Abstract
Body as a radical reality in human activity is a common thesis in the phenomenological thought, from
its origin in the work of Edmund Husserl, in those of Maurice Merleau-Ponty and Michel Henry, to
post-phenomenological currents, including Don Ihde and the American school. As a complementary
thesis, they highlight the presence of the body in technologies: its deep interaction and integration,
generating a certain bodily extension that makes the user-device an environment of intentional
feedback through which flows the matter of the experienced. Through the synthesis of previous
techniques, digital media have deepened this capacity for integration: through embodiment and
representation, hardware and software, multiple forms of bodily extension are experimentable. From
the construction of these alternative corporealities emerges the narrative of a digital body as a 'real
body', controlled by us, fully equivalent and similar to our own bodies. In this text we propose a brief
analysis of digital corporeality based on phenomenological reflections, especially those around tactile
self-perception, as a foundation for a criterion of bodily identity applicable to these technologies and
which reclaims the original and carnal experience of the user.