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  1. Through a Shadow, Darkly.István Aranyosi - manuscript
    The dictionary tells you that a shadow is a dark area or volume caused by an opaque object blocking some light. The definition is correct, but we need to clarify a couple of its elements: darkness and blocking. The clarification leads to the view that to see a shadow is a degree of failing to see a surface. I will also argue that seeing a silhouette (i.e. a backlit object) is a particular way of failing to see an object. Thus (...)
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  2. Auto-afección y animación en la fenomenología de Edmund Husserl.Jhon Acuña - 2024 - Bogotá, Colombia: Universidad Nacional de Colombia - Centro editorial FCH.
    Due to the reflective character of phenomenological approach (because consciousness inquires for itself as an object) the question related to the most basic self-experience that precedes any reflection and makes it possible acquires main importance to the phenomenology. The search of this experience throws us to a terrain to transit and with visible importance to Husserl: The passive dimension of consciousness. In that encounter, appears the phenomenon of self-affection as a sphere of experience worthy of been explored and described. This (...)
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  3. DeusEx Saved My Life: A Feminist-Autoethnography of Video-Gaming Through Major Depressive Disorder.Nicholas Norman Adams - 2024 - Qualitative Health Research:1-15.
    Autoethnographic accounts of mental illness (MI) are sparse in academic scholarship, despite generating valuable insights into how MI can be experienced and coped with in real-life contexts. First-person accounts from men are especially lacking, possibly linked to historic trend for masculine stoicism stifling male MI discussions. Some scholarships explore video-gaming as a positive, escapist aid benefiting individuals experiencing major depressive disorder (MDD). However, no research exists presenting in-depth perspectives on possible positive effects, self-identified and articulated by actors engaging with gaming (...)
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  4. Magicland Dizzy.Nicholas Norman Adams - 2021 - Gametripper 2.
    This reflective narrative piece examines the formative influence of Codemasters’ early 90s video game Magicland Dizzy on a childhood gaming experience initially characterised by disappointment. Framed within the context of a snowy Christmas morning in 1992, set in the rural northeast of Scotland, the narrative recounts anticipation and excitement, explores themes of nostalgia, the cultural significance of early gaming, and the enduring impact of technological encounters on personal and familial creativity during childhood. The following was published in GameTripper in June (...)
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  5. Gerolda Praussa krytyka poznania jako odbicia.Tomasz Kubalica - 2012 - Folia Philosophica 30:173-193.
    The paper deals with Gerold Prauss’s critique of cognition taken as reflection of the surrounding reality in the consciousness of the agent. The results of his critique are similar to the standpoint presented earlier by Neo-Kantians. Prauss’s original contribution to the debate on theory of reflection consists in distinction between materialistic and non-materialistic theories of reflection, as well as in his argumentation basing on the notion of clarity.
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  6. Relocating the figure of Jikaku (Self-Consciousness) in Nishida’s Intuition and Reflection in Self-consciousness (1917).Montserrat Crespin Perales - 2012 - In Toru Arakawa (ed.), Practicing Japanese Philosophy. Mind and Activity. pp. 34-57.
    Relocating the figure of Jikaku (Self-Consciousness) in Nishida’s Intuition and Reflection in Self-consciousness.
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  7. Sensory phenomenology and perceptual content.Boyd Millar - 2011 - Philosophical Quarterly 61 (244):558-576.
    The consensus in contemporary philosophy of mind is that how a perceptual experience represents the world to be is built into its sensory phenomenology. I defend an opposing view which I call ‘moderate separatism’, that an experience's sensory phenomenology does not determine how it represents the world to be. I argue for moderate separatism by pointing to two ordinary experiences which instantiate the same sensory phenomenology but differ with regard to their intentional content. Two experiences of an object reflected in (...)
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  8. Stanowisko Heinricha Rickerta wobec teorii odbicia.Tomasz Kubalica - 2009 - Folia Philosophica 27:51--66.
    The aim of the paper is to discuss primarily the epistemological theory of reflection as seen by Heinrich Rickert, the main representative of Neo-Kantianism Baden School. The most important arguments put forward by Rickert against taking the cognition as a reflection of the reality are being analysed. Rickert’s standpoint turns out to be moderate. He argues against the transcendental theory of reflection, but does not reject the idea of reflection as a model of cognition and takes the immanent theory of (...)
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  9. (2 other versions)The experience of left and right.Geoffrey Lee - 2006 - In Tama Szabo Gendler & John Hawthorne (eds.), The Experience of Left and Right. Oxford University Press.
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