Results for 'visual displays'

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  1. The Management of Visual Attention in Graphic Displays.Ronald A. Rensink - 2011 - In Human Attention in Digital Environments. Cambridge University Press. pp. 63-92.
    This chapter presents an overview of several recent developments in vision science, and outlines some of their implications for the management of visual attention in graphic displays. These include ways of sending attention to the right item at the right time, techniques to improve attentional efficiency, and possibilities for offloading some of the processing typically done by attention onto nonattentional mechanisms. In addition it is argued that such techniques not only allow more effective use to be made of (...)
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  2. Do humans visually adapt to number, or just itemhood?Sami Yousif, Sam Clarke & Elizabeth Brannon - 2023 - In M. Goldwater, F. K. Anggoro, B. K. Hayes & D. C. Ong (eds.), Proceedings of the 45th Meeting of the Cognitive Science Society. pp. 1-6.
    Visual number adaption is a widely accepted phenomenon. This paper advances an alternative explanation for putative cases of the phenomenon. We propose that such cases may simply reflect observers adapting to the items in perceived displays, rather than their numerical quantity. Three experiments motivate consideration of this novel proposal and call into question the evidential basis for received formulations of the number adaptation hypothesis.
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  3. Attention, Consciousness, and Data Display.Ronald A. Rensink - 2006 - In 2006 Proceedings of the American Statistical Association, Statistical Graphics Section.
    Recent advances in our understanding of visual perception have shown it to be a far more complex and counterintuitive process than previously believed. Several important consequences follow from this. First, the design of an effective statistical graphics system is unlikely to succeed based on intuition alone; instead, it must rely on a more sophisticated, systematic approach. The basic elements of such an approach are outlined here, along with several design principles. An overview is then given of recent advances in (...)
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  4. Visual sensing without seeing.Ronald A. Rensink - 2004 - Psychological Science 15:27-32.
    It has often been assumed that when we use vision to become aware of an object or event in our surroundings, this must be accompanied by a corresponding visual experience (i.e., seeing). The studies reported here show that this assumption is incorrect. When observers view a sequence of displays alternating between an image of a scene and the same image changed in some way, they often feel (or sense) the change even though they have no visual experience (...)
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  5. Visual search for change: A probe into the nature of attentional processing.Ronald A. Rensink - 2000 - Visual Cognition 7:345-376.
    A set of visual search experiments tested the proposal that focused attention is needed to detect change. Displays were arrays of rectangles, with the target being the item that continually changed its orientation or contrast polarity. Five aspects of performance were examined: linearity of response, processing time, capacity, selectivity, and memory trace. Detection of change was found to be a self-terminating process requiring a time that increased linearly with the number of items in the display. Capacity for orientation (...)
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  6. Competition for consciousness among visual events: The psychophysics of reentrant visual processes.Vincent Di Lollo, James T. Enns & Ronald A. Rensink - 2000 - Journal Of Experimental Psychology-General 129 (4):481-507.
    Advances in neuroscience implicate reentrant signaling as the predominant form of communication between brain areas. This principle was used in a series of masking experiments that defy explanation by feed-forward theories. The masking occurs when a brief display of target plus mask is continued with the mask alone. Two masking processes were found: an early process affected by physical factors such as adapting luminance and a later process affected by attentional factors such as set size. This later process is called (...)
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  7. Rapid resumption of interrupted visual search: New insights on the interaction between memory and vision.Alejandro Lleras, Ronald A. Rensink & James T. Enns - 2005 - Psychological Science 16 (9):684-688.
    A modified visual search task demonstrates that humans are very good at resuming a search after it has been momentarily interrupted. This is shown by exceptionally rapid response time to a display that reappears after a brief interruption, even when an entirely different visual display is seen during the interruption and two different visual searches are performed simultaneously. This rapid resumption depends on the stability of the visual scene and is not due to display or response (...)
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  8. Metacognition, Distributed Cognition and Visual Design.David Kirsh - 2004 - Cognition, Education and Communication Technology:147--180.
