Switch to: References

Add citations

You must login to add citations.
  1. Reducible and Nonsensical Uses of Game Theory.Boudewijn de Bruin - 2008 - Philosophy of the Social Sciences 38 (2):247-266.
    The mathematical tools of game theory are frequently used in the social sciences and economic consultancy. But how do they explain social phenomena and support prescriptive judgments? And is the use of game theory really necessary? I analyze the logical form of explanatory and prescriptive game theoretical statements, and argue for two claims: (1) explanatory game theory can and should be reduced to rational choice theory in all cases; and (2) prescriptive game theory gives bad advice in some cases, is (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Overmathematisation in game theory: pitting the Nash Equilibrium Refinement Programme against the Epistemic Programme.Boudewijn de Bruin - 2009 - Studies in History and Philosophy of Science Part A 40 (3):290-300.
    The paper argues that the Nash Equilibrium Refinement Programme was less successful than its competitor, the Epistemic Programme. The prime criterion of success is the extent to which the programmes were able to reach the key objective guiding non-cooperative game theory for much of the twentieth century, namely, to develop a complete characterisation of the strategic rationality of economic agents in the form of the ultimate solution concept for any normal form and extensive game. The paper explains this in terms (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Keep 'hoping' for rationality: A solution to the backward induction paradox.Alexandru Baltag, Sonja Smets & Jonathan Alexander Zvesper - 2009 - Synthese 169 (2):301 - 333.
    We formalise a notion of dynamic rationality in terms of a logic of conditional beliefs on (doxastic) plausibility models. Similarly to other epistemic statements (e.g. negations of Moore sentences and of Muddy Children announcements), dynamic rationality changes its meaning after every act of learning, and it may become true after players learn it is false. Applying this to extensive games, we “simulate” the play of a game as a succession of dynamic updates of the original plausibility model: the epistemic situation (...)
    Download  
     
    Export citation  
     
    Bookmark   16 citations  
  • Keep ‘hoping’ for rationality: a solution to the backward induction paradox.Alexandru Baltag, Sonja Smets & Jonathan Alexander Zvesper - 2009 - Synthese 169 (2):301-333.
    We formalise a notion of dynamic rationality in terms of a logic of conditional beliefs on plausibility models. Similarly to other epistemic statements, dynamic rationality changes its meaning after every act of learning, and it may become true after players learn it is false. Applying this to extensive games, we "simulate" the play of a game as a succession of dynamic updates of the original plausibility model: the epistemic situation when a given node is reached can be thought of as (...)
    Download  
     
    Export citation  
     
    Bookmark   10 citations  
  • The epistemic structure of a theory of a game.Michael Bacharach - 1994 - Theory and Decision 37 (1):7-48.
    Download  
     
    Export citation  
     
    Bookmark   10 citations  
  • Games, Beliefs and Credences.Brian Weatherson - 2014 - Philosophy and Phenomenological Research 92 (2):209-236.
    In previous work I’ve defended an interest-relative theory of belief. This paper continues the defence. It has four aims. -/- 1. To offer a new kind of reason for being unsatis ed with the simple Lockean reduction of belief to credence. 2. To defend the legitimacy of appealing to credences in a theory of belief. 3. To illustrate the importance of theoretical, as well as practical, interests in an interest-relative account of belief. 4. To revise my account to cover propositions (...)
    Download  
     
    Export citation  
     
    Bookmark   29 citations  
  • In a Weakly Dominated Strategy Is Strength: Evolution of Optimality in Stag Hunt Augmented with a Punishment Option.Peter Vanderschraaf - 2016 - Philosophy of Science 83 (1):29-59.
    I explore the evolution of strategies in an Augmented Stag Hunt game that adds a punishing strategy to the ordinary Stag Hunt strategies of cooperating, which aims for optimality, and defecting, which “plays it safe.” Cooperating weakly dominates punishing and defecting is the unique evolutionarily stable strategy. Nevertheless, for a wide class of Augmented Stag Hunts, polymorphic strategies combining punishing and cooperating collectively have greater attracting power for replicator dynamics than that of the ESS. The analysis here lends theoretical support (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations  
  • Response to Bonanno and Nehring.Robert Stalnaker - 1998 - Theory and Decision 45 (3):297-299.
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Subjunctive conditionals and revealed preference.Brian Skyrms - 1998 - Philosophy of Science 65 (4):545-574.
    Subjunctive conditionals are fundamental to rational decision both in single agent and multiple agent decision problems. They need explicit analysis only when they cause problems, as they do in recent discussions of rationality in extensive form games. This paper examines subjunctive conditionals in the theory of games using a strict revealed preference interpretation of utility. Two very different models of games are investigated, the classical model and the limits of reality model. In the classical model the logic of backward induction (...)
    Download  
     
