Sega’s Comix Zone and Miguel de Unamuno on the Ontological Status of Fictional Characters

Andphilosophy.Com—The Blackwell Philosophy and Pop Culture Series (2022)
  Copy   BIBTEX

Abstract

Comix Zone (Sega Technical Institute, 1995) is a two-dimensional scrolling beat ‘em up videogame released in 1995 for the Sega Mega Drive (known as Sega Genesis in North America). Comix Zone has two peculiarities which makes it even today an easily distinguishable videogame. These peculiarities are interrelated. First, Comix Zone imitates the aesthetics and visual settings peculiar to comic books, the aim of which is to join the experience of playing a videogame with that of reading a comic; and second, Comix Zone is ultimately grounded on the philosophical claim that fictional characters are actually existing entities, distinct from, and even colliding with, their creator(s). It is pointed out that this claim on the nature of fictional characters was seriously argued for, and put it into literary practice, by the Spanish philosopher Miguel de Unamuno (1864–1936).

Author's Profile

Alberto Oya
Universidade Nova de Lisboa

Analytics

Added to PP
2022-06-04

Downloads
53 (#66,701)

6 months
36 (#30,389)

Historical graph of downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.
How can I increase my downloads?