    Metacognition is associated with planning, monitoring, evaluating and repairing performance Designers of elearning systems can improve the quality of their environments by explicitly structuring the visual and interactive display of learning contexts to facilitate metacognition. Typically page layout, navigational appearance, visual and interactivity design are not viewed as major factors in metacognition. This is because metacognition tends to be interpreted as a process in the head, rather than an interactive one. It is argued here, that cognition and metacognition (...)
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  9. Influence of scene-based properties on visual search.James T. Enns & Ronald A. Rensink - 1990 - Science 247:721-723.
    The task of visual search is to determine as rapidly as possible whether a target item is present or absent in a display. Rapidly detected items are thought to contain features that correspond to primitive elements in the human visual system. In previous theories, it has been assumed that visual search is based on simple two-dimensional features in the image. However, visual search also has access to another level of representation, one that describes properties in the (...)
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  10. When good observers go bad: Change blindness, inattentional blindness, and visual experience.Ronald A. Rensink - 2000 - PSYCHE: An Interdisciplinary Journal of Research On Consciousness 6 (9).
    Several studies (e.g., Becklen & Cervone, 1983; Mack & Rock, 1998; Neisser & Becklen, 1975) have found that observers attending to a particular object or event often fail to report the presence of unexpected items. This has been interpreted as inattentional blindness (IB), a failure to see unattended items (Mack & Rock, 1998). Meanwhile, other studies (e.g., Pashler, 1988; Phillips, 1974; Rensink et al., 1997; Simons, 1996) have found that observers often fail to report the presence of large changes in (...)
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  11. Depth perception from pairs of overlapping cues in pictorial displays.Birgitta Dresp, Severine Durand & Stephen Grossberg - 2002 - Spatial Vision 15:255-276.
    The experiments reported herein probe the visual cortical mechanisms that control near–far percepts in response to two-dimensional stimuli. Figural contrast is found to be a principal factor for the emergence of percepts of near versus far in pictorial stimuli, especially when stimulus duration is brief. Pictorial factors such as interposition (Experiment 1) and partial occlusion Experiments 2 and 3) may cooperate, as generally predicted by cue combination models, or compete with contrast factors in the manner predicted by the FACADE (...)
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  12. Internal vs. external information in visual perception.Ronald A. Rensink - 2002 - In Proceedings of the Second International Symposium on Smart Graphics,. pp. 63-70.
    One of the more compelling beliefs about vision is that it is based on representations that are coherent and complete, with everything in the visual field described in great detail. However, changes made during a visual disturbance are found to be difficult to see, arguing against the idea that our brains contain a detailed, picture-like representation of the scene. Instead, it is argued here that a more dynamic, "just-in-time" representation is involved, one with deep similarities to the way (...)
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  13. Nonlinear effects of spatial connectedness implicate hierarchically structured representations in visual working memory.Błażej Skrzypulec & Adam Chuderski - 2020 - Journal of Memory and Language 113:104124.
    Five experiments investigated the role of spatial connectedness between a pair of objects presented in the change detection task for the actual capacity of visual working memory (VWM) in healthy young adults (total N = 405). Three experiments yielded a surprising nonlinear relationship between the proportion of pair-wise connected objects and capacity, with the highest capacity observed for homogenous displays, when either all objects were connected or disjointed. A drop in capacity, ranging from an average of a quarter (...)
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  14. Color for the perceptual organization of the pictorial plane: Victor Vasarely's legacy to Gestalt psychology.Birgitta Dresp-Langley & Adam Reeves - 2020 - Heliyon 6 (6):e04375.
    Victor Vasarely's (1906–1997) important legacy to the study of human perception is brought to the forefront and discussed. A large part of his impressive work conveys the appearance of striking three-dimensional shapes and structures in a large-scale pictorial plane. Current perception science explains such effects by invoking brain mechanisms for the processing of monocular (2D) depth cues. Here in this study, we illustrate and explain local effects of 2D color and contrast cues on the perceptual organization in terms of figure-ground (...)
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  15. Perception and Attention.Ronald A. Rensink - 2013 - In Oxford Handbook of Cognitive Psychology. pp. 97-116.
