- (1 other version)The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.details
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Resolving the gamer’s dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.details
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Paradoxes of Irrationality.Donald Davidson - 2004 - In Problems of rationality. New York: Oxford University Press. pp. 169–187.details
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Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.details
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The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.details
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My avatar, my self: Virtual harm and attachment.Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.details
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Vices of inattention.Kathie Jenni - 2003 - Journal of Applied Philosophy 20 (3):279–295.details
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Reasons and Persons.Derek Parfit - 1984 - Oxford, GB: Oxford University Press.details
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Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.details
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Is it distinctively wrong to simulate doing wrong?John Tillson - 2018 - Ethics and Information Technology 20 (3):205-217.details
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The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.details
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(1 other version)On Bullshit.Harry Frankfurt - 1986 - Philosophical Quarterly 56 (223):300-301.details
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Why We Should Reject S.Derek Parfit - 1984 - In Reasons and Persons. Oxford, GB: Oxford University Press.details
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A new solution to the gamer’s dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.details
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(1 other version)Man, Play, and Games.Roger Caillois - 2001 - University of Illinois Press.details
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Homo ludens: A study of the play‐element in cult.Johan Huizinga - 1949 - Routledge/Thoemms Press.details
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Getting 'virtual' wrongs right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.details
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Virtual worlds and moral evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.details
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The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.details
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Real wrongs in virtual communities.Thomas M. Powers - 2003 - Ethics and Information Technology 5 (4):191-198.details
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Self-deception, intentions and contradictory beliefs.Jose Luis Bermudez - 2000 - Analysis 60 (4):309-319.details
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Robots, rape, and representation.Robert Sparrow - 2017 - International Journal of Social Robotics 9 (4):465-477.details
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Is it wrong to play violent video games?McCormick Matt - 2001 - Ethics and Information Technology 3 (4):277–287.details
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Pornography, ethics, and video games.Stephanie Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.details
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Problems and projects.Nelson Goodman (ed.) - 1972 - Indianapolis,: Bobbs-Merrill.details
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Violent computer games, empathy, and cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.details
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Ethik des Computerspielens: Eine Grundlegung.Samuel Ulbricht - 2020 - Heidelberg, Deutschland: Springer Berlin - J.B. Metzler.details
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Action, Emotion And Will.Anthony Kenny - 1963 - Ny: Humanities Press.details
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Self-deception and scattered events.Roy A. Sorensen - 1985 - Mind 94 (373):64-69.details
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Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespace.Garry Young - 2013 - Ethics and Information Technology 15 (1):13-23.details
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Snowflakes and Wastebaskets.Nelson Goodman - 1972 - In Problems and projects. Indianapolis,: Bobbs-Merrill. pp. 416-419.details
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The amoralist challenge to gaming and the gamer’s moral obligation.Sebastian Ostritsch - 2017 - Ethics and Information Technology 19 (2):117-128.details
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Action, Emotion and Will.Anthony Kenny - 1963 - Philosophy 39 (149):277-278.details
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