- The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.details
|
|
Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.details
|
|
A new solution to the gamer’s dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.details
|
|
Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.details
|
|
The video gamer’s dilemmas.Rami Ali - 2022 - Ethics and Information Technology 24 (2).details
|
|
(1 other version)Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.details
|
|
(1 other version)Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.details
|
|
The puzzle of virtual theft.Nathan Wildman & Neil McDonnell - 2020 - Analysis 80 (3):493-499.details
|
|
The philosophy of the metaverse.Melvin Chen - 2023 - Ethics and Information Technology 25 (3):1-13.details
|
|
Free will and moral responsibility in video games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.details
|
|
Players, Characters, and the Gamer's Dilemma.Craig Bourne & Emily Caddick Bourne - 2019 - Journal of Aesthetics and Art Criticism 77 (2):133-143.details
|
|
Why Gamers Are Not Performers.Andrew Kania - 2018 - Journal of Aesthetics and Art Criticism 76 (2):187-199.details
|
|
Imagining Dinosaurs.Michel-Antoine Xhignesse - forthcoming - Journal of Aesthetics and Art Criticism.details
|
|
Choose Your Own Adventure: Examining the Fictional Content of Video Games as Interactive Fictions.Marissa D. Willis - 2019 - Journal of Aesthetics and Art Criticism 77 (1):43-53.details
|
|
What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.details
|
|
Some Ontology of Interactive Art.Dominic Preston - 2014 - Philosophy and Technology 27 (2):267-278.details
|
|
The amoralist challenge to gaming and the gamer’s moral obligation.Sebastian Ostritsch - 2017 - Ethics and Information Technology 19 (2):117-128.details
|
|
Videogames and aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.details
|
|
Ready Player One? A Response to Ricksand.Andrew Kania - 2021 - Journal of Aesthetics and Art Criticism 79 (3):388-391.details
|
|
Self-Location in Interactive Fiction.Paal Fjeldvig Antonsen - 2021 - British Journal of Aesthetics 61 (1):41-52.details
|
|
The Aesthetics of Crossword Puzzles.Robbie Kubala - 2023 - British Journal of Aesthetics 63 (3):381-394.details
|
|
Truth in interactive fiction.Alex Fisher - 2022 - Synthese 200 (6):1-18.details
|
|
Player Engagement with Games: Formal Reliefs and Representation Checks.Karl Egerton - 2022 - Journal of Aesthetics and Art Criticism 80 (1):95-104.details
|
|
Aesthetics of Virtual Reality.Nicholas Whittaker - 2023 - British Journal of Aesthetics 63 (2):293-297.details
|
|
The Gamification of Political Participation.Wulf Loh - 2019 - Moral Philosophy and Politics 6 (2):261-280.details
|
|
El videojuego de temática histórica como arte visual: anacronías conscientes y licencias creativas en la representación de espacios urbanos de la saga Assassin’s Creed.Jose Enrique Ocaña Romero & Francisco Javier Ruíz del Olmo - 2020 - Co-herencia 17 (33):41-63.details
|
|
Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology. [REVIEW]David Fredrick - 2014 - AI and Society 29 (4):461-472.details
|
|
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics. [REVIEW]Veli-Matti Karhulahti - 2014 - Philosophy and Technology 27 (2):201-220.details
|
|