    Our visual experience of the world is one of diverse objects and events, each with particular colors, shapes, and motions. This experience is so coherent, so immediate, and so effortless that it seems to result from a single system that lets us experience everything in our field of view. But however appealing, this belief is mistaken: there are severe limits on what can be visually experienced. -/- For example, in a display for air-traffic control it is important to track (...)
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  16. The virtual brain: 30 years of video-game play and cognitive abilities.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.
    Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the (...)
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  17. Visualization as a stimulus domain for vision science.Ronald A. Rensink - 2021 - Journal of Vision 21 (3):1–18.
    Traditionally, vision science and information/data visualization have interacted by using knowledge of human vision to help design effective displays. It is argued here, however, that this interaction can also go in the opposite direction: the investigation of successful visualizations can lead to the discovery of interesting new issues and phenomena in visual perception. Various studies are reviewed showing how this has been done for two areas of visualization, namely, graphical representations and interaction, which lend themselves to work on (...)
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  18. On the failure to detect changes in scenes across brief interruptions.Ronald A. Rensink, Kevin J. O'Regan & James J. Clark - 2000 - Visual Cognition 7 (1/2/3):127-145.
    When brief blank fields are placed between alternating displays of an original and a modified scene, a striking failure of perception is induced: the changes become extremely difficult to notice, even when they are large, presented repeatedly, and the observer expects them to occur (Rensink, O'Regan, & Clark, 1997). To determine the mechanisms behind this induced "change blindness", four experiments examine its dependence on initial preview and on the nature of the interruptions used. Results support the proposal that representations (...)
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  19. Imagery and Possibility.Dominic Gregory - 2019 - Noûs 54 (4):755-773.
    We often ascribe possibility to the scenes that are displayed by mental or nonmental sensory images. The paper presents a novel argument for thinking that we are prima facie justified in ascribing metaphysical possibility to what is displayed by suitable visual images, and it argues that many of our imagery‐based ascriptions of metaphysical possibility are therefore prima facie justified. Some potential objections to the arguments are discussed, and some potential extensions of them, to cover nonvisual forms of imagery and (...)
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  20. Super Linguistics: an introduction.Pritty Patel-Grosz, Salvador Mascarenhas, Emmanuel Chemla & Philippe Schlenker - 2023 - Linguistics and Philosophy Super Linguistics Special Issue.
    We argue that formal linguistic theory, properly extended, can provide a unifying framework for diverse phenomena beyond traditional linguistic objects. We display applications to pictorial meanings, visual narratives, music, dance, animal communication, and, more abstractly, to logical and non-logical concepts in the ‘language of thought’ and reasoning. In many of these cases, a careful analysis reveals that classic linguistic notions are pervasive across these domains, such as for instance the constituency (or grouping) core principle of syntax, the use of (...)
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  21. Changes.Ronald A. Rensink - 2002 - Progress in Brain Research 140:199-209.
    This past decade has seen a great resurgence of interest in the perception of change. Change has, of course, long been recognized as a phenomenon worthy of study, and vision scientists have given their attention to it at various times in the past (for a review, see Rensink, 2002a). But things seem different this time around. This time, there is an emerging belief that instead of being just another visual ability, the perception of change may be something central to (...)
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  22. A Linked Aggregate Code for Processing Faces (Revised Version).Michael J. Lyons & Kazunori Morikawa - 2000 - Pragmatics and Cognition 8 (1):63-81.
    A model of face representation, inspired by the biology of the visual system, is compared to experimental data on the perception of facial similarity. The face representation model uses aggregate primary visual cortex (V1) cell responses topographically linked to a grid covering the face, allowing comparison of shape and texture at corresponding points in two facial images. When a set of relatively similar faces was used as stimuli, this Linked Aggregate Code (LAC) predicted human performance in similarity judgment (...)
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  23. To see or not to see: The need for attention to perceive changes in scenes.Ronald A. Rensink, J. Kevin O'Regan & James J. Clark - 1997 - Psychological Science 8:368-373.
