: pitting the Nash Equilibrium Refinement Programme against the Epistemic Programme.Boudewijn de Bruin - 2009 - Studies in History and Philosophy of Science Part A 40 (3):290-300.
    The paper argues that the Nash Equilibrium Refinement Programme was less successful than its competitor, the Epistemic Programme. The prime criterion of success is the extent to which the programmes were able to reach the key objective guiding non-cooperative game theory for much of the twentieth century, namely, to develop a complete characterisation of the strategic rationality of economic agents in the form of the ultimate solution concept for any normal form and extensive game. The paper explains this in terms (...)
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  • Choice-Driven Counterfactuals.Ilaria Canavotto & Eric Pacuit - 2021 - Journal of Philosophical Logic 51 (2):297-345.
    In this paper, we investigate the semantics and logic of choice-driven counterfactuals, that is, of counterfactuals whose evaluation relies on auxiliary premises about how agents are expected to act, i.e., about their default choice behavior. To do this, we merge one of the most prominent logics of agency in the philosophical literature, namely stit logic, with the well-known logic of counterfactuals due to Stalnaker and Lewis. A key component of our semantics for counterfactuals is to distinguish between deviant and non-deviant (...)
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  • Keep 'hoping' for rationality: A solution to the backward induction paradox.Alexandru Baltag, Sonja Smets & Jonathan Alexander Zvesper - 2009 - Synthese 169 (2):301 - 333.
    We formalise a notion of dynamic rationality in terms of a logic of conditional beliefs on (doxastic) plausibility models. Similarly to other epistemic statements (e.g. negations of Moore sentences and of Muddy Children announcements), dynamic rationality changes its meaning after every act of learning, and it may become true after players learn it is false. Applying this to extensive games, we “simulate” the play of a game as a succession of dynamic updates of the original plausibility model: the epistemic situation (...)
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  • Keep ‘hoping’ for rationality: a solution to the backward induction paradox.Alexandru Baltag, Sonja Smets & Jonathan Alexander Zvesper - 2009 - Synthese 169 (2):301-333.
    We formalise a notion of dynamic rationality in terms of a logic of conditional beliefs on plausibility models. Similarly to other epistemic statements, dynamic rationality changes its meaning after every act of learning, and it may become true after players learn it is false. Applying this to extensive games, we "simulate" the play of a game as a succession of dynamic updates of the original plausibility model: the epistemic situation when a given node is reached can be thought of as (...)
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  • Games, Beliefs and Credences.Brian Weatherson - 2014 - Philosophy and Phenomenological Research 92 (2):209-236.
    In previous work I’ve defended an interest-relative theory of belief. This paper continues the defence. It has four aims. -/- 1. To offer a new kind of reason for being unsatis ed with the simple Lockean reduction of belief to credence. 2. To defend the legitimacy of appealing to credences in a theory of belief. 3. To illustrate the importance of theoretical, as well as practical, interests in an interest-relative account of belief. 4. To revise my account to cover propositions (...)
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  • Explanation, Idealisation and the Goldilocks Problem.Brian Weatherson - 2012 - Philosophy and Phenomenological Research 84 (2):461-473.
    Michael Strevens’s book Depth is a great achievement.1 To say anything interesting, useful and true about explanation requires taking on fundamental issues in the metaphysics and epistemology of science. So this book not only tells us a lot about scientific explanation, it has a lot to say about causation, lawhood, probability and the relation between the physical and the special sciences. It should be read by anyone interested in any of those questions, which includes presumably the vast majority of readers (...)
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  • Axiomatic and ecological rationality: choosing costs and benefits.Patricia Rich - 2016 - Erasmus Journal for Philosophy and Economics 9 (2):90.
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  • Belief system foundations of backward induction.Antonio Quesada - 2002 - Theory and Decision 53 (4):393-403.
    Two justifications of backward induction (BI) in generic perfect information games are formulated using Bonanno's (1992; Theory and Decision 33, 153) belief systems. The first justification concerns the BI strategy profile and is based on selecting a set of rational belief systems from which players have to choose their belief functions. The second justification concerns the BI path of play and is based on a sequential deletion of nodes that are inconsistent with the choice of rational belief functions.
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  • Understanding the Brandenburger-Keisler Paradox.Eric Pacuit - 2007 - Studia Logica 86 (3):435-454.
    Adam Brandenburger and H. Jerome Keisler have recently discovered a two person Russell-style paradox. They show that the following configurations of beliefs is impossible: Ann believes that Bob assumes that Ann believes that Bob’s assumption is wrong. In [7] a modal logic interpretation of this paradox is proposed. The idea is to introduce two modal operators intended to represent the agents’ beliefs and assumptions. The goal of this paper is to take this analysis further and study this paradox from the (...)
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  • On the Epistemic Foundation for Iterated Weak Dominance: An Analysis in a Logic of Individual and Collective attitudes.Emiliano Lorini - 2013 - Journal of Philosophical Logic 42 (6):863-904.