    Export citation  
     
    Bookmark   3 citations  
  • Knowledge, Belief and Counterfactual Reasoning in Games.Robert Stalnaker - 1996 - Economics and Philosophy 12 (2):133.
    Deliberation about what to do in any context requires reasoning about what will or would happen in various alternative situations, including situations that the agent knows will never in fact be realized. In contexts that involve two or more agents who have to take account of each others' deliberation, the counterfactual reasoning may become quite complex. When I deliberate, I have to consider not only what the causal effects would be of alternative choices that I might make, but also what (...)
    Download  
     
    Export citation  
     
    Bookmark   78 citations  
  • Grappling With the Centipede: Defence of Backward Induction for BI-Terminating Games.Wlodek Rabinowicz - 1998 - Economics and Philosophy 14 (1):95-126.
    According to the standard objection to backward induction in games, its application depends on highly questionable assumptions about the players' expectations as regards future counterfactual game developments. It seems that, in order to make predictions needed for backward reasoning, the players must expect each player to act rationally at each node that in principle could be reached in the game, and also to expect that this confidence in the future rationality of the players would be kept by each player come (...)
    Download  
     
    Export citation  
     
    Bookmark   13 citations  
  • Dynamic Epistemic Logic I: Modeling Knowledge and Belief.Eric Pacuit - 2013 - Philosophy Compass 8 (9):798-814.
    Dynamic epistemic logic, broadly conceived, is the study of logics of information change. This is the first paper in a two-part series introducing this research area. In this paper, I introduce the basic logical systems for reasoning about the knowledge and beliefs of a group of agents.
    Download  
     
    Export citation  
     
    Bookmark   5 citations  
  • Rational beliefs in rationalizability.Xiao Luo - 2016 - Theory and Decision 81 (2):189-198.
    In this paper I scrutinize the “rational beliefs” in the concept of rationalizability in strategic games [Bernheim, Pearce ]. I illustrate through an example that a rationalizable strategy may not be supported by a “rational belief”, at least under one plausible interpretation of “rational belief”. I offer an alternative formulation of “rational belief” in the concept of rationalizability, which yields a novel epistemic interpretation of the notion of point-rationalizability.
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • On the Epistemic Foundation for Iterated Weak Dominance: An Analysis in a Logic of Individual and Collective attitudes.Emiliano Lorini - 2013 - Journal of Philosophical Logic 42 (6):863-904.
    This paper proposes a logical framework for representing static and dynamic properties of different kinds of individual and collective attitudes. A complete axiomatization as well as a decidability result for the logic are given. The logic is applied to game theory by providing a formal analysis of the epistemic conditions of iterated deletion of weakly dominated strategies (IDWDS), or iterated weak dominance for short. The main difference between the analysis of the epistemic conditions of iterated weak dominance given in this (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • A minimal logic for interactive epistemology.Emiliano Lorini - 2016 - Synthese 193 (3):725-755.
    We propose a minimal logic for interactive epistemology based on a qualitative representation of epistemic individual and group attitudes including knowledge, belief, strong belief, common knowledge and common belief. We show that our logic is sufficiently expressive to provide an epistemic foundation for various game-theoretic solution concepts including “1-round of deletion of weakly dominated strategies, followed by iterated deletion of strongly dominated strategies” ) and “2-rounds of deletion of weakly dominated strategies, followed by iterated deletion of strongly dominated strategies” ). (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • On the logic of common belief and common knowledge.Luc Lismont & Philippe Mongin - 1994 - Theory and Decision 37 (1):75-106.
    The paper surveys the currently available axiomatizations of common belief (CB) and common knowledge (CK) by means of modal propositional logics. (Throughout, knowledge- whether individual or common- is defined as true belief.) Section 1 introduces the formal method of axiomatization followed by epistemic logicians, especially the syntax-semantics distinction, and the notion of a soundness and completeness theorem. Section 2 explains the syntactical concepts, while briefly discussing their motivations. Two standard semantic constructions, Kripke structures and neighbourhood structures, are introduced in Sections (...)
    Download  
     