    When looking at a scene, observers feel that they see its entire structure in great detail and can immediately notice any changes in it. However, when brief blank fields are placed between alternating displays of an original and a modified scene, a striking failure of perception is induced: identification of changes becomes extremely difficult, even when changes are large and made repeatedly. Identification is much faster when a verbal cue is provided, showing that poor visibility is not the cause (...)
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  24. Simultaneous brightness and apparent depth from true colors on grey: Chevreul revisited.Birgitta Dresp-Langley & Adam Reeves - 2012 - Seeing and Perceiving 25 (6):597-618.
    We show that true colors as defined by Chevreul (1839) produce unsuspected simultaneous brightness induction effects on their immediate grey backgrounds when these are placed on a darker (black) general background surrounding two spatially separated configurations. Assimilation and apparent contrast may occur in one and the same stimulus display. We examined the possible link between these effects and the perceived depth of the color patterns which induce them as a function of their luminance contrast. Patterns of square-shaped inducers of a (...)
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  25. Bilateral Symmetry Strengthens the Perceptual Salience of Figure against Ground.Birgitta Dresp-Langley - 2019 - Symmetry 2 (11):225-250.
    Although symmetry has been discussed in terms of a major law of perceptual organization since the early conceptual efforts of the Gestalt school (Wertheimer, Metzger, Koffka and others), the first quantitative measurements testing for effects of symmetry on processes of Gestalt formation have seen the day only recently. In this study, a psychophysical rating study and a “foreground”-“background” choice response time experiment were run with human observers to test for effects of bilateral symmetry on the perceived strength of figure-ground in (...)
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  26. Picture changes during blinks: Looking without seeing and seeing without looking.J. Kevin O'Regan, H. Deubel, James J. Clark & Ronald A. Rensink - 2000 - Visual Cognition 7:191-211.
    Observers inspected normal, high quality color displays of everyday visual scenes while their eye movements were recorded. A large display change occurred each time an eye blink occurred. Display changes could either involve "Central Interest" or "Marginal Interest" locations, as determined from descriptions obtained from independent judges in a prior pilot experiment. Visual salience, as determined by luminance, color, and position of the Central and Marginal interest changes were equalized. -/- The results obtained were very similar to (...)
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  27. Why Images Cannot be Arguments, But Moving Ones Might.Marc Champagne & Ahti-Veikko Pietarinen - 2020 - Argumentation 34 (2):207-236.
    Some have suggested that images can be arguments. Images can certainly bolster the acceptability of individual premises. We worry, though, that the static nature of images prevents them from ever playing a genuinely argumentative role. To show this, we call attention to a dilemma. The conclusion of a visual argument will either be explicit or implicit. If a visual argument includes its conclusion, then that conclusion must be demarcated from the premise or otherwise the argument will beg the (...)
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  28. Through the eyes of the expert: Evaluating holistic processing in architects through gaze-contingent viewing.Spencer Ivy, Taren Rohovit, Mark Lavelle, Lace Padilla, Jeanine Stefanucci, Dustin Stokes & Trafton Drew - 2021 - Psychonomic Bulletin and Review 1:1-9.
    Studies in the psychology of visual expertise have tended to focus on a limited set of expert domains, such as radiology and athletics. Conclusions drawn from these data indicate that experts use parafoveal vision to process images holistically. In this study, we examined a novel, as-of-yet-unstudied class of visual experts—architects—expecting similar results. However, the results indicate that architects, though visual experts, may not employ the holistic processing strategy observed in their previously studied counterparts. Participants (n = 48, (...)
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  29. Body Phenomenology, Somaesthetics and Nietzschean Themes in Medieval Art.Matthew Crippen - 2014 - Pragmatism Today 5:40-45.
    Richard Shusterman suggested that Maurice Merleau-Ponty neglected “‘lived somaesthetic reflection,’ that is, concrete but representational and reflective body consciousness.” While unsure about this assessment of Merleau-Ponty, lived somaesthetic reflection, or what the late Sam Mallin called “body phenomenology”—understood as a meditation on the body reflecting on both itself and the world—is my starting point. Another is John Dewey’s bodily theory of perception, augmented somewhat by Merleau-Ponty. -/- With these starting points, I spent roughly 20 hours with St. Benedict Restores Life (...)
