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  1. Vision.David Marr - 1982 - W. H. Freeman.
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  • Simple Heuristics That Make Us Smart.Gerd Gigerenzer, Peter M. Todd & A. B. C. Research Group - 1999 - New York, NY, USA: Oxford University Press USA. Edited by Peter M. Todd.
    Simple Heuristics That Make Us Smart invites readers to embark on a new journey into a land of rationality that differs from the familiar territory of cognitive science and economics. Traditional views of rationality tend to see decision makers as possessing superhuman powers of reason, limitless knowledge, and all of eternity in which to ponder choices. To understand decisions in the real world, we need a different, more psychologically plausible notion of rationality, and this book provides it. It is about (...)
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  • (2 other versions)Vision: Variations on Some Berkeleian Themes.Robert Schwartz & David Marr - 1985 - Philosophical Review 94 (3):411.
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  • How Can the Human Mind Occur in the Physical Universe?John Anderson - 2007 - Oup Usa.
    The human cognitive architecture consists of a set of largely independent modules associated with different brain regions. This book discusses in detail how these various modules can combine to produce behaviours as varied as driving a car and solving an algebraic equation.
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  • An Integrated Theory of the Mind.John R. Anderson, Daniel Bothell, Michael D. Byrne, Scott Douglass, Christian Lebiere & Yulin Qin - 2004 - Psychological Review 111 (4):1036-1060.
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  • Social roles and utilities in reasoning with deontic conditionals.K. I. Manktelow & D. E. Over - 1991 - Cognition 39 (2):85-105.
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  • Logic and reasoning: Do the facts matter?Johan van Benthem - 2008 - Studia Logica 88 (1):67-84.
    Modern logic is undergoing a cognitive turn, side-stepping Frege’s ‘antipsychologism’. Collaborations between logicians and colleagues in more empirical fields are growing, especially in research on reasoning and information update by intelligent agents. We place this border-crossing research in the context of long-standing contacts between logic and empirical facts, since pure normativity has never been a plausible stance. We also discuss what the fall of Frege’s Wall means for a new agenda of logic as a theory of rational agency, and what (...)
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  • Cooperation, knowledge, and time: Alternating-time temporal epistemic logic and its applications.Wiebe van der Hoek & Michael Wooldridge - 2003 - Studia Logica 75 (1):125-157.
    Branching-time temporal logics have proved to be an extraordinarily successful tool in the formal specification and verification of distributed systems. Much of their success stems from the tractability of the model checking problem for the branching time logic CTL, which has made it possible to implement tools that allow designers to automatically verify that systems satisfy requirements expressed in CTL. Recently, CTL was generalised by Alur, Henzinger, and Kupferman in a logic known as Alternating-time Temporal Logic (ATL). The key insight (...)
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  • What do you think I think you think?: Strategic reasoning in matrix games.Trey Hedden & Jun Zhang - 2002 - Cognition 85 (1):1-36.
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  • Children’s Application of Theory of Mind in Reasoning and Language.Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks & Irene Krämer - 2008 - Journal of Logic, Language and Information 17 (4):417-442.
    Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people’s beliefs about his own beliefs or intentions, he is demonstrating second-order ToM reasoning. A standard task to test second-order ToM reasoning is the second-order false belief task. A different approach to investigating ToM reasoning is through its application in a strategic game. Another task that is believed to involve the application of (...)
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  • Human Symbol Manipulation Within an Integrated Cognitive Architecture.John R. Anderson - 2005 - Cognitive Science 29 (3):313-341.
    This article describes the Adaptive Control of Thought–Rational (ACT–R) cognitive architecture (Anderson et al., 2004; Anderson & Lebiere, 1998) and its detailed application to the learning of algebraic symbol manipulation. The theory is applied to modeling the data from a study by Qin, Anderson, Silk, Stenger, & Carter (2004) in which children learn to solve linear equations and perfect their skills over a 6‐day period. Functional MRI data show that: (a) a motor region tracks the output of equation solutions, (b) (...)
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  • On the evaluation of solution concepts.Robert Stalnaker - 1994 - Theory and Decision 37 (1):49-73.