    This paper proposes a logical framework for representing static and dynamic properties of different kinds of individual and collective attitudes. A complete axiomatization as well as a decidability result for the logic are given. The logic is applied to game theory by providing a formal analysis of the epistemic conditions of iterated deletion of weakly dominated strategies (IDWDS), or iterated weak dominance for short. The main difference between the analysis of the epistemic conditions of iterated weak dominance given in this (...)
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  • A minimal logic for interactive epistemology.Emiliano Lorini - 2016 - Synthese 193 (3):725-755.
    We propose a minimal logic for interactive epistemology based on a qualitative representation of epistemic individual and group attitudes including knowledge, belief, strong belief, common knowledge and common belief. We show that our logic is sufficiently expressive to provide an epistemic foundation for various game-theoretic solution concepts including “1-round of deletion of weakly dominated strategies, followed by iterated deletion of strongly dominated strategies” ) and “2-rounds of deletion of weakly dominated strategies, followed by iterated deletion of strongly dominated strategies” ). (...)
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  • Bradley Conditionals and Dynamic Choice.Simon M. Huttegger & Gerard J. Rothfus - 2021 - Synthese 199 (3-4):6585-6599.
    One of the main contributions of Richard Bradley’s book is an elegant extension of Jeffrey’s Logic of Decision that countenances the evaluation of conditional prospects. This extension offers a promising new setting in which to model dynamic choice. In Bradley’s framework, plans can be understood as conditionals of an appropriate sort, while dynamic consistency can be viewed as providing a constraint on the evaluation of conditionals across time. In this paper, we study connections between planning conditionals and dynamic consistency.
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  • The Soritical Centipede.Terry Horgan, Nathan Ballantyne & Brian Fiala - 2017 - Noûs 53 (2):491-510.
    Two philosophical questions arise about rationality in centipede games that are logically prior to attempts to apply the formal tools of game theory to this topic. First, given that the players have common knowledge of mutual rationality and common knowledge that they are each motivated solely to maximize their own profits, is there a backwards-induction argument that employs only familiar non-technical concepts about rationality, leads to the conclusion that the first player is rationally obligated to end the game at the (...)
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  • How to Interpret Belief Hierarchies in Bayesian Game Theory: A Dilemma for the Epistemic Program.Cyril Hédoin - 2021 - Erkenntnis 88 (2):1-22.
    This article proposes two interpretations of the concept of belief hierarchies in Bayesian game theory: the behaviorist interpretation and the mentalist interpretation. On the former, belief hierarchies are derived from the players’ preferences over acts. On the latter, they are causal mechanisms that are responsible for the players’ choices and preferences over acts. The claim is that the epistemic program in game theory is potentially confronted with a dilemma regarding which interpretation should be adopted. If the behaviorist interpretation of belief (...)
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  • How to Interpret Belief Hierarchies in Bayesian Game Theory: A Dilemma for the Epistemic Program.Cyril Hédoin - 2021 - Erkenntnis 88 (2):419-440.
    This article proposes two interpretations of the concept of belief hierarchies in Bayesian game theory: the behaviorist interpretation and the mentalist interpretation. On the former, belief hierarchies are derived from the players’ preferences over acts. On the latter, they are causal mechanisms that are responsible for the players’ choices and preferences over acts. The claim is that the epistemic program in game theory is potentially confronted with a dilemma regarding which interpretation should be adopted. If the behaviorist interpretation of belief (...)
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  • Mistakes About Conventions and Meanings.Cosmo Grant - 2019 - Topoi 40 (1):71-85.
    The Standard View is that, other things equal, speakers’ judgments about the meanings of sentences of their language are correct. After all, we make the meanings, so how wrong can we be about them? The Standard View underlies the Elicitation Method, a typical method in semantic fieldwork, according to which we should work out the truth-conditions of a sentence by eliciting speakers’ judgments about its truth-value in different situations. I put pressure on the Standard View and therefore on the Elicitation (...)
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  • Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the philosophy of science to (...)
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  • Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  • The cost of consistency: information economy in Paraconsistent Belief Revision.Rafael Testa - 2015 - South American Journal of Logic 1 (2):461-480.
    By Belief Revision it is understood a system that logically explains the rational process of changing beliefs by taking into account a new piece of information. The most influential approach in this field of study, the AGM system, proposed by Alchourrón, Gärdenfors, and Makinson, postulates rationality criteria for different types of belief change. In this paper I shall assess the relationship between those criteria and argue for an opposition between the principles of Information Economy and Consistency. Furthermore, I shall argue (...)
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  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 249--350.
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  • Agent connectedness and backward induction.Christian W. Bach & Conrad Heilmann - unknown
    We analyze the sequential structure of dynamic games with perfect information. A three-stage account is proposed, that species setup, reasoning and play stages. Accordingly, we define a player as a set of agents corresponding to these three stages. The notion of agent connectedness is introduced into a type-based epistemic model. Agent connectedness measures the extent to which agents' choices are sequentially stable. Thus describing dynamic games allows to more fully understand strategic interaction over time. In particular, we provide suffcient conditions (...)
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