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  30. Social mirrors and shared experiential worlds.Charles Whitehead - 2001 - Journal of Consciousness Studies 8 (4):3-36.
    We humans have a formidable armamentarium of social display behaviours, including song-and-dance, the visual arts, and role-play. Of these, role-play is probably the crucial adaptation which makes us most different from other apes. Human childhood, a sheltered period of ‘extended irresponsibility’, allows us to develop our powers of make-believe and role-play, prerequisites for human cooperation, culture, and reflective consciousness. Social mirror theory, originating with Dilthey, Baldwin, Cooley and Mead, holds that there cannot be mirrors in the mind without mirrors (...)
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  31. Could Dehumanization Be Perceptual?Somogy Varga - 2021 - In Kronfeldner, M.E. (2020) Routledge Handbook of Dehumanization.
    A large part of the contemporary literature on dehumanization is committed to three ideas: (a) dehumanization involves some degree of denial of humanness, (b) such denial is to be comprehended in mental terms, and (c) whatever exact mechanisms underlie the denial of humanness, they belong in the realm of post-perceptual processing. This chapter examines (c) and argues that the awareness of minds might belong to perceptual processing. This paves the way for the possibility that dehumanization might, at least in part, (...)
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  32. Early completion of occluded objects.Ronald A. Rensink & James T. Enns - 1998 - Vision Research 38:2489-2505.
    We show that early vision can use monocular cues to rapidly complete partially-occluded objects. Visual search for easily detected fragments becomes difficult when the completed shape is similar to others in the display; conversely, search for fragments that are difficult to detect becomes easy when the completed shape is distinctive. Results indicate that completion occurs via the occlusion-triggered removal of occlusion edges and linking of associated regions. We fail to find evidence for a visible filling-in of contours or surfaces, (...)
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  33. Tracking Early Differences in Tetris Perfomance Using Eye Aspect Ratio Extracted Blinks.Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 'T. Veld & Pieter Spronck - 2023 - IEEE Transactions on Games 1:1-8.
    This study aimed to evaluate if eye blinks can be used to discriminate players with different performance in a session of Nintendo Entertainment System (NES) Tetris. To that end, we developed a state-of-the-art method for blink extraction from EAR measures, which is robust enough to be used with data collected by a low-grade webcam such as the ones widely available on laptop computers. Our results show a significant decrease in blink rate per minute (blinks/m) during the first minute of playing (...)
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  34. Interaction of color and geometric cues in depth perception: When does red mean "near"?Christophe Guibal & Birgitta Dresp - 2004 - Psychological Research 69:30-40.
    Luminance and color are strong and self-sufficient cues to pictorial depth in visual scenes and images. The present study investigates the conditions Under which luminance or color either strengthens or overrides geometric depth cues. We investigated how luminance contrasts associated with color contrast interact with relative height in the visual field, partial occlusion, and interposition in determining the probability that a given figure is perceived as ‘‘nearer’’ than another. Latencies of ‘‘near’’ responses were analyzed to test for effects (...)
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  35. Neural Computation of Surface Border Ownership and Relative Surface Depth from Ambiguous Contrast Inputs.Birgitta Dresp-Langley & Stephen Grossberg - 2016 - Frontiers in Psychology 7.
    The segregation of image parts into foreground and background is an important aspect of the neural computation of 3D scene perception. To achieve such segregation, the brain needs information about border ownership; that is, the belongingness of a contour to a specific surface represented in the image. This article presents psychophysical data derived from 3D percepts of figure and ground that were generated by presenting 2D images composed of spatially disjoint shapes that pointed inward or outward relative to the continuous (...)
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  36. Museums and the Shaping of Contemporary Artworks.Sherri Irvin - 2006 - Museum Management and Curatorship 21:143-156.
    In the museum context, curators and conservators often play a role in shaping the nature of contemporary artworks. Before, during and after the acquisition of an art object, curators and conservators engage in dialogue with the artist about how the object should be exhibited and conserved. As a part of this dialogue, the artist may express specifications for the display and conservation of the object, thereby fixing characteristics of the artwork that were previously left open. This process can make a (...)