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  • Logic and Social Cognition: The Facts Matter, and So Do Computational Models.Rineke Verbrugge - 2009 - Journal of Philosophical Logic 38 (6):649-680.
    This article takes off from Johan van Benthem’s ruminations on the interface between logic and cognitive science in his position paper “Logic and reasoning: Do the facts matter?”. When trying to answer Van Benthem’s question whether logic can be fruitfully combined with psychological experiments, this article focuses on a specific domain of reasoning, namely higher-order social cognition, including attributions such as “Bob knows that Alice knows that he wrote a novel under pseudonym”. For intelligent interaction, it is important that the (...)
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  • Valid reasoning by analogy.Julian S. Weitzenfeld - 1984 - Philosophy of Science 51 (1):137-149.
    Reasoning that compares two objects or situations to draw conclusions about previously unknown properties of one of them has traditionally been taken to be ampliative and probabilistic. I propose that it is apodeictic reasoning from a premise about isomorphic structures that is often uncertain, but which we may have good reasons to believe. I characterize the structures and their isomorphism, describe patterns of reasoning appropriate to them, and discuss some complications not immediately obvious.
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  • Keep ‘hoping’ for rationality: a solution to the backward induction paradox.Alexandru Baltag, Sonja Smets & Jonathan Alexander Zvesper - 2009 - Synthese 169 (2):301-333.
    We formalise a notion of dynamic rationality in terms of a logic of conditional beliefs on plausibility models. Similarly to other epistemic statements, dynamic rationality changes its meaning after every act of learning, and it may become true after players learn it is false. Applying this to extensive games, we "simulate" the play of a game as a succession of dynamic updates of the original plausibility model: the epistemic situation when a given node is reached can be thought of as (...)
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  • Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also common (...)
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  • A little logic goes a long way: basing experiment on semantic theory in the cognitive science of conditional reasoning.Keith Stenning & Michiel van Lambalgen - 2004 - Cognitive Science 28 (4):481-529.
    Modern logic provides accounts of both interpretation and derivation which work together to provide abstract frameworks for modelling the sensitivity of human reasoning to task, context and content. Cognitive theories have underplayed the importance of interpretative processes. We illustrate, using Wason's [Q. J. Exp. Psychol. 20 (1968) 273] selection task, how better empirical cognitive investigations and theories can be built directly on logical accounts when this imbalance is redressed. Subjects quite reasonably experience great difficulty in assigning logical form to descriptively (...)
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  • A little logic goes a long way: basing experiment on semantic theory in the cognitive science of conditional reasoning.Keith Stenning & Michiel Lambalgen - 2004 - Cognitive Science 28 (4):481-529.
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  • A Strategy‐Based Interpretation of Stroop.Marsha C. Lovett - 2005 - Cognitive Science 29 (3):493-524.
    Most accounts of the Stroop effect (Stroop, 1935) emphasize its negative aspect, namely, that in particular situations, processing of an irrelevant stimulus dimension interferes with participants' performance of the instructed task. In contrast, this paper emphasizes the fact that, even with that interference, participants actually can (and usually do) exert enough control to perform the instructed task. An Adaptive Control of Thought–Rational (ACT–R) model of the Stroop task interprets this as a kind of learned strategic control. Specifically, the concept of (...)
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  • An Analytic Tableaux Model for Deductive Mastermind Empirically Tested with a Massively Used Online Learning System.Nina Gierasimczuk, Han L. J. van der Maas & Maartje E. J. Raijmakers - 2013 - Journal of Logic, Language and Information 22 (3):297-314.
    The paper is concerned with the psychological relevance of a logical model for deductive reasoning. We propose a new way to analyze logical reasoning in a deductive version of the Mastermind game implemented within a popular Dutch online educational learning system (Math Garden). Our main goal is to derive predictions about the difficulty of Deductive Mastermind tasks. By means of a logical analysis we derive the number of steps needed for solving these tasks (a proxy for working memory load). Our (...)
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  • Children's strategy use when playing strategic games.Maartje E. J. Raijmakers, Dorothy J. Mandell, Sara E. Es & Marian Counihan - 2012 - Synthese (3):1-16.