    Export citation  
     
    Bookmark   20 citations  
  • Two Paradoxes of Common Knowledge: Coordinated Attack and Electronic Mail.Harvey Lederman - 2018 - Noûs 52 (4):921-945.
    The coordinated attack scenario and the electronic mail game are two paradoxes of common knowledge. In simple mathematical models of these scenarios, the agents represented by the models can coordinate only if they have common knowledge that they will. As a result, the models predict that the agents will not coordinate in situations where it would be rational to coordinate. I argue that we should resolve this conflict between the models and facts about what it would be rational to do (...)
    Download  
     
    Export citation  
     
    Bookmark   12 citations  
  • Perplexing expectations.Alan Hájek & Harris Nover - 2006 - Mind 115 (459):703 - 720.
    This paper revisits the Pasadena game (Nover and Háyek 2004), a St Petersburg-like game whose expectation is undefined. We discuss serveral respects in which the Pasadena game is even more troublesome for decision theory than the St Petersburg game. Colyvan (2006) argues that the decision problem of whether or not to play the Pasadena game is ‘ill-posed’. He goes on to advocate a ‘pluralism’ regarding decision rules, which embraces dominance reasoning as well as maximizing expected utility. We rebut Colyvan’s argument, (...)
    Download  
     
    Export citation  
     
    Bookmark   17 citations  
  • Strategic Reasoning: Building Cognitive Models from Logical Formulas.Sujata Ghosh, Ben Meijering & Rineke Verbrugge - 2014 - Journal of Logic, Language and Information 23 (1):1-29.
    This paper presents an attempt to bridge the gap between logical and cognitive treatments of strategic reasoning in games. There have been extensive formal debates about the merits of the principle of backward induction among game theorists and logicians. Experimental economists and psychologists have shown that human subjects, perhaps due to their bounded resources, do not always follow the backward induction strategy, leading to unexpected outcomes. Recently, based on an eye-tracking study, it has turned out that even human subjects who (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations  
  • Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.
    Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should be formulated and scrutinized as explicitly as possible. The (...)
    Download  
     
    Export citation  
     
    Bookmark   5 citations  
  • Johan van Benthem on Logic and Information Dynamics.Alexandru Baltag & Sonja Smets (eds.) - 2014 - Cham, Switzerland: Springer International Publishing.
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior is essential, (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the philosophy of science to (...)
    Download  
     
    Export citation  
     
    Bookmark   8 citations  
  • A Computational Learning Semantics for Inductive Empirical Knowledge.Kevin T. Kelly - 2014 - In Alexandru Baltag & Sonja Smets (eds.), Johan van Benthem on Logic and Information Dynamics. Springer International Publishing. pp. 289-337.
    This chapter presents a new semantics for inductive empirical knowledge. The epistemic agent is represented concretely as a learner who processes new inputs through time and who forms new beliefs from those inputs by means of a concrete, computable learning program. The agent’s belief state is represented hyper-intensionally as a set of time-indexed sentences. Knowledge is interpreted as avoidance of error in the limit and as having converged to true belief from the present time onward. Familiar topics are re-examined within (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • When Do Introspection Axioms Matter for Multi-Agent Epistemic Reasoning?Wesley H. Holliday, Yifeng Ding & Cedegao Zhang - 2019 - Electronic Proceedings in Theoretical Computer Science 297:121–139.
    The early literature on epistemic logic in philosophy focused on reasoning about the knowledge or belief of a single agent, especially on controversies about "introspection axioms" such as the 4 and 5 axioms. By contrast, the later literature on epistemic logic in computer science and game theory has focused on multi-agent epistemic reasoning, with the single-agent 4 and 5 axioms largely taken for granted. In the relevant multi-agent scenarios, it is often important to reason about what agent A believes about (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • A syntactic approach to rationality in games with ordinal payoffs.Giacomo Bonanno - 2008 - In Giacomo Bonanno, Wiebe van der Hoek & Michael Wooldridge (eds.), Logic and the Foundations of Game and Decision Theory. Amsterdam University Press.
    We consider strategic-form games with ordinal payoffs and provide a syntactic analysis of common belief/knowledge of rationality, which we define axiomatically. Two axioms are considered. The first says that a player is irrational if she chooses a particular strategy while believing that another strategy is better. We show that common belief of this weak notion of rationality characterizes the iterated deletion of pure strategies that are strictly dominated by pure strategies. The second axiom says that a player is irrational if (...)
    Download  
     
    Export citation  
     
    Bookmark   7 citations