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  37. Resisting the ‘Patient’ Body: A Phenomenological Account.Sarah Pini - 2019 - Journal of Embodied Research 2 (2).
    According to the biomedical model of medicine, the subject of the illness event is the pathology rather than the person diagnosed with the disease. In this view, a body-self becomes a ‘patient’ body-object that can be enrolled in a therapeutic protocol, investigated, assessed, and transformed. How can it be possible for cancer patients to make sense of the opposite dimensions of their body-self and their body-diseased-object? Could a creative embodied approach enable the coping with trauma tied to the experience of (...)
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  38. Anselm Feuerbach’s Das Gastmahl des Platon and Plato’s Symposium.James Lesher - 2008 - In Imagines: The reception of antiquity in the performing and visual arts. Logroño: Universidad de La Rioja. pp. 479-490.
    In his monumental work Das Gastmahl des Platon (1869) the artist Anselm Feuerbach depicted the scene in Plato’s Symposium in which a drunken Alcibiades, accompanied by a band of revelers, enters the dining chamber of the house of the poet Agathon. We have reason to attribute three aims to the artist: (1) to recreate a famous scene from ancient Greek literature, making extensive use of recent archaeological discoveries in southern Italy; (2) through the depiction of a senate and dignified Agathon, (...)
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  39. Philosophical Pictures from Philosopher Portraits.John Dilworth - manuscript
    Portraits of Wittgenstein and Hume are used as test cases in some preliminary investigations of a new kind of philosophical picture. Such pictures are produced via a variety of visual transformations of the original portraits, with a final selection for display and discussion being based on the few results that seem to have some interesting relevance to the character or philosophical views of the philosopher in question.
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  40. “Improvisation and Installation Art”.Elisa Caldarola - 2021 - In Alessandro Bertinetto & Marcello Ruta (eds.), The Routledge Handbook of Philosophy and Improvisation in The Arts. New York, Stati Uniti: Routledge.
    This chapter illustrates through the analysis of some examples how philosophical research can illuminate the improvisational aspects of installation art. There is little philosophical research on improvisation in the visual arts. Similarly, there is little philosophical research on installation art – in section 2, I mention some key claims that have been put forward. Not surprisingly, then, philosophers have not yet focussed – at least to my knowledge – on improvisation in installation art. The issue, though, is timely. Not (...)
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  41. Exploring the rhetorical semiotic brand image structure of ad films with multivariate mapping techniques.George Rossolatos - 2014 - Semiotica 2014 (200):335-358.
    The aim of this paper is to demonstrate the applicability of multivariate mapping techniques to the exploration of the rhetorical semiotic brand image structure of ad films. By drawing on correspondence analysis and multidimensional scaling, two techniques that are amply used in corpus linguistics and in marketing research, but also on the data reduction technique of factor analysis, it will be displayed how a set of nuclear semes and classemes or an intended semic structure that underlies ad filmic discursive structures (...)
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  42. The parallax view: the military origins of holography.Sean F. Johnston - 2009 - In Stefan Rieger & Jens Schroter (eds.), Das Holografische Wissen. Dortmund: Diaphane. pp. 33-57.
    The title of this piece is meant to evoke at least three sources. The first – and perhaps the only obvious one – concerns the ability of holograms to display parallax, a shifting of visual viewpoint that allows a three-dimensional image to reveal background objects behind those in the foreground. This parallax view is a unique feature of holograms as visual media. A second allusion is to the American film The Parallax View (1974, director A. J. Pakula), a (...)
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  43.  55
    Faceless Gazes. Rhetoric and Politics of the Google Street View.Filippo Fimiani - 2023 - Paradigmi. Rivista di Critica Filosofica 41 (3):529-540.
    Potentialities of attention and distraction with respect to images are critically reprised by Neapolitan artist Domenico Antonio Mancini. In Landscapes (2019), Google Street View addresses painted on canvases take the place of outlying areas of Italian cities, and of canonical oil ‘vedute’ paintings, obliging the viewer to switch from aesthetic absorption to a multitasking, reflexive attention enabled by the tools of mobile devices and the operative agency between the displayed and depicted images. Attracted by the ephemeral, geo-localized vistas displayed on (...)