    Strategic games require reasoning about other people’s and one’s own beliefs or intentions. Although they have clear commonalities with psychological tests of theory of mind, they are not clearly related to theory of mind tests for children between 9 and 10 years of age “Flobbe et al. J Logic Language Inform 17(4):417–442 (2008)”. We studied children’s (5–12 years of age) individual differences in how they played a strategic game by analyzing the strategies that they applied in a zero, first, and (...)
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  • Reasoning About Games.Melvin Fitting - 2011 - Studia Logica 99 (1-3):143-169.
    is used to give a formalization of Artemov’s knowledge based reasoning approach to game theory, (KBR), [ 4 , 5 ]. Epistemic states of players are represented explicitly and reasoned about formally. We give a detailed analysis of the Centipede game using both proof theoretic and semantic machinery. This helps make the case that PDL + E can be a useful basis for the logical investigation of game theory.
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  • Formal models for real people.Michiel van Lambalgen & Marian Counihan - 2008 - Journal of Logic, Language and Information 17 (4):385-389.
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  • Children’s strategy use when playing strategic games.Marian Counihan, Sara E. van Es, Dorothy J. Mandell & Maartje E. J. Raijmakers - 2014 - Synthese 191 (3):355-370.
    Strategic games require reasoning about other people’s and one’s own beliefs or intentions. Although they have clear commonalities with psychological tests of theory of mind, they are not clearly related to theory of mind tests for children between 9 and 10 years of age “Flobbe et al. J Logic Language Inform 17(4):417–442 (2008)”. We studied children’s (5–12 years of age) individual differences in how they played a strategic game by analyzing the strategies that they applied in a zero, first, and (...)
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  • Preface.Wiebe van der Hoek & Michael Wooldridge - 2003 - Studia Logica 75 (1):3-5.
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  • Set as an Instance of a Real-World Visual-Cognitive Task.Enkhbold Nyamsuren & Niels A. Taatgen - 2013 - Cognitive Science 37 (1):146-175.
    Complex problem solving is often an integration of perceptual processing and deliberate planning. But what balances these two processes, and how do novices differ from experts? We investigate the interplay between these two in the game of SET. This article investigates how people combine bottom-up visual processes and top-down planning to succeed in this game. Using combinatorial and mixed-effect regression analysis of eye-movement protocols and a cognitive model of a human player, we show that SET players deploy both bottom-up and (...)
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  • Modal logic and game theory: Two alternative approaches.Giacomo Bonanno - 2002 - Risk Decision and Policy 7:309-324.
    Two views of game theory are discussed: (1) game theory as a description of the behavior of rational individuals who recognize each other’s rationality and reasoning abilities, and (2) game theory as an internally consistent recommendation to individuals on how to act in interactive situations. It is shown that the same mathematical tool, namely modal logic, can be used to explicitly model both views.
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  • Strategies made explicit in dynamic game logic.Sujata Ghosh - 2008 - In Giacomo Bonanno, Wiebe van der Hoek & Michael Wooldridge, Logic and the Foundations of Game and Decision Theory. Amsterdam University Press.
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  • Formal Models for Real People.Michiel Lambalgen & Marian Counihan - 2008 - Journal of Logic, Language and Information 17 (4):385-389.
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  • Knowing and supposing in games of perfect information.Horacio Arló-Costa & Cristina Bicchieri - 2007 - Studia Logica 86 (3):353 - 373.
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain this result, we (...)
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  • Semantics as a foundation for psychology: A case study of Wason's selection task. [REVIEW]Keith Stenning & Michiel van Lambalgen - 2001 - Journal of Logic, Language and Information 10 (3):273-317.
    We review the various explanations that have been offered toaccount for subjects'' behaviour in Wason ''s famous selection task. Weargue that one element that is lacking is a good understanding ofsubjects'' semantics for the key expressions involved, and anunderstanding of how this semantics is affected by the demands the taskputs upon the subject''s cognitive system. We make novel proposals inthese terms for explaining the major content effects of deonticmaterials. Throughout we illustrate with excerpts from tutorialdialogues which motivate the kinds of (...)
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