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  1. (4 other versions)Philosophical investigations.Ludwig Wittgenstein & G. E. M. Anscombe - 1953 - Revue Philosophique de la France Et de l'Etranger 161:124-124.
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  • A Kantian view of Suits’ Utopia: ‘a kingdom of autotelically-motivated game players’.Francisco Javier Lopez Frias - 2017 - Journal of the Philosophy of Sport 44 (1):138-151.
    In this paper, I engage the debate on Suits’ theory of games by providing a Kantian view of Utopia. I argue that although the Kantian aspects of Suits’ approach are often overlooked in comparison to its Socratic-Platonic aspects, Kant’s ideas play a fundamental role in Suits’ proposal. In particular, Kant’s concept of ‘regulative idea’ is the basis of Suits’ Utopia. I regard Utopia as Suits’ regulative idea on game playing. In doing so, I take Utopia to play a double role (...)
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  • Achievement.Gwen Bradford - 2015 - Oxford, GB: Oxford University Press.
    Gwen Bradford presents the first systematic account of what achievements are, and why they are worth the effort. She argues that more things count as achievements than we might have thought, and offers a new perfectionist theory of value in which difficulty, perhaps surprisingly, plays a central part in characterizing achievements.
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  • (2 other versions)The Elements of Sport.Bernard Suits - 2007 - In William John Morgan (ed.), Ethics in Sport. Champaign, IL: Human Kinetics. pp. 9--19.
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  • (1 other version)The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central (...)
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  • ‘The Alexandrian Condition’: Suits on Boredom, Death, and Utopian Games.Christopher C. Yorke - 2019 - Sport, Ethics and Philosophy 13 (3-4):363-371.
    ABSTRACTI argue that the apparently exclusive choice between Suits’ utopia of gameplay and death by suicide is a false dilemma, one which obscures a ‘third way’ of positive boredom. Further, I offe...
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  • Bernard Suits on capacities: games, perfectionism, and Utopia.Christopher C. Yorke - 2018 - Journal of the Philosophy of Sport 45 (2):177-188.
    ABSTRACTAn essential and yet often neglected motivation of Bernard Suits’ elevation of gameplay to the ideal of human existence is his account of capacities along perfectionist lines and the function of games in eliciting them. In his work Suits treats the expression of these capacities as implicitly good and the purest expression of the human telos. Although it is a possible interpretation to take Suits’ utopian vision to mean that gameplay in his future utopia must consist of the logically inevitable (...)
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  • Endless summer: What kinds of games will Suits’ utopians play?Christopher C. Yorke - 2017 - Journal of the Philosophy of Sport 44 (2):213-228.
    I argue that we have good reason to reject Bernard Suits’ assertion that game-playing is the ideal of human existence, in the absence of a suitably robust account of utopian games. The chief motivating force behind this rejection rests in the fact that Suits begs the question that there exists some possible set of games-by-design in his utopia, such that the playing of its members would sustain an existentially meaningful existence for his utopians, in the event of a hypo-instrumental culture (...)
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  • The Paper World of Bernard Suits.Allan Bäck - 2008 - Journal of the Philosophy of Sport 35 (2):156-174.
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  • Sticky Wickedness: Games and Morality.Bernard Suits - 1982 - Dialogue 21 (4):755-759.
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  • Is life a game we are playing?Bernard Suits - 1967 - Ethics 77 (3):209-213.
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  • Aristotle on the Function of Man: Fallacies, Heresies and Other Entertainments.Bernard Suits - 1974 - Canadian Journal of Philosophy 4 (1):23 - 40.
    It has long been believed that if man had a special function appropriate to him, and that if we could discover what it was, then we would be in a perfect position to solve all of the basic problems of ethics. For if we were, for example, shovels, and knew ourselves to be shovels, then we would also know that to spend our lives in digging would best serve our fundamental interests, realize our highest aspirations, and be in every respect (...)
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  • Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. (...)
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  • (2 other versions)Games and the good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is intrinsically (...)
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  • The Intelligibility of Suits’s Utopia: The View From Anthropological Philosophy.R. Scott Kretchmar - 2006 - Journal of the Philosophy of Sport 33 (1):67-77.
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  • The Grasshopper’s Error: Or, On How Life is a Game.Avery Kolers - 2015 - Dialogue 54 (4):727-746.
    I here defend the thesis that the best life is the life that one plays as a game—specifically, a ‘Suitsian’ game that meets the definition proposed in The Grasshopper by Bernard Suits. Even more specifically, it is a nested, open, role-playing game where the life’s quality as a game partly depends on there being no more people than players. To defend this thesis I refute two powerful challenges to it, one from Thomas Hurka (2006) and another from within The Grasshopper (...)
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  • Introduction.Thomas Hurka - 1993 - In Perfectionism. New York, US: Oxford University Press.
    Introduces the general idea of perfectionism, especially in the narrow sense, connects it to the history of perfectionist writing, and gives the overall plan of the book.
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  • Psychoanalyzing the Grasshopper: Society, Work and Repressed Play in Suits’ Riddle.Francisco Javier Lopez Frias - 2020 - Sport, Ethics and Philosophy 15 (2):251-265.
    In this article, I draw on psychoanalysis to provide a novel understanding of Suits’ theory of games by analyzing the riddle in the Grasshopper’s recurring dream, which Suits presents in his semina...
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  • Bernard Suits’ Response to the Question on the Meaning of Life as a Critique of Modernity.Francisco Javier Lopez Frias - 2018 - Sport, Ethics and Philosophy 13 (3-4):406-418.
    ABSTRACTThe Grasshopper: Games, Life and Utopia by Bernard Suits is one of the most influential works in the philosophy of sport. In the book, Suits investigates two fundamental issues in general p...
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  • Automation and Utopia: Human Flourishing in an Age Without Work.John Danaher - 2019 - Cambridge, MA: Harvard University Press.
    Human obsolescence is imminent. We are living through an era in which our activity is becoming less and less relevant to our well-being and to the fate of our planet. This trend toward increased obsolescence is likely to continue in the future, and we must do our best to prepare ourselves and our societies for this reality. Far from being a cause for despair, this is in fact an opportunity for optimism. Harnessed in the right way, the technology that hastens (...)
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  • Suits’ Utopia and Human Sports.Steffen Borge - 2019 - Sport, Ethics and Philosophy 13 (3-4):432-455.
    ABSTRACTIn this article, I consider Bernard Suits’ Utopia where the denizens supposedly fill their days playing Utopian sports, with regard to the relevance of the thought experiment for understand...
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  • The Crooked Timber of Humanity: Chapters in the History of Ideas.Isaiah Berlin - 1990 - Oxford: Pimlico. Edited by Henry Hardy.
    "Out of the crooked timber of humanity, no straight thing was ever made."--Immanuel Kant Isaiah Berlin was one of the most important philosophers of the twentieth century--an activist of the intellect who marshaled vast erudition and eloquence in defense of the endangered values of individual liberty and moral and political pluralism. In the Crooked Timber of Humanity he exposes the links between the ideas of the past and the social and political cataclysms of our present century: between the Platonic belief (...)
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  • Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows something remarkable about us. (...)
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