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  44. Some Neglected Aspects of the Rococo: Berkeley, Vico, and Rococo Style.Bennett Gilbert - 2012 - Dissertation, Portland State University
    The Rococo period in the arts, flourishing mainly from about 1710 to about 1750, was stylistically unified, but nevertheless its tremendous productivity and appeal throughout Occidental culture has proven difficult to explain. Having no contemporary theoretical literature, the Rococo is commonly taken to have been a final and degenerate form of the Baroque era or an extravagance arising from the supposed careless frivolity of the elites, including the intellectuals of the Enlightenment. Neither approach adequately accounts for Rococo style. Naming the (...)
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  45. The Encoding of Spatial Information During Small-Set Enumeration.Harry Haladjian, Manish Singh, Zenon Pylyshyn & Randy Gallistel - 2010 - In S. Ohlsson & R. Catrambone (eds.), Proceedings of the 32nd Annual Conference of the Cognitive Science Society. Cognitive Science Society.
    Using a novel enumeration task, we examined the encoding of spatial information during subitizing. Observers were shown masked presentations of randomly-placed discs on a screen and were required to mark the perceived locations of these discs on a subsequent blank screen. This provided a measure of recall for object locations and an indirect measure of display numerosity. Observers were tested on three stimulus durations and eight numerosities. Enumeration performance was high for displays containing up to six discs—a higher subitizing (...)
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  46. Unmanned Ground Vehicle (UGV) Navigation System using GPS.Budi Setiyono, A. Muarif Fandhi, Sumardi & Aris Triwiyatno - 2018 - International Journal of Engineering and Information Systems(IJEAIS) 2 (11):1-9.
    Abstract— Unmanned Ground Vehicle (UGV) is a mechanical device that moves on the sky and serves as a means of carrying, transporting something, or mapping the location and controlled remotely. UGV is widely used in a variety of terrain difficult to reach or dangerous for human safety, eg for the location of a natural disaster, radiation, or to defuse the bomb in the military. This research was designed and manufactured human machine interface for remote control system and displayed the UGV (...)
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  47. Animation & Cartoons.Sfetcu Nicolae - 2006 - MultiMedia Publishing.
    An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. -/- Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images (...)
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  48. From Display to Labelled Proofs for Tense Logics.Agata Ciabattoni, Tim Lyon & Revantha Ramanayake - 2018 - In Anil Nerode & Sergei Artemov (eds.), Logical Foundations of Computer Science. Springer International Publishing. pp. 120 - 139.
    We introduce an effective translation from proofs in the display calculus to proofs in the labelled calculus in the context of tense logics. We identify the labelled calculus proofs in the image of this translation as those built from labelled sequents whose underlying directed graph possesses certain properties. For the basic normal tense logic Kt, the image is shown to be the set of all proofs in the labelled calculus G3Kt.
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  49. Visually Perceiving the Intentions of Others.Grace Helton - 2018 - Philosophical Quarterly 68 (271):243-264.
    I argue that we sometimes visually perceive the intentions of others. Just as we can see something as blue or as moving to the left, so too can we see someone as intending to evade detection or as aiming to traverse a physical obstacle. I consider the typical subject presented with the Heider and Simmel movie, a widely studied ‘animacy’ stimulus, and I argue that this subject mentally attributes proximal intentions to some of the objects in the movie. I further (...)
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  50. Display to Labeled Proofs and Back Again for Tense Logics.Agata Ciabattoni, Tim Lyon, Revantha Ramanayake & Alwen Tiu - 2021 - ACM Transactions on Computational Logic 22 (3):1-31.
    We introduce translations between display calculus proofs and labeled calculus proofs in the context of tense logics. First, we show that every derivation in the display calculus for the minimal tense logic Kt extended with general path axioms can be effectively transformed into a derivation in the corresponding labeled calculus. Concerning the converse translation, we show that for Kt extended with path axioms, every derivation in the corresponding labeled calculus can be put into a special form that is translatable to